Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Help me test it, need to balance some stuff
Also, I'll set up a patreon later today. Need to sleep. And work
While working on the vanilla x2 unit size mod, I've found out I've actually wrongly applied the 1.5x hp to mounted lords and heroes. The thing is, their mounted versions don't have the mounts as separated entities which are elsewhere in the database; their mounted versions are, themselves, different entries in the databases, to which I've applied the 1.5x to the entirety of the hp, without considering the difference between the general/hero's hp before and after the mount.
HOWEVER - while playing, I've found them to not be that OP with such an effect, so I may as well keep that in order to balance the increased hitbox they receive with a mount, which greatly favours missile units and shit like that.