Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

R2TR CCLXXII.BC v. 2.1
163 Comments
•LGA• Cyrus: Emperor of Mankind Jan 14, 2019 @ 4:30pm 
Is this updated for the new patch?
Geo Guy Oct 7, 2016 @ 5:11pm 
(continued)

I watched hastati walk away, shattered, from ceiltic tribesmen who cut them down effortlessly. The fact that my men can't run completely ruins the battle for me.

Now, I understand and appreciate the desire for putting tactical commands for unit discipline into the game, but this is much too far. The Total War serries has been about being a general, not an officer. This is too much micromanaging. I appreciate the insight into how the formation comes to grips in combat, but no general has to command every single unit on the battlefield.

Please provide explanation!
Geo Guy Oct 7, 2016 @ 5:11pm 
I plaed RTR for about 8 years and could not turn back to vanilla, so please consider my questions without resorting to rude remarks.

I first want to know, why is there no running? Soldiers ran in battle, that is absolutely a known fact from historical accounts. It has also been tested with modern-day athletes being fully equipped with hoplite armor and runnning one mile, and then being asked if they are still in condition to fight. They were. This was to test if it was possible for the general, Militides to have led his men on a 1 mile run into battle against the Persian at the battle of Marathon (i may have the general and battle mixed up, but it was a battle from that time period.)
Protector Oct 4, 2016 @ 4:37am 
Hi JaM,
That sounds very good ! How shortly will it come ?
Because on your link are no details about it at all. Last changes on main instruction are already 2 years old.
JaM Oct 3, 2016 @ 11:34pm 
new version is coming shortly, for more details go to:

http://www.twcenter.net/forums/forumdisplay.php?2054-Rome-II-Total-Realism
JaM Sep 2, 2016 @ 11:13pm 
Rocky: its for armies, and should not keep them in cities..thats what gives negative public order. (citizens are not very happy having army in the city) Keep army around the city, and it will actually improve the public order by military presence.
tiptoethroughthetulips Aug 10, 2016 @ 1:22am 
Seems to crash in custom battle. Is it not supported?
Rocky Aug 1, 2016 @ 5:22pm 
-20 PO for characters?How does one avoid this?
JaM Jul 26, 2016 @ 10:54pm 
new version is in the works.. lots of updates, lots of new features. ;)
p2meister Jun 10, 2016 @ 10:18am 
this mod doesn't seem to work with the all factions mod for some reason.
when I want to choose a campaign I can't pick caldones for example
Beckenbauer May 31, 2016 @ 11:30am 
SOMEBODY RENEW IT PLS
jkf011 Feb 14, 2016 @ 8:34pm 
HOW DO i DOWNLOAD?
「1OO」 Jan 18, 2016 @ 7:20pm 
dead mod
No1Spank Jan 3, 2016 @ 7:02am 
I like this mod but my complaint is there seems to be no artillary in battles or available for recruiting.
To keep public order you need dignitaries to help convert to your culture, I've only had one rebellion on hard.
I never had trouble with too much artillery like some complained of on forums before as I would kill them all early on with my calvery.
Romans are rock hard to beat (I am Britain) which I like but artillery would be nice.
kirkwhitfield Jan 1, 2016 @ 1:09am 
I am just wondering if there is a bug in this mod because in 30 years of the campaign I have had rebellion after rebellion and its never ending my taxes are moderate plenty of food yet its just rebellion all the time maybe you should take a look as its preventing me from expanding my region
kirkwhitfield Dec 29, 2015 @ 1:00am 
I think your game as bugs in it as it keeps crashing all the time
le diggity Nov 28, 2015 @ 6:40pm 
Is this still being developed?
Kohkbottles Oct 17, 2015 @ 8:02am 
I still play and recommend Rome 1 Total Realism (with the Extended Realism submod) to this very day, so I was exceedingly excited to hear about a entry for Rome 2.

