Left 4 Dead 2

Left 4 Dead 2

PD2 Pronghorn (for AWP)
22 Comments
Devesto Jan 9 @ 3:21pm 
this is bullshit -hl2 citizen guy i dont kill when i play hl2 in gmod
Alex_D #NoWar  [author] Sep 24, 2023 @ 1:11pm 
Yeah, I'm testing the CSS scope model right now. I like it, so I'll add it to the alternative pack.
CrimsonRam Sep 24, 2023 @ 6:53am 
ohhh well... fair enough, sorry for the bother. I'll wait what creative ideas you'll put out for this mod. :D :steamthumbsup::steamthumbsup::steamthumbsup:
Alex_D #NoWar  [author] Sep 24, 2023 @ 12:40am 
I'm not gonna take scope models that aren't in Payday 2. I might experiment with the CS:S scope model, however.
CrimsonRam Sep 23, 2023 @ 8:13pm 
The mod absolutely gorgeous, the scoped one however, not so... :(
But that's just me.

I use this mod for firing sound:
-Enhnaced Weapon Sounds: Scout
-https://steamcommunity.com/sharedfiles/filedetails/?id=3021176066

On the subject of scopes, would it be possible to request one of the 3 below?
*Escape From Tarkov: Springfield Armory M1A
-https://steamcommunity.com/sharedfiles/filedetails/?id=3021190503
*RE4 Remake Springfield M1903A4 (CS:S Scout)
-https://steamcommunity.com/sharedfiles/filedetails/?id=2962574542
*MARLIN 1894 (Scout)
https://steamcommunity.com/sharedfiles/filedetails/?id=2592839839
Alex_D #NoWar  [author] Aug 26, 2022 @ 1:58pm 
Updated, scoped version available, Scout version available
Alex_D #NoWar  [author] Aug 25, 2022 @ 3:42am 
@empty, alternatively, deleting or //commenting out the camera attachments does fix it. It doesn't seem to do much as there aren't any camera movement effects (and sniper rifles shouldn't have them anyway due to the weird nature of L4D2 scoping).

Small update on the way... And scoped version downloads as well.
arlindotsths Aug 24, 2022 @ 11:36am 
cutinue post this things is cool
Turtlemaster65 Aug 22, 2022 @ 2:39pm 
ayo empty will you ever start comissions again?
doggun Aug 22, 2022 @ 11:01am 
that could be attributed to the origin line or camera attachment.
origin has the xyz and it also has a 4th value to rotate the gun left or right.
the camera attachment also needs be rotated to adjust the view if the 4th value changes like so:

$attachment "attach_camera" "ValveBiped.attach_camera" 0.00 0.00 0.00 rotate -.2 0 -90
$attachment "camera" "ValveBiped.Camera" 0 0 0 rotate -.2 0 -90

$origin -3.2 -1.5 -14 .2

the .2 at the end of the origin has to be counteracted with the -.2 in the camera. hope this helps.
Alex_D #NoWar  [author] Aug 20, 2022 @ 1:51am 
Come to think of it, in the video, switching guns shifts the view slightly... Might have to fix this.
Alex_D #NoWar  [author] Aug 20, 2022 @ 1:50am 
Don't scope in after any camera movement effects.
Angelica's Favorite Sinner Aug 19, 2022 @ 1:45pm 
Something is wrong with this gun, it shoots slightly to the left of the crosshair.
Mikelov Mk.IX Aug 12, 2022 @ 1:50pm 
yes please.

the l4d2 community is beyond repair.
Alex_D #NoWar  [author] Aug 12, 2022 @ 9:31am 
I'll make a scoped version and both for Scout in the near future.
Alex_D #NoWar  [author] Aug 12, 2022 @ 9:30am 
Scopes are useful for headshooting idle infected, and arguably the retreating Smokers.
Coffee Man Aug 12, 2022 @ 8:52am 
Ok, let me try asking him.

omgomgomg omg alex, y not make dis for replace the tier 1 pump shotgun???????????????????????????????????? :steamhappy:
The solar flare. Aug 12, 2022 @ 8:13am 
I would ask you questions, but then I realized that you probably get asked infinite questions by countless individuals.
Alex_D #NoWar  [author] Aug 12, 2022 @ 7:16am 
Because.
Mikelov Mk.IX Aug 12, 2022 @ 6:57am 
why for the AWP and not scout?
〆 - ﻌ-ゝDoge... herr Doge Aug 12, 2022 @ 4:32am 
beautiful. It is just weird when there is no scope and supposed to be on scout slot.
still 9.9/10
DarthAlvarez Aug 12, 2022 @ 1:45am 
Simply lovely. Thank you as always.