Ravenfield

Ravenfield

[WW2 Collection] M4A1 Sherman
46 Comments
Mellamomellamo Sep 28, 2024 @ 3:20pm 
Whatever your key for changing weapons is
Bunny Sep 28, 2024 @ 3:13pm 
what is the key for loading the he shell
M240 Bravo Aug 6, 2024 @ 5:51pm 
when m4a3 pack
The Budginator Jul 16, 2024 @ 11:10pm 
Make a version of the Sherman that can swim in the water.
Kikimundo  [author] Jun 22, 2024 @ 6:50am 
It's randomized on spawn, the purpose is to make each vehicle feel a bit more unique, also since it was a crew modification, not standard issue, it makes it a bit more immersive
Bhavarsch Jun 22, 2024 @ 6:42am 
how can you select the sherman with sandbags on its side??
꼬추털 Jun 17, 2024 @ 1:06am 
I can't select HE
AverageIQ Jun 10, 2024 @ 9:16am 
idk why but both your sherman packs makes bots drive like drunkards, they keep swerving from left to right. The panzer IV's also have this swerving problem but it isn't as bad as the shermans.
Scattologie Jun 5, 2024 @ 7:22pm 
lovely great update! thx
Kikimundo  [author] Jun 3, 2024 @ 10:17am 
Pushed an update
Scattologie May 31, 2024 @ 10:52pm 
There is a serious bug where bots fire HE rounds at HEAVY armored units.
Kikimundo  [author] Apr 27, 2024 @ 9:38am 
Not a bug, it's the new HUD not being able to show ammo types
Scattologie Apr 27, 2024 @ 9:34am 
There is a bug where HE bullets keep being fired even if i try to fire APCBC bullets.
modeewy9 Apr 7, 2024 @ 3:55am 
Great mod! But I found a bug while I was testing it. The commander's 50cal machine gun has a missaligned sight, slightly to the right, and the hit marker appears also slightly to the right, instead of being centered as it should be.
sharkosaurus Jan 3, 2024 @ 10:01pm 
how much hp does this have
sayatidaktahu72 Aug 13, 2023 @ 3:08am 
Yes, in WW2 tanks like sherman have trouble fighting in distance especially 75mm sherman, but the 76mm is better
Mellamomellamo Aug 12, 2023 @ 9:53am 
In real life most WW2 tanks had an accuracy of at max 50% for fighting at over 1-2kms normally, at least that's what i've read in statistics
Scattologie Aug 12, 2023 @ 7:20am 
small question, was the accuracy of Landless Sherman(Mk.II)'s guns really low? I feel it's hard to use this when long range combet.
Mellamomellamo Jul 30, 2023 @ 2:03am 
There's been some problems with the newest version, specially if you have mods like RavenM even installed (without it being active, it still breaks), and apparently some big framework mods.
Idk if that'd break vehicles but it certainly breaks guns
Captain Greg Jul 29, 2023 @ 9:05pm 
So, I've been using these against your panzer V's and I think the guns are broken. I run into a panzer v j and I hit 10 times with m62 from the front, turret, side and it doesn't fucking die. So, wtf gives. Is there something wrong on my side?

Also x doesn't allow me to switch to HE rn.
william.johansson Aug 28, 2022 @ 3:45am 
what about the wersion of the grizzly (canadian sherman) whit the 4 20mm cannons for aa?
Mikoto Aug 21, 2022 @ 6:47am 
What mods are you going to do next...
Scattologie Aug 13, 2022 @ 8:14pm 
Sir wait, So you said italians next so what vehicles? M.13/40? M.14/41? M.15/42?
or Semovente series?
wolfiieeee Aug 10, 2022 @ 9:03am 
i love shermans!!!!!!
asunder Aug 7, 2022 @ 5:20pm 
calliope when
mrbecks88 Aug 7, 2022 @ 4:43pm 
grate
DaddyStalin Aug 7, 2022 @ 9:30am 
Sherman supremacy time:British:
Titanus Aug 6, 2022 @ 7:26pm 
Noice
DocHoliday Aug 6, 2022 @ 4:10pm 
Another fantastic addition to the workshop. Keep up the great work Erv, you're one of the many that make WW2 set ups fun. :panzerIV: :carrying: :check_mark:
Andbrew Aug 6, 2022 @ 11:15am 
After being corrected and doing some testing, it seems like it's a problem with the lezvins mod, because it and Erv vehicles both have built in sensitivity reduction on zoom, thus, the weird "oversteering" of the turret when aiming.
Kikimundo  [author] Aug 6, 2022 @ 11:07am 
Actually, the Shermans, Tigers, pz4s and t34s have been updated and are using an unstabilized version of the stabilized turret script, so should be compatible. But since none of my mods are made with that compatibility in mind (not that I know what's causing the issue) maybe something is not configured to work properly with that mutator or vice versa
Andbrew Aug 6, 2022 @ 10:47am 
@Moldovan_Potato
All Erv501 vehicle mods don't work with the mod, because Lezvin mod only works with stabilized turrets, these vehicles don't use that.
Andbrew Aug 6, 2022 @ 10:46am 
meow
Shiryon_Femboy Aug 6, 2022 @ 8:09am 
The new tank packs (this and the tiger pack) have some problems with the LETMS - Turret Aiming Enhanced mutator activated, the turrets either basically refuse to move, move very slowly, or "jump" from side to side.

Not sure if its a problem with this, the mutator, or the game, or if its even fixable.
Just pointing this ?bug? out
_Rev_ Aug 6, 2022 @ 7:45am 
possible a woodland camo for both british and italian vehicles?
{[𝐒𝐒]} Wehrmacht Spyro Aug 6, 2022 @ 6:53am 
WT mf be like: "Jumbos aren't that strong"
Galahad Aug 6, 2022 @ 6:19am 
Epic!
Nietabs Aug 6, 2022 @ 5:26am 
is this remastered
最強推圖王小桃參上 Aug 6, 2022 @ 4:02am 
This thing is so cool:bms_headcrab:
Ospr3y Aug 6, 2022 @ 3:15am 
also, half-tracks for USA and Germany when. Half-tracks are almost non-existent in the workshop
Ospr3y Aug 6, 2022 @ 3:13am 
LET'S GOOOOOOOOOOOOO
blzxcez Aug 6, 2022 @ 2:32am 
sheeesh
Kikimundo  [author] Aug 6, 2022 @ 2:20am 
I need to finish modelling a few stuart variants, anyway the italians are next
Ruisu Aug 6, 2022 @ 1:49am 
hot
denouementium Aug 6, 2022 @ 1:44am 
Finally, so Stuart when.
bluedream Aug 6, 2022 @ 1:42am 
COOOOOOOOOLLLLLLLLLLLLLL