Total War: WARHAMMER III

Total War: WARHAMMER III

Double units - SFO GH III (except monsters)
15 Comments
Sacripanta Bestial  [author] Apr 7, 2023 @ 9:59pm 
Updated. Let me know if something is not working correctly.
Sacripanta Bestial  [author] Aug 26, 2022 @ 5:43pm 
Another note: I'm waiting for SFO to be updated, THEN I'll be able to actually update this mod. Meanwhile, I'm dealing with my withdrawl crisis.
Sacripanta Bestial  [author] Aug 22, 2022 @ 2:54pm 
Quick note: I'll update some stuff when Immortal Empires is released. It'd be double-work if I updated it now, only to have to deal with the IE patch that'll probably break the mod, anyways, so I'll wait on that before updating it.
Sacripanta Bestial  [author] Aug 19, 2022 @ 12:39am 
Fixed the accidental addition of 2 extra bears pulling the little grom. The weren't that visible because they stood partially inside the cannon itself, but fixed nonetheless.
Sacripanta Bestial  [author] Aug 18, 2022 @ 5:44pm 
By the way, there's also the thing of artillery pieces. Should I double them or not? They're still OP, right?
Sacripanta Bestial  [author] Aug 18, 2022 @ 5:43pm 
Update on some stuff: I actually didn't apply the 1.5x to the hps of mounted generals/agents. Can do that, but then it'll get weird for the monstrous generals (Throgg, etc.) that can't get mounts. Lack of balance. Might as well just aplly that to all of them, but still feel like 1.5x may be a bit much. We'll see. I'll surely make another version in which they all have that 1.5x to their hp, but after Immortal Empires is out so that I don't have the double work of patching a mod 5 days from now.
iRoygbiv Aug 16, 2022 @ 6:20am 
You're a legend, thank you!
Sacripanta Bestial  [author] Aug 15, 2022 @ 11:55pm 
@iRoygbiv there you go, nerd: https://steamcommunity.com/sharedfiles/filedetails/?id=2849742912

Help me test it, need to balance some stuff

Also, I'll set up a patreon later today. Need to sleep. And work
Sacripanta Bestial  [author] Aug 15, 2022 @ 8:32pm 
Updates:
While working on the vanilla x2 unit size mod, I've found out I've actually wrongly applied the 1.5x hp to mounted lords and heroes. The thing is, their mounted versions don't have the mounts as separated entities which are elsewhere in the database; their mounted versions are, themselves, different entries in the databases, to which I've applied the 1.5x to the entirety of the hp, without considering the difference between the general/hero's hp before and after the mount.

HOWEVER - while playing, I've found them to not be that OP with such an effect, so I may as well keep that in order to balance the increased hitbox they receive with a mount, which greatly favours missile units and shit like that.
iRoygbiv Aug 14, 2022 @ 6:36am 
Thanks so much! If you have a patreon anything I'd be happy to contribute :)
Sacripanta Bestial  [author] Aug 13, 2022 @ 6:19pm 
@iRoygbiv ah! In that case I'll take the time to make a version of this for the vanilla game during the next few days. Worry not!
iRoygbiv Aug 13, 2022 @ 5:55pm 
Thanks for the reply, I did see that one already but it sounds like it also doubles the HP of lords which sounds like a bad idea to me! They've also made a few other changes which sounds somewhat random to me. Yours seems like the most sensible and well thought out so I thought I'd ask. :)
Sacripanta Bestial  [author] Aug 12, 2022 @ 5:24pm 
@iRoygbiv there's one already that's almost the same, but with sligthly beefier single-entity units (double hp, double reload rate, etc.), made by this dude: https://steamcommunity.com/sharedfiles/filedetails/?id=2830743382
iRoygbiv Aug 12, 2022 @ 4:57pm 
any chance we could get a version for the vanilla game? Pretty please with a cherry on top?
Zach Aug 12, 2022 @ 3:37pm 
Been waiting on a mod like this for sfo for a hot minute!