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But man, that's why I feel a bit uncomfortable that the baby design is different from vanilla.
I think the little vanilla Thrumbo baby is cute enough without having to change their appearance, and even though they are babies they are a bit creepy without their proud horns. Or at least a small horn like baby teeth would be nice.
And since I moved my mod environment from 1.4 to 1.5 just the other day, for some reason the baby textures are not loaded properly into the game, causing a bug that shows a cross mark instead. In 1.4 they were miniature versions of the adult generation just like vanilla, so maybe that's where the error came from.
So far the only solution I've found is to remove this mod. I am very sad as a Thrumbo lover because I like your mod, please let me know if there is any solution.
Line 535 indicates the game to use the desiccated body type path of "New/MoreThrumbos_Dessicated/DessicatedBionicThrumbo/BionicDamagedThrumbo_east"
I assume it meant to use "New/MoreThrumbos_Pawns/BionicThrumbo/BionicDamagedThrumbo6_east"
Hope that helps with the fixing process, also there is a problem with the north/south facing textures for the dmgd bionic thrumbos but that is on the original mod not having a texture for each damaged state anyway.
sorry I type fast lol
Because folders "Common" and "Patches" will be automaticly loaded if you
add <li>/</li>
like i write below:
create new folder - named Giddy
move folder Patch to new folder Giddy
and do LoadFolders.xml like:
<loadFolders>
<v1.3>
<li>1.3</li>
<li IfModActive="roolo.giddyupcore">Giddy</li>
<li IfModActive="sarg.giddyupsaddles">Giddy</li>
</v1.3>
</loadFolders>