The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Improved & Reworked Foes
897 Comments
Roc Oct 24 @ 2:33am 
toothytoma haunts my dreams. also the new ??? fight is the biggest glowup the little ♥♥♥♥♥♥ has gotten. great work
_Eye Sack_ Oct 21 @ 1:43pm 
blue baby is a chad now
{Bone🕱Daddy} Oct 12 @ 9:19pm 
this is one of the best isaac mods out there. the blue baby boss fight has aura now.
AgusBc Oct 10 @ 5:00pm 
you're right, my mistake lol
PixelPlz  [author] Oct 10 @ 4:51pm 
sounds like you have incompatible mods that replace their sprites / animations
try turning off resprite mods to find the culprit
AgusBc Oct 10 @ 4:37pm 
this mod is great but i've found a few bugs, like blue baby not having any animations and not attacking at all, triachnid is bugged completely and shows all of it's sprites at the same time and tumors don't attack at all, i can't remember any others but those are the ones i remember right now, hope these get fixed
mata Sep 29 @ 1:55pm 
rework haunt better
Fluffy Moff Sep 13 @ 10:27am 
I see, my apologies for taking up your time-
PixelPlz  [author] Sep 13 @ 9:57am 
its called better vanilla monsters in the mod list
Fluffy Moff Sep 13 @ 9:50am 
This mod isn't showing in my mods list. I haven't seen anything in bugs or compatibility that would cause this so I assume I'm missing something. Are there any special requirements other than just repentance?
ColorBlast9000 Aug 31 @ 10:21am 
@PixelPlz

I already did it. I even installed only those and deleted my other mods, and the damn error persists.
I'm playing on Repentance+.
PixelPlz  [author] Aug 30 @ 12:05pm 
toggle them one by one and test like that
ColorBlast9000 Aug 29 @ 11:37pm 
@PixelPlz

I have checked the mod folders that change some bosses such as The Beast and Satan, the only one that had the Delirium Forms folder was Satan's and I have deleted only that folder, otherwise no other mod has the Delirium Forms folder, so I don't know what the hell is going on since I have all the compatible mods that you frame in the description.
PixelPlz  [author] Aug 29 @ 2:43pm 
Make sure you only have the compatibility mods that you actually need. After that you should find out which specific ones are causing issues and report it to the creator of that compatibility mod since they aren't made or maintained by me.
ColorBlast9000 Aug 29 @ 2:04pm 
@PixelPlz

To clarify, I'm subscribed to the mods you mention in the description for compatibility.

Some Delirium forms are bugged. The Fallen Angel has no animation, it just moves as a static, flickering image. The Blastocyst form doesn't appear at all. This is annoying because if I have to fight that boss in the void, I can't do anything since there's no boss to fight, just a shadow with no hitbox :cupdown:
Jestre The Grandest Fool Aug 26 @ 9:55pm 
Thirding all that, more fundamental to my modset than even FF!
Revalopod Aug 26 @ 6:10pm 
I agree, this mod has become compulsory to my Isaac experience, so any mod that isn't compatible I won't even consider using, because I don't want to disable this mod.

One of my favourite reworks is Steven. It's just so amazing and perfect, both more accurate and representative of its source, as well as just being a much more interesting and fun boss fight.

Despite being my favourite game, I have to admit many boss variants in the vanilla game are lazy reskins that barely do anything to differentiate themselves, like Chad, Gish, Steven, Blighted Ovum, and Triachnid. This mod makes them super cool, unique and memorable fights that are better than most boss fights in the base game, which is an insane accomplishment for a mod. And then it makes utter slogs like Scolex and Mask of Infamy actually bearable which is so goooooood.
Kudos.
PixelPlz  [author] Aug 26 @ 4:40pm 
<3
BooBoy456 Aug 26 @ 12:04pm 
As someone who's favorite game is TBOI, I wanna just offer the kindest words I can to everyone who helped make this mod and continue updating it. This is, in my opinion and without exaggeration, the single best mod on the workshop to date.

