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http://steamcommunity.com/sharedfiles/filedetails/?id=792454969
I watched hastati walk away, shattered, from ceiltic tribesmen who cut them down effortlessly. The fact that my men can't run completely ruins the battle for me.
Now, I understand and appreciate the desire for putting tactical commands for unit discipline into the game, but this is much too far. The Total War serries has been about being a general, not an officer. This is too much micromanaging. I appreciate the insight into how the formation comes to grips in combat, but no general has to command every single unit on the battlefield.
Please provide explanation!
I first want to know, why is there no running? Soldiers ran in battle, that is absolutely a known fact from historical accounts. It has also been tested with modern-day athletes being fully equipped with hoplite armor and runnning one mile, and then being asked if they are still in condition to fight. They were. This was to test if it was possible for the general, Militides to have led his men on a 1 mile run into battle against the Persian at the battle of Marathon (i may have the general and battle mixed up, but it was a battle from that time period.)
That sounds very good ! How shortly will it come ?
Because on your link are no details about it at all. Last changes on main instruction are already 2 years old.
http://www.twcenter.net/forums/forumdisplay.php?2054-Rome-II-Total-Realism
when I want to choose a campaign I can't pick caldones for example
To keep public order you need dignitaries to help convert to your culture, I've only had one rebellion on hard.
I never had trouble with too much artillery like some complained of on forums before as I would kill them all early on with my calvery.
Romans are rock hard to beat (I am Britain) which I like but artillery would be nice.
But having visited the TWCenter forum, it seems to have fallen to the tumbleweeds. Is the Dev on this still live?
Each turn I get a rebellion so I decide to allow the rebbels to take the city, re-conquer it and raze it. So great, Public Order is back to +20 per turn but because the overall order is -100 I get another Rebellion. Fine, I think, I'll just kill it and be on my way. So I do. Battle ends and Public order has dropped from +20 per turn to -80 per turn! All I did was put down a rebellion.
In addition to this, it's producing Triarii rebels. Triarii where the elite of the Roman Rebulic's armies, not Carthage's and even if you take in to account it's a conquered Etruscan town, it still isn't very realistic to be producing the Elite troops of any kind.
I played Rome and Macedonia.Keeping public order is really hard.
but I really enjoy playing game.This is one of great mod on TWR2.
This is an absolutely fabulous mod for TW:R 2. I'm concered as there are a few bugs that I've encountered. When I select the General's/Admiral's stance there is one that has no description. I believe it is the Forced March/Forced Row(?) stance.
Ai in this seem to be a bit on the buggy side. It's hard to get my units into the enemy city during a siege. Not in strength terms but it's glitchy. They take their sweet time to assemble themselves once they're over the wall. Causing me to lose precious time.
There are quite a few other bugs and I will edit this post as necessary.
Thank you for this great mod. Keep up the good work!
Triarii need a buff, they are much worse than principes in every situation, give them pila again
Ports, especially traders need a nerf in terms of income
Yeah, other than these minor annoyances, this is the msot AWESOME mod ive ever seen for rome 2, really makes me love the game.
Keep up the great work, and i cant wait for the next version!
I get randomly declared by far off AIs playing the junii, They have no chace to ever engage me and get roflstomped, but refuse peace at any cost...may be due to your vassals declairing ont hem gets counted towards your negative standing
got -500 with carthage after only a few minor engagements...
Also, combat on walls seems buggy as hell, and the game, ie, ai processing gets super slow, as in perfect frame rate, but stuttering units ..
Objectives , especially bonus objectives need to be adjust heavily otherwise they can not ever be fullfiled. Or rather are instantly complete.
Limit naval fleets to 10 ships currentlyits a major clusterfuck, even with the pause button.
Imperium goes up really really fast, are vassals counted towards imperium now?
... 1000 characters limit, what is this, 1996?...