XCOM 2
Geneva Class - LWOTC
22 Comments
LightenedDark Jun 21 @ 8:16pm 
Without downloading the mod, enabling it, firing up the game, rolling a soldier, and leveling him (perhaps via debug), taking him into a mission and then clicking the ability button, how are we suppose to know how much damage each rocket does? I just see variables inside the source and the localization files don't mention it. That was all after digging through the perk pack...
david.kahil1 May 19 @ 10:23pm 
your classes add so mutch fun
Savion Feb 26 @ 12:45pm 
So, Blast Off wasn't working for me, until I installed Kiruka's Heavy class.
Overclocked Testicle Aug 29, 2024 @ 1:18am 
He lit a pod on fire, gassed them, then blew them up, all at squaddie rank. I approve
Trogdor the Burnanator Aug 23, 2024 @ 4:14am 
Understable. Looking forward to it. Thanks for all the hard work and great mods bud.
Captain Pet Rock  [author] Aug 22, 2024 @ 2:39pm 
I believe its due to a change that tedster made to LWOTC, I am planning on them getting different abilities at a later date so im not too concerned with fixing it atm
Trogdor the Burnanator Aug 22, 2024 @ 2:31pm 
Confirmed. When you upgrade to poison bombs you also lose the grenades from gas gas gas.
Trogdor the Burnanator Aug 22, 2024 @ 9:14am 
I see in the petrockperkpack_grenadeperks.uc it has a perk for firebombs but not gas or acid. That may be what breaks caustic arsenal. I'm about to unlock gas bombs in the proving ground and ill update if the gas grenades go away as well.
Trogdor the Burnanator Aug 22, 2024 @ 8:33am 
Maybe after unlocking acid bombs. I noticed and think its cool that the fire and poison grenades get upgraded to bombs when they're unlocked in the proving ground. Maybe it caused an issue after acid bombs were unlocked.
Trogdor the Burnanator Aug 22, 2024 @ 8:25am 
Awesome class. Just ran into a bug though, acid grenades are no longer available in mission. The caustic arsenal perk is still there under f1 but the grenades are not in the ability bar. Think it may have something to do with a research unlock perhaps.
MrMister Aug 13, 2024 @ 10:49am 
Suggestion: Make it so Gas1, Gas2 and Gas3 don't show up on F1 nor the lower-left passives list, so they don't clutter as much.
MrMister Feb 7, 2023 @ 2:32am 
You should add that Kiruka's Arsonist to the requirements, as otherwise you can't get the TSGT Hotshot skill.
rboy3 Jan 28, 2023 @ 6:39pm 
Thanks. I already have that subcribed and active. All of the DisableWeightFor--- show true in the XcomSlotOptions.ini And I don't get the mobility -1 for ammo slot, grenade slot, etc.
Captain Pet Rock  [author] Jan 28, 2023 @ 6:09pm 
try https://steamcommunity.com/sharedfiles/filedetails/?id=2303248532&searchtext=inventory+weight if that works then i will add it to the required mods, didnt really think about it cus i already had it active.
rboy3 Jan 28, 2023 @ 1:51pm 
For some reason, the free gas, fire and acid grenades are reducing my mobility by 1 each. Yet on your Commando class, the 'Riot Control" and 'Smoker' grenades do not. Am I missing something here? Thanks
Shady Suspicious Smiling Man Sep 21, 2022 @ 3:55am 
Ohh I see, I've mostly used poison so I always thought effects covers the whole area.

Thanks for the quick reply!
Captain Pet Rock  [author] Sep 21, 2022 @ 3:15am 
makes it so poison/acid/fire environment effect will apply to all tiles instead of just a few random tiles. mainly for acid/fire as i think poison is full coverage already
Shady Suspicious Smiling Man Sep 21, 2022 @ 3:13am 
Just a question about deadly haze's description, it says it increases the coverage to 100%, does it mean it reduces the radius to the original if increased?

Or is the sentence there for no reason just to mean it does nothing to the radius, and the only function for the perk is the damage reduction
Captain Pet Rock  [author] Aug 25, 2022 @ 12:47pm 
i will investigate where that is from, i just assumed it was part of one of the ones i listed, but might not be
Cypress, Master Spy of IKEA Aug 25, 2022 @ 9:52am 
Have all the requirements, but Scorched Earth's tech sergeant perk is missing for me. Is there an extra mod not listed that I need for that perk?
4rrakis Aug 20, 2022 @ 10:59am 
Nice! Looks like a capable war crime generator, the only thing missing is the Light Ordnance perk for even more fire/ gas/ acid fields.
Swaggy B Aug 14, 2022 @ 9:04pm 
Looks very coo! Adding to my next campaign.