RimWorld

RimWorld

Infinite Turrets XML Edition
19 Comments
Latex Santa Jul 25 @ 7:11am 
@JoeOwnage
It's very annoying to have to reload turrets, a really bone-headed design decision on the part of Ludeon. Please, see what you can do.
JoeOwnage Jul 10 @ 12:28pm 
Cool I'll take a look at when I have time and send it to you
test  [author] Jul 10 @ 11:29am 
@JoeOwnage hi, thanks for the report, I see that my patch doesnt see those turrets because they don't have ShootingAccuracyTurret, and those are the major turret mods too... I was kinda hoping my patches would just work on all turrets without me having to maintain anything. I also haven't touched modding in years except changing the tag to 1.5 and 1.6 so I don't even remember half of the stuff and I probably wont be actively updating my mods unless I start playing rimworld, which I will because of 1.6 performance improvements are insane, but anyway, I don't feel like updating this for now, but if you make a new mod I will change my description to a link to it, since not supporting major turret mods basically defeats the purpose of this mod
JoeOwnage Jul 10 @ 9:54am 
Hey test I made a continued version of this that is no longer needed, I will de-list it. I was thinking of adding compatibility with the manned gun complexes from More Vanilla Turrets, Defensive Machine Gun Turret Pack, and Rimsenal - Security Pack.

Do you have any interest in that or should I just make a patch mod?
test  [author] Jul 10 @ 6:40am 
@Arty Aeterna I can set the value to like 999999 but it just looks weird in-game. So I set it to a 10000 where it still looks normal, it won't run out of ammo ever because it also changes fuel multiplier to 10000 and consumption rate to 0.01, and there was some reason why I didn't set it to 0 that I don't remember,
test  [author] Jul 10 @ 6:34am 
@Ryanisunique107 it doesnt happen to me is it a turret from some mod
test  [author] Jul 10 @ 6:33am 
update
Ryanisunique107 Jul 9 @ 4:56am 
if the turret is destroyed steel is dropped on the ground alot
GanjaMan [NL] Jul 4 @ 9:11am 
will this be updated to 1.6?
Arty Aeterna Apr 13, 2024 @ 3:49pm 
I am just curios, would it be possible to make it actually infinit like the other mod? (that is currently outdatet tho and breaks every turret in the game)

https://steamcommunity.com/sharedfiles/filedetails/?id=1553692270
test  [author] Apr 12, 2024 @ 6:26am 
btw Im pretty sure you can't add 1.5 tag to steam workshop page without adding it to the mod, so when that happens its likely because steam is pretty inconsistent at updating mods for some reason. From what I can tell verifying game cache seems to update all workshop mods
test  [author] Apr 12, 2024 @ 6:20am 
@erdagguey probably your steam didn't update it
erdagguey Apr 12, 2024 @ 6:17am 
Ingame it says its not ok with 1.5. (which is right?)
Rémm Yuss Apr 4, 2024 @ 10:27am 
Curious, is there a way to exclude some mod(s)?

Like I don't want VFE's Deserter's turrets to own such magazine size
Illusia May 12, 2023 @ 4:06pm 
So, just have to say this... If you're running Vanilla Furniture Expanded - Security with this mod... And see the flame thrower turrets have infinite fuel... Don't think thats as good of a thing as you think... They explode like they have infinite fuel as well.
Schloopy McPaddywagon Oct 21, 2022 @ 2:22pm 
Thanks for updating to 1.4, I'll give it a test later. Having to refill ammo on turrets is a pet peeve.
test  [author] Aug 5, 2022 @ 11:20am 
Annabellee Aug 5, 2022 @ 10:55am 
anyway, you can do this with refuelables?
test  [author] Aug 5, 2022 @ 10:53am 
@Беккит I added a setting, it will appear if you have XML extensions.