RimWorld

RimWorld

Arakkoa Race
58 Comments
Intrspace  [author] Aug 16 @ 11:08pm 
Arakkoa can now be selected in the HAR drop-down during initial pawn selection
Intrspace  [author] Aug 16 @ 9:40pm 
I haven't thought of that. I don't remember how exactly it works, but I think it would require adding the arakkoa into the default colonist pawnkinds but this would probably interfere with normal play.
The issue is that the arakkoa in this mod are built using pre-biotech systems, so they're not a xenotype and there is no integration in the default interface. But I think it might work with like the Character Editor mod.

Yes I checked it. You can use character editor in the initial colonist selection to generate Arakkoa. You click the small button top-right of pawn preview (pawn creation and extended functions) then select Arakkoa in the left drop-down menu and then press the plus button. It is a bit scuffed though

I see that there is also a way to restrict pawn generation in the initial pawn selection to specific HAR alien races but idk how that works (looking into that now...)
Triggerhappy Aug 16 @ 4:03pm 
Are we supposed to be able to select a Arakkoa xenotype to use on any of the scenario starts, or are they locked only to the Arakkoa tribal start? I was hopping to play them as the gravship or crash landing start but I can only spawn them in as their tribal faction.
DerpyCharizard Aug 4 @ 10:10pm 
good birbs
10/10
KleptoQT Jul 17 @ 3:08pm 
I was in the middle of starting a save to simulate a story I'd been writing, but realized I had no avian race. This was exactly what I needed! Thanks so much for your hard work!
Intrspace  [author] Jul 12 @ 11:35pm 
Thank you that's a very nice thing to say :) The update is out now
Supahz Jul 12 @ 7:49am 
Hey Intrspace... it's not that no one wants it. I haven't played for a few months while waiting for the new DLC. I literally just came back today and this mod was the second that I checked the status on. This is my first chance to say I look forward to an update, and I always play with this race.You're appreciated, even if we don't always say it. Thank you.
NO_NAME Jul 11 @ 11:42pm 
Thanks! I thought you wouldn't update this mod
Intrspace  [author] Jul 11 @ 10:47pm 
I'm disappointed that no one asked me to update this. I would have had it ready by the DLC launch. But yes an update is coming :cozybrawlhalla7::happy_seagull:
Typh Apr 16, 2024 @ 2:52pm 
Update : Steam was lagging and taking its time to install it seems. Now all looks proper.
Intrspace  [author] Apr 16, 2024 @ 2:33pm 
It works for me. What doesn't work?
Typh Apr 16, 2024 @ 1:39pm 
just tried it in game, still does not work.
Typh Apr 16, 2024 @ 1:10pm 
Game still thinks the mod is 1.4 despite it saying 1.5
shoes Apr 12, 2024 @ 6:29pm 
An update would be appreciated. It's fun to fight several factions from different franchises and a simple mod like this means that I don't have to scan for compatibility issues.
Intrspace  [author] Apr 12, 2024 @ 3:22am 
Hey anyone wants me to update this?
Intrspace  [author] Jul 19, 2023 @ 9:46am 
I consulted the smart people on Discord and the only thing I can tell you is to stop using EDB Prepare Carefully because it has poor compatibility with HAR races :p
People instead use Character Editor which has the same functionality
Sir Brother Richard Jul 19, 2023 @ 5:03am 
this race isnt capable of being saved in EDB prepear carefully
Hisdue May 31, 2023 @ 8:59pm 
Pretty trinkets.
Quill May 8, 2023 @ 2:47pm 
No problem, happy to help!
Intrspace  [author] May 8, 2023 @ 1:54pm 
Hey. Thank you for reporting the bug. I think it's fixed now :)
Quill May 8, 2023 @ 12:25pm 
I don't know if this is intentional, or simply an issue of me using hundreds of mods all at once. But it seems that all Arakkoa that don't have the Cursed Xenotype become Sanguophages instead. Is this normal?
Komyeta May 4, 2023 @ 9:59pm 
Unfortunatelly I dont have the biotech dlc so i cant experience those components you talk about. But with theother two dlc it seemsto work fine for me
Intrspace  [author] May 4, 2023 @ 4:24am 
I'm happy that you like my mod :)
In regards to the last update, I wanted to make the Arakkoa lay eggs, but that's beyond my ability. They're not mammals, but the current in-game depiction isn't that inaccurate. Did you know that some birds, such as pigeons, flamingos and emperor penguins, produce "crop milk" from their beaks? They use it to feed their young :)
Also idk if the cursed arakkoa are balanced or fun, but they're quite an important aspect of Arakkoa lore, so I feel like they should be in the mod.
Komyeta May 2, 2023 @ 11:21am 
Heck yeah! I like it very much actually XD
Middle Aged Dragon Apr 27, 2023 @ 8:48pm 
To the Question of "anyone still using this?" Yeah
:eaglegrin:
Intrspace  [author] Apr 23, 2023 @ 1:19am 
Anyone uses this mod?
Intrspace  [author] Jan 26, 2023 @ 9:17am 
Sadly I stopped working on Rimworld mods because I've kinda lost interest in the game. Do tell me if something is broken though and I will fix it of course :p
I will pick up the game again someday but it may be a long time from now
Intrspace  [author] Dec 16, 2022 @ 4:43pm 
Yes. The story is so sad though 😔
Stachman Dec 16, 2022 @ 1:12pm 
i freaking tought these guys were cool in BC, BC had some of my favret races and world in that game
Intrspace  [author] Nov 27, 2022 @ 2:54pm 
actually idk if Character Editor can do that. I haven't used it since 1.3
Intrspace  [author] Nov 27, 2022 @ 2:51pm 
Hi. Thank you for using my mod :p
I have been informed that this is caused by blacklisting of skin colour genes and a fix is on the dev version of HAR. I was also told that right now the only fix is to remove the blacklist, and any existing pawns will need to have a skin colour gene manually added (I recommend the Character Editor mod)
Sorry and thank you
BlackSteelDragon Nov 27, 2022 @ 2:13pm 
my colonist who is of this race is invisible when i load a save for some reason
Intrspace  [author] Nov 23, 2022 @ 4:05am 
Updated:
I have trouble getting all the content to work, so I'm releasing what I have finished at the moment.
Intrspace  [author] Nov 21, 2022 @ 11:36pm 
I wish I could work on it faster but asking a question on the discord server and then waiting for an answer takes time. It also makes me feel like a fraud
Intrspace  [author] Nov 12, 2022 @ 10:11am 
Yes so currently I'm still waiting for HAR to update :)
Then I'm going to update again. And after that I have something special planned
Intrspace  [author] Oct 29, 2022 @ 11:24pm 
Oh. And I haven't actually bought Biotech yet, so please check that the baby lifestages work because I can't test that.
There is an ArakkoaBaby pawnkind for testing
Intrspace  [author] Oct 29, 2022 @ 11:21pm 
Updated to 1.4
Genes and xenotypes and such aren't yet integrated into HAR, so those are untouched by me. I will look into that when HAR is updated :)
Intrspace  [author] Oct 29, 2022 @ 7:46am 
I was wondering when someone's going to ask. I guess I'll have to start working on the update then :p
So yes. It will probably be done in a couple of days
Darkrighteous Oct 28, 2022 @ 2:12pm 
will you be updating this to 1.4?
Skikkelig lue Oct 9, 2022 @ 9:04am 
Is nice
Intrspace  [author] Oct 8, 2022 @ 10:40pm 
That is intended. The Arakkoa don't have breasts because they're not mammals, but they have larger pectoral muscles to facilitate flight. This body type matches their bodies in WoW. It did look a bit weird to me as well, but I wrote it off as human biases.
The alternative would be to add the male average body which, I think, doesn't match at all. Or the thin body which is kinda boring. In that case, both males and females would need to have access to the thin body, so that their androgynous nature is preserved, but that probably wouldn't solve the issue you experience :p
BroHawk Oct 8, 2022 @ 3:33pm 
The only thing that turns me off on this mod is the fact that there is only one body type. (Female average) Please add the male ones too!
Intrspace  [author] Sep 11, 2022 @ 7:04pm 
Uh sorry. I've never used CE and I never really intended to make it compatible (unless someone asks).
I've heard there's a CE race patcher that should make it work I guess, I will make it compatible soon, hopefully
FiauraTheTankGirl Sep 11, 2022 @ 3:10pm 
There appears to be a bug with Combat Extended and Ammo, in which they still use it and everything works from a mechanical standpoint except it no longer displays the ammo type, amount in the gun, and won't let you manually reload or change their ammo type they are using because that part of the interface is just gone.
Komyeta Sep 10, 2022 @ 1:46pm 
Eyyy im back, the glitch seems to have been fixed successfully so thats great, thanks for this mod i really like me some birds! The only critique i'd put in here is their eyes seem quite cartoonish in comparison to other race mods i use, but thats just personal thought.