But having visited the TWCenter forum, it seems to have fallen to the tumbleweeds. Is the Dev on this still live?
John McCreedy Sep 30, 2015 @ 3:20pm 
As others have said, Public Order is out of control and needs fixing. I'll give you an example. I'm in the very early stages of the game and decide to go after Carthage's isolated Cities in the Western Med. I start with Alallia. I conquer it without problem but public order is -80, far more than it would be in the vanilla game.

Each turn I get a rebellion so I decide to allow the rebbels to take the city, re-conquer it and raze it. So great, Public Order is back to +20 per turn but because the overall order is -100 I get another Rebellion. Fine, I think, I'll just kill it and be on my way. So I do. Battle ends and Public order has dropped from +20 per turn to -80 per turn! All I did was put down a rebellion.

In addition to this, it's producing Triarii rebels. Triarii where the elite of the Roman Rebulic's armies, not Carthage's and even if you take in to account it's a conquered Etruscan town, it still isn't very realistic to be producing the Elite troops of any kind.
Emperorm Ormik I Sep 8, 2015 @ 11:41am 
Make a city gifting/trading mod, like there was in the diplomacy of original Rome TW.
dis80786 Jun 5, 2015 @ 6:23am 
RTR1 was an awesome mod but this incarnation still needs an awful lot of work in my opinion. Accurate it may be, but I am sick of fighting armies of four units that rebel EVERY SINGLE TURN in EVERY SINGLE REGION even though I have built temples and other public order buildings... sigh. And the CONSTANT slave revolts of silver experince triarii units! Further sigh. Not to mention missing unit textures (ever watched Disney's 'Bedknobs and Broomsticks?!). The public order system is ridiculous and needs overhauling asap in order to make this mod actually enjoyable to play.
Raen: Total War Apr 28, 2015 @ 5:08am 
Do you plan to add new units? Hoplites assign a phalanx of pikemen ( hold the line, good animation ) - it would be nice. Thx
Rome II Total Realism  [author] Apr 28, 2015 @ 1:11am 
@икряная самка ежа - kind of taking a break we would say. :)
Raen: Total War Apr 19, 2015 @ 9:21am 
is no longer developed ?
345xy28 Apr 9, 2015 @ 11:14pm 
Thanks for releasing awesome mod.
I played Rome and Macedonia.Keeping public order is really hard.
but I really enjoy playing game.This is one of great mod on TWR2.
LobsterRagefist Apr 5, 2015 @ 2:01pm 
Phalanx units dont seem to be able to kill one another - two lines of phalangitai, of varying quality - and they'll happily just sit and ineffectively prod one another for days, with literally not one man from either side dropping.
DOC51 Mar 27, 2015 @ 9:28am 
Why is the Public Order in this so horrible. I mean Italy rebelling straight away even though i am building stuff to counter act it. It is ridiculous and having to fight rebels all the time is getting REALLY boring. Any news on whether this is going to get changed? Love the mod though just this PO is really annoying and silly.
Boopwuffliesnoot Jan 30, 2015 @ 4:55pm 
heres one. Why the hell did you guys double and triple the fucking construction/research yet it still takes one year per turn = Bullshit non realism.
Romulus&Remus Jan 13, 2015 @ 11:32pm 
can you make just a battle mod not the whole campaign also slow the ships down for the navy dont make them so vulnerable to ramming
[w]ho Jan 7, 2015 @ 2:09pm 
Hey RTR Team,

This is an absolutely fabulous mod for TW:R 2. I'm concered as there are a few bugs that I've encountered. When I select the General's/Admiral's stance there is one that has no description. I believe it is the Forced March/Forced Row(?) stance.

Ai in this seem to be a bit on the buggy side. It's hard to get my units into the enemy city during a siege. Not in strength terms but it's glitchy. They take their sweet time to assemble themselves once they're over the wall. Causing me to lose precious time.

There are quite a few other bugs and I will edit this post as necessary.

