Sid Meier's Civilization VI

Sid Meier's Civilization VI

Eurekas And Inspirations
13 Comments
j_kovic  [author] Apr 10, 2023 @ 2:50am 
@Duke Anax

- Code of laws inspiration is a left-over from my own unpublished mod which shuffles ancient civic tree. In unmodded civic tree it probably can't be boosted

- Those civics are to Mining are reachable but it would need a lot of beelining. They are quite pointless but I like to keep them there for thematics.
Duke Anax Apr 9, 2023 @ 9:11am 
I really like the idea of alternative and repeatable eurekas and some of the new inspirations make a whole lot more sense, but some things seem rather pointless. For example it's quite difficult to get to 4 population before you finish Code of Laws and I dont think Id ever get those civics before I get mining.
j_kovic  [author] Feb 13, 2023 @ 2:08am 
I updated the lua script that XiaoXiaoCat made straight to the mod. I tested it briefly and it should work.

Thanks for informing me, @Artist Raccoon
Artist Raccoon Feb 5, 2023 @ 2:35am 
hey man love your mod, but did repetable eurekas mod got deleted or something? when I click the link it cant find it and it deleted it from my civ6 too, so now I cant enter my old game :c
H.Humpel Jan 7, 2023 @ 5:09pm 
Hi j_kovic,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
j_kovic  [author] Jan 2, 2023 @ 3:18am 
@Junky

As far as I know Project 6T has many new technologies and it would be quite a work to make new eurekas for those too.

There are still couple of bugged eurekas that doesn't work as intended, but I'll inform users of this mod if I'll publish a new version.
Junky Jan 1, 2023 @ 9:13am 
Hi j_kovic,
Do you know if your mod is compatible with Project 6T?
And if not, would it be a good challenge for you to do so?

I love this mod here. Thanks.
I'm working on a translation for the german community atm.
j_kovic  [author] Oct 7, 2022 @ 8:14am 
@CipoteLoco

Unfortunately that is not possible either as far as I know.
CipoteLoco Oct 4, 2022 @ 11:25am 
@j_kovic
Any idea on why does this happen?
Do you think would it be possible to have 2 achievements for an inspiration? For example going from:

-- Space Race
Build a Spaceport district or Royal Society.

to

-- Space Race
Build a Spaceport district
Build a Royal Society.

and if you get to build one of them the inspiration gets triggered, and if you build the other one then another 40% is added, so the progress would jump from 40% to 80%
j_kovic  [author] Oct 3, 2022 @ 7:17am 
@CipoteLoco
I would love to do repeatable inspirations but it is impossible as far as I know.
CipoteLoco Oct 2, 2022 @ 4:05am 
This mod is great, I have tried it and the game became much more fun for me.
One thing I would improve is to enable repeatable inspirations (the ones who can be repeated), as I have experienced the science/culture trees distancing themselves as the repeatable eurekas allow a much faster development in science (specially in lower game speeds)
j_kovic  [author] Sep 15, 2022 @ 7:56am 
thanks for the kind comments poppek :)
poppek Sep 13, 2022 @ 3:27pm 
Very appropiate mod to me. I play on deity under very hard conditions with mods, that have increased the costs of scientific and cultural erxploration to make it hard for me to challenge with the AI. With this repeatable heureka boosts, I am able to keep up, but I have to work for it.