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People instead use Character Editor which has the same functionality
In regards to the last update, I wanted to make the Arakkoa lay eggs, but that's beyond my ability. They're not mammals, but the current in-game depiction isn't that inaccurate. Did you know that some birds, such as pigeons, flamingos and emperor penguins, produce "crop milk" from their beaks? They use it to feed their young :)
Also idk if the cursed arakkoa are balanced or fun, but they're quite an important aspect of Arakkoa lore, so I feel like they should be in the mod.
I will pick up the game again someday but it may be a long time from now
I have been informed that this is caused by blacklisting of skin colour genes and a fix is on the dev version of HAR. I was also told that right now the only fix is to remove the blacklist, and any existing pawns will need to have a skin colour gene manually added (I recommend the Character Editor mod)
Sorry and thank you
I have trouble getting all the content to work, so I'm releasing what I have finished at the moment.
Then I'm going to update again. And after that I have something special planned
There is an ArakkoaBaby pawnkind for testing
Genes and xenotypes and such aren't yet integrated into HAR, so those are untouched by me. I will look into that when HAR is updated :)
So yes. It will probably be done in a couple of days
The alternative would be to add the male average body which, I think, doesn't match at all. Or the thin body which is kinda boring. In that case, both males and females would need to have access to the thin body, so that their androgynous nature is preserved, but that probably wouldn't solve the issue you experience :p
I've heard there's a CE race patcher that should make it work I guess, I will make it compatible soon, hopefully
Im also using the mod alongside Argonians of Blackmarsh, and using "Panwkind Race Diversification" to make both races appear alongside human factions more seamlessly.
All in all, i've played with the arakkoa for a while now and have had no issues whatsoever, great mod (By the way the arakkoa "Immortals" are terryfying to fight agaisnt lol, I love it)
I tested with the steel beak and got the same result.
I tried with a simple prosthetic leg and the operation was successful though, Installing both prosthetic and normal tails also went well.
Lastly I installed a normal beak to a patient without one and the beak was restored. So it seems that the prosthetic beaks are the ones giving issues.
If it helps, I used Rah's Bionics and Surgery Expancion mod while testing.