Thank you for this great mod. Keep up the good work!
Satrell Dec 25, 2014 @ 12:42pm 
Friendly horses get horribly stuck on your own units...

Triarii need a buff, they are much worse than principes in every situation, give them pila again

Ports, especially traders need a nerf in terms of income

Yeah, other than these minor annoyances, this is the msot AWESOME mod ive ever seen for rome 2, really makes me love the game.

Keep up the great work, and i cant wait for the next version!
Satrell Dec 25, 2014 @ 12:41pm 
Some small suggestions:

I get randomly declared by far off AIs playing the junii, They have no chace to ever engage me and get roflstomped, but refuse peace at any cost...may be due to your vassals declairing ont hem gets counted towards your negative standing

got -500 with carthage after only a few minor engagements...

Also, combat on walls seems buggy as hell, and the game, ie, ai processing gets super slow, as in perfect frame rate, but stuttering units ..

Objectives , especially bonus objectives need to be adjust heavily otherwise they can not ever be fullfiled. Or rather are instantly complete.

Limit naval fleets to 10 ships currentlyits a major clusterfuck, even with the pause button.

Imperium goes up really really fast, are vassals counted towards imperium now?

... 1000 characters limit, what is this, 1996?...
Thomas Jefferson Dec 24, 2014 @ 1:43am 
@craigkotze, from reading on their TWC page, they recommend playing VH for the campaign difficulty and normal for battle difficulty.
Ji'Dorah Dec 23, 2014 @ 5:29am 
does this mod work with chaploos unit complication because i can't play custom battles but the campaign works fine...???
szazados Dec 19, 2014 @ 3:30am 
Oh, nearly forgot, this was in Caesar in Gaul dlc.
szazados Dec 19, 2014 @ 3:30am 
Its normal that i have 192 turn build time on the main building(city, town etc..) when i would like to convert it?
IVYS4UR Dec 16, 2014 @ 1:56pm 
Hey, guys, when do you think you'll have patch 16.1 compatible version ready and working? approximatelly?
SDW1000 Dec 13, 2014 @ 2:22pm 
Like this mod...but the units in battles move way too slow. Very tedious. But I love the historical accuracy.
Sturmgewehr15 Dec 13, 2014 @ 2:22pm 
where does it show up at? I have subscribed, checked enable out of date mods but where or how do you use the mod. I think better Noob/dumazz help would be appreciated for morons like me
RedOctaNe02 Dec 12, 2014 @ 3:32am 
What is new in the update?
Hambi1_Swiss Dec 9, 2014 @ 12:41pm 
I'm enjoying this mod by a great deal! thanks for your work guys! I see there have been some updates recently. Do you have a changelog somewhere?
craigkotze Dec 9, 2014 @ 7:58am 
tx but what are effects? normal no AI/player bonuses etc - in other words why would one choose a specific battle setting?
Rome II Total Realism  [author] Dec 9, 2014 @ 2:50am 
all difficulty settings are supported.
craigkotze Dec 8, 2014 @ 8:21pm 
what is the recommended battle difficulty for this mod? I am playing on normal in absence of any info on this - but great mod!
JaM Nov 30, 2014 @ 12:33pm 
not a bug, we have old startpos. It will take some time to rebuild it, which is a reason why this mod was not up for so long.. so either we were down longer or we released it like this.. we chose second option. Once new startpos is ready, we will update again.
RedOctaNe02 Nov 30, 2014 @ 8:43am 
Hey guys I'm not seeing any of the Black Seas factions in custom battle or campaign selection. Is this a bug?
JaM Nov 30, 2014 @ 4:14am 
it is now compatible.
jwills1962 Nov 28, 2014 @ 8:18am 
Does it work with new patch?
JCB206 Nov 23, 2014 @ 3:59pm 
Hey guys been awhile since I have been able to play. I see we have a new patch from CA. So frustrating in the modding community. Why do the mods not work until an "update" from our fantastic modders? Seems like a never ending cycle. As if CA could fix their problems.