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- Code of laws inspiration is a left-over from my own unpublished mod which shuffles ancient civic tree. In unmodded civic tree it probably can't be boosted
- Those civics are to Mining are reachable but it would need a lot of beelining. They are quite pointless but I like to keep them there for thematics.
Thanks for informing me, @Artist Raccoon
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
As far as I know Project 6T has many new technologies and it would be quite a work to make new eurekas for those too.
There are still couple of bugged eurekas that doesn't work as intended, but I'll inform users of this mod if I'll publish a new version.
Do you know if your mod is compatible with Project 6T?
And if not, would it be a good challenge for you to do so?
I love this mod here. Thanks.
I'm working on a translation for the german community atm.
Unfortunately that is not possible either as far as I know.
Any idea on why does this happen?
Do you think would it be possible to have 2 achievements for an inspiration? For example going from:
-- Space Race
Build a Spaceport district or Royal Society.
to
-- Space Race
Build a Spaceport district
Build a Royal Society.
and if you get to build one of them the inspiration gets triggered, and if you build the other one then another 40% is added, so the progress would jump from 40% to 80%
I would love to do repeatable inspirations but it is impossible as far as I know.
One thing I would improve is to enable repeatable inspirations (the ones who can be repeated), as I have experienced the science/culture trees distancing themselves as the repeatable eurekas allow a much faster development in science (specially in lower game speeds)