I gush every time I see a boss with a new attack, or a "clone" enemy with an actually distinct purpose, as opposed to being a glorified Champion.

I could go on and on with every little enemy change or customize-able feature (which I highly appreciate), but I wouldn't want to make this comment longer than it already is, haha.

This mod makes the game so much more engaging with its combat and diversity, and if there was any mod on the workshop I'd want to see in the base game or in an Isaac 2, it would be this one.

So, from the bottom of my heart, thank you to everyone involved for making this awesome mod! I hope you wonderful people are doing great and go on to have blessed lives :p4g_smiling:
ElDiosDelYeyi Aug 26 @ 9:16am 
Can i still get archivements?
Jestre The Grandest Fool Aug 26 @ 8:36am 
Neat
PixelPlz  [author] Aug 26 @ 7:24am 
it is
Jestre The Grandest Fool Aug 26 @ 12:28am 
I am curious about something, is the list of enemies the portal rework uses in the various stages modifiable by other mods?
Fanafel Aug 20 @ 3:53am 
very cool mod btw
Fanafel Aug 20 @ 3:51am 
PLS MAKE COMPATIBILITY FOR https://steamcommunity.com/sharedfiles/filedetails/?id=2830024989 , RN IS GLITCH SUPER GLITCH:repoop:
Harry Schinken Aug 11 @ 2:31pm 
@DrBlue You know, making a resprite still takes some time. Why don't you try making it by yourself?
DrBlue Aug 10 @ 6:16am 
understandable but can you add a resprite mod atleast? and if no, explain why
PixelPlz  [author] Aug 9 @ 3:08pm 
backporting the mod to a version of the game that only a minuscule portion of the community still plays is nothing but a waste of my time
DrBlue Aug 9 @ 11:54am 
why? and can you atleast add a resprite mod?
DrBlue Aug 9 @ 11:48am 
aw
PixelPlz  [author] Aug 9 @ 11:07am 
no
DrBlue Aug 9 @ 10:54am 
also the champions mod aswell ty in advance if not :(((((
DrBlue Aug 9 @ 10:53am 
can you make an afterbirth+ version?
Revalopod Aug 4 @ 10:55pm 
I made one unserious silly comment, no need to get so upset bro 😭
daisy Aug 4 @ 5:34pm 
boy you're on everyones ♥♥♥♥ go outside
Revalopod Aug 3 @ 1:21pm 
you're honour, I bequeath you a skill issue
daisy Aug 3 @ 1:02pm 
it lives softlocked my game. my lawyers will be in touch buddy...:steamfacepalm:
SephYr Aug 3 @ 2:53am 
Is this mod compatible with the new mod Carrions and Meeps' Monster Resprites? Some monsters are changed, some are not so im not sure how it would behave.
PixelPlz  [author] Jul 30 @ 10:10am 
theyre fully compatible
Xando Jul 30 @ 9:46am 
Curious, how does it interact with champions added from Fiend Folio? Such as the Technology Pin
PixelPlz  [author] Jul 29 @ 8:15am 
ill get to it yes
Harry Schinken Jul 29 @ 8:13am 
I disabled all mods except this one, and I still have the same issue with Terra and Technology. Can you check this?
PixelPlz  [author] Jul 28 @ 4:28pm 
yes
Yourname942 Jul 28 @ 4:27pm 
Does this mod work with repentagon?
Harry Schinken Jul 28 @ 6:25am 
with this mod ofc
Harry Schinken Jul 28 @ 6:24am 
I don't know why, but I can't deal any damage to Mom's Dead Hand when using Terra and Technology
NapstaCube Jul 25 @ 4:15am 
I love the mod, but really dislike the changes to Satan. Is there any way to only revert him?
PixelPlz  [author] Jul 16 @ 4:18pm 
yep
Yourname942 Jul 16 @ 3:26pm 
Does this work with Rep+? (offline local co-op mode)
PixelPlz  [author] Jul 14 @ 3:03am 
it will most likely overwrite that mod's resprite