Im also using the mod alongside Argonians of Blackmarsh, and using "Panwkind Race Diversification" to make both races appear alongside human factions more seamlessly.

All in all, i've played with the arakkoa for a while now and have had no issues whatsoever, great mod (By the way the arakkoa "Immortals" are terryfying to fight agaisnt lol, I love it)
Jae Sep 4, 2022 @ 10:20am 
Crrrrraaaaw!
Intrspace  [author] Aug 24, 2022 @ 12:22am 
Ok it's fixed now :)
Komyeta Aug 24, 2022 @ 12:03am 
Ooookayyy I guess I'll just cheat the new beak in then
Intrspace  [author] Aug 23, 2022 @ 11:59pm 
I'm so sorry. I'm kinda a body purist irl so I didn't think to test prosthetics :p
Komyeta Aug 23, 2022 @ 10:01pm 
I think I found a bug. Attempting to perform the opperation to install a Plasteel Prosthetic Beak to a prisoner with a missing beak seems to destroy the item and the medicine used for it upon finishing the operation. The patient is still without a beak, and the doctor didnt gain any experience from the operation.

I tested with the steel beak and got the same result.

I tried with a simple prosthetic leg and the operation was successful though, Installing both prosthetic and normal tails also went well.

Lastly I installed a normal beak to a patient without one and the beak was restored. So it seems that the prosthetic beaks are the ones giving issues.

If it helps, I used Rah's Bionics and Surgery Expancion mod while testing.