RimWorld

RimWorld

Anima Extract
28 Comments
Hamacelos Jun 10, 2024 @ 5:17pm 
works fine on 1.5
fallenscion May 25, 2024 @ 11:17am 
Has anyone tried this in 1.5 yet?
Valgarv Apr 16, 2024 @ 2:34pm 
1.5 pls !!! ^^
Lobanych Sep 28, 2023 @ 1:19am 
Anima Joint might be increase psy-sensitivity by 30%, but it's hediff don't do it
Dragon of Desire Sep 24, 2023 @ 12:07am 
I'd really love as DeathComethe stated; genes for dependency/immunity/resistance for Anima drugs.
DeathComethe Feb 19, 2023 @ 3:19pm 
Needs a anima dependency gene like the rest of the drugs have
Halley  [author] Jan 26, 2023 @ 4:02pm 
@hottt3: the Chemical Def (EF_Anima) is in the faction mod and not in the gear mod.
hottt3 Jan 19, 2023 @ 7:12pm 
I can't understand why Elders Faction mod is a dependency?
Halley  [author] Oct 24, 2022 @ 9:11am 
@The guy who asked
EF_Anima is derived from Elders Faction (Hence the dependency)
I haven't gotten into Biotech yet, but it appears that it autogenerates genetic resistance to all chemicals and expects there to be a UI texture for them.
The error should be harmless and is likely to get fixed.
The guy who asked Oct 23, 2022 @ 6:37pm 
specifically, the ef_anima thing, im pretty sure it was this right?
The guy who asked Oct 23, 2022 @ 6:35pm 
i might be getting an error from this mod while looking in xenotype editor
https://gist.github.com/e6fb78038bf046175de796864ad59865
Halley  [author] Oct 21, 2022 @ 2:18pm 
Update:
- 1.4 Update
- Vanilla Psycasts Expanded no longer a hard dependency.
- Small addition for A Monkey Expansion
Annabellee Sep 29, 2022 @ 8:14pm 
it Expanded Materials - Metals https://steamcommunity.com/sharedfiles/filedetails/?id=2259837114 and the duplicate errors has been taken care of and ever other error has been or will be report when the update for a mod I am testing comes out
Halley  [author] Sep 29, 2022 @ 7:18pm 
@Annabellee: You've got a lot of other errors in there and should resolve thos duplicate functionality errors. (And get on any RW-discord server to get help with removing conflicts and redundancies in you modlist)
As for this specific error; something loaded before this mod is removing the node the patch is looking for.
Does any of them list a change in VFEM's recipes in their features?
Annabellee Sep 27, 2022 @ 2:34pm 
so i am getting this error on start up Verse.PatchOperationInsert(xpath="Defs/ItemProcessor.CombinationDef[defName="VFEM_MasonryAndMetallicsFactory_PlasteelForge_Marble"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Mechanoids): Error in <match>
[End of stack trace]
Halley  [author] Sep 23, 2022 @ 2:47pm 
@Coolcilion: The VE Item Processor is currently undergoing a rewrite, so the Eltex Forging will come later. But it is in the patch.xml, just commented out, so you can uncomment it if you wish. Just bear in mind that a future update could cause an error.
Halley  [author] Sep 23, 2022 @ 2:38pm 
Update:
- Halved the fiber cost for the Anima Extract
- Set trade tags for the drugs
- Marginally increased the yield if the Stellarch Dust recipe
- Added patch for VFE - Mechanoids
--- Anima Extract and Anima Capsule in the Neutroamine Infuser
--- Stellarch Dust in the Medicine Granulator
Halley  [author] Aug 21, 2022 @ 2:04pm 
@Victor: Difficulty is a balancing act with many conflicting perspectives. But I am as ever open to listening to suggestions, especially regarding the drawbacks. Pricing can, in the future, be adjusted through mod options. In the interim, however, one can make local copies/patches to tailor to one's own tastes.
Victor Aug 21, 2022 @ 7:03am 
I found the penalties and price too severe to comfortably use this, I think you overcompensated a bit, but otherwise it's a great idea!
Coolchilion Aug 12, 2022 @ 1:46pm 
I know someone who is very good at drawing mechanoid machines, they might be willing to take commisions. Like they made new art for Mechanoid Foundry . They're most active in the RimWorld discord. Or if you just want to use already existing machines, VFE - Mech does have the versitile assembler.
Halley  [author] Aug 12, 2022 @ 1:18pm 
@Coolchilion: I'll poke around, but if I must create a new machine rather than adding to existing ones then creating a texture for it is going to take a long time.
@Victor: Elders Faction depends on Anima Gear, so by extension it depends on both. And as I just explained 5 comments down, EF is where the Anima chemical/addiction/tolerance data is stored and referenced from.
Victor Aug 12, 2022 @ 4:39am 
Very interesting, but why depend on Elders instead of Anima Gear?
AnotherAbyss Aug 12, 2022 @ 12:10am 
Great mod idea. Love the idea of combining the Elders mod and Psycasts Expanded. I'm quite excited to try it.
Coolchilion Aug 11, 2022 @ 7:55pm 
as for Elxtex synthesizing, have you looked at VFE mechanoids and their plasteel forge? could make a factory machine that "forges" eltex instead
Coolchilion Aug 11, 2022 @ 7:50pm 
I was thinking of having some sort of crushed eltex inhalable drug, but stellarch dust seems to be close enough
Halley  [author] Aug 11, 2022 @ 5:43pm 
That was my initial thought when I begun creating the mod, but it turns out that the ChemicalDef and its related addiction and tolarance defs was stored in the Elders Faction and not its core dependency.
Random Tank Aug 11, 2022 @ 4:59pm 
Really cool idea of a mod, but how come it requires Elders Faction? Shouldn't it just require Anima Gear as that is what adds the anima grass?