RimWorld

RimWorld

Yuran race
506 Comments
Samona Jul 16 @ 2:07am 
there are male and female characters?
yellow_ying Jul 13 @ 12:22am 
How to plant cherry blossom trees on a spaceship
sasurai1674 Jul 8 @ 8:30am 
@DMesse :Oh! Wise one, I thank you for your gift of wisdom!
DMesse Jul 8 @ 8:05am 
@sasurai1674: Yes, the way I got it working was having a stockpile zone just for Yuran beer with right temperature. Let the material sit there and it will automatically convert into Yuran Sake after the timer finishes.
sasurai1674 Jul 8 @ 7:55am 
@DMesse :There is a problem in the colony, and I would like to borrow your wisdom. The flower yeast does not turn into alcohol even when stored within the appropriate temperature range. Is this because a brewing device is needed, or do we need to place it on the floor in a designated stockpile zone? I apologize for the machine translation.
DMesse Jul 7 @ 4:27am 
kitsuness83: Find ways to obtain *big cherry*. Sometimes Yurans (dead or alive) have this on them. Some traders/settlements will have a box of it. Open the box when you purchase 'em. Once you have big cherries in your colony, you're building a funny looking single tile Yin-Yang spot. They're structures under Yuran building tab.

Goliath: No, I didn't have Royalty DLC for a looooong time and I could fully use Yuran Miko spells both with and without that DLC.
Goliath Jul 6 @ 9:49am 
do you need royalty for the Yuran spells?
kitsuness83 Jul 5 @ 4:32pm 
I cannot find a way to grow cherry trees or red wood :(
Pupil_passed Jun 22 @ 8:22pm 
悠兰的收容平台连接物不像异象dlc的碎片阻隔器,不能穿墙连接
Unlike the holding platform in Anomaly DLC, yuran's stone or pillar can not pass through walls to link holding platform
Roo  [author] Jun 14 @ 10:06pm 
Right now 1.6 is an unstable version and I don't want to jump in here right now and have a chat with the duplicate bug reporters.

The 1.6 release of each race mod will be decided after the official 1.6 release of RimWorld.
zeddro May 29 @ 12:26am 
CE 사절문구봐ㅋㅋㅋㅋ 루CE페륨 중독자들에게 계속 고통받으셨나보네ㅋㅋㅋㅋ
Gothicc May 27 @ 3:09pm 
I love my Yuran colonist, she just had a baby and looking at it, is the baby just the adult Yuran made teeny? If so, it gave me a bit of a chuckle.
caoyuanfei May 7 @ 10:23pm 
Dear Author, due to the need for compatibility, May I ask you a question: In background design, compared to humans, is Yuran's skin protection and unarmed combat ability stronger or weaker?:steamhappy:
Roo  [author] May 6 @ 10:46pm 
Translation Changes
<defName>Yuran_BS_Miko_Baby
<title>Yuran Miko's Child -> Yuran mysterious child
<titleShort>Miko's Child -> mysterious child
<description>[PAWN_nameDef] is Child of Miko. -> [PAWN_nameDef] is child with the power of a Miko.

Now, regular Yuran can give birth to miko with a low probability. ( For human male spouses )
Yuran miko can give birth to miko with a high probability, but gives birth to regular Yuran with a low probability. ( For human male spouses )
ThatFawker May 6 @ 2:14am 
Ahh nevermind, it seems to apply to all alien races. Not sure if it's a biotech thing or if I had a mod that allowed them to back then.
ThatFawker May 6 @ 1:47am 
Just noticed that Yurans can't reproduce with other races. Is it due to the lore? Anyway around this or is it possibly an incompatibility?
Roo  [author] May 4 @ 8:48pm 
fixed
caoyuanfei May 4 @ 9:00am 
but when i spawn the Yuran_NPC_Ninja and Yuran_NPC_Samuraim, they not wear the cloth they should wear.
Besides, is this normal? yuran_all repeated twice in the every PawnKindDef
Durandal May 4 @ 4:19am 
J-just like that? o.0
Roo  [author] May 4 @ 3:22am 
Changed the appearance probability of males of other races in the Yuran faction to be low.
Fixed an error where some Yurans would appear naked.
Fixed some issues where the probability of Yuran, Yuran Miko slaves, wanderers, and refugees was too high.
Changed the Shikigami's waste value to 0.
Added the appearance probability of Yuran's raid, and normalized the raid combination.
Durandal May 4 @ 2:37am 
I absolutely love this mod, unfortunately for whatever reason, Yuran are nearly impossible to avoid when getting new colonists or dealing with slave traders, as in it is insane how disproportionately more Yuran slaves there are to buy than anything else, to the point I have to use the console to cycle multiple traders to have a chance of getting other things
3Makers Apr 27 @ 2:48am 
I can't make redwood it is impossible to click it what happened?
Roo  [author] Apr 24 @ 2:46am 
golden cherry tree
spawn Interval 30day -> 60day
ContainmentStrength 3 added

guardian stone
ContainmentStrength 4 added

guardian pillar
ContainmentStrength 10 added

Rabbit Statue (Immunity)
ToxicEnvironmentResistance 150 added

Rabbit Statue (Stable)
ContainmentStrength 50 added

Rabbit Statue (Clearweather), (Rain)
lifespanTicks 900000 -> 30000 ( 15day -> 0.5day )

yuran Ritual Visual Effecter ( StyleCategory ◑ ) added

Adjusted the building damage of Yuran weapons by 0.7x
深海的提尔比茨 Apr 23 @ 10:33pm 
好的,我回来了,确实只要等待5天游戏内时间并且确保适当温度就可以了,只需忽略那个1后面好多0的剩余时长显示。
深海的提尔比茨 Apr 23 @ 10:06pm 
感谢作者的回应,我会再去试一下
Roo  [author] Apr 23 @ 8:37pm 
适当的温度和游戏中的5天时间可以证明你的想法是错误的。
3Makers Apr 14 @ 9:15am 
I don't know why but why I can't make redwoods?
Roo  [author] Apr 13 @ 2:34am 
Yuran Stella-Miko, Yuran Pirate Miko added
Special Mikos that appear with a low probability
RutraNickers Apr 12 @ 8:27am 
What are Mikos and BlackSnakes? Can normal Yuras turn into them?
FOURKER Apr 5 @ 10:42pm 
어지간히 데였나 보네 이사람
MagadaDaSkolin Apr 4 @ 6:33pm 
@mystiq By AppData i meant path like C:\Users\ [your user name] \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios

And clean stuff in that folder(you can backup your saves from there. In saves folder)
And by clean i mean delete everything and that folder.
Then relaunch game(you now have clena game config)
Now apply mods, be it RimPy or native mod manager
They were the only reinforcement and saved my ass when attacked by Fleshbeasts. Love them:winter2019joyfultearsgingerbread:
Roo  [author] Apr 2 @ 11:39pm 
Added mood exclusively for Black Snake
Roo  [author] Apr 2 @ 11:39pm 
Changed scenario description, added description of black snake's fur color
Mystiq Mar 5 @ 11:12am 
@MagadaDaSkolin I tried this but sadly it did not work, I even removed the workshop folder just in case. Maybe I misunderstood when you said the appdata folder.
MagadaDaSkolin Mar 2 @ 12:36pm 
Also if you will use RimPy. DO NOT TRUST "Missing dependency" or "Should be loaded after".

It`s to help manage BIG mod list, other functions don't work correctly because it was abandoned
MagadaDaSkolin Mar 2 @ 12:31pm 
Also mod may have issues with hats display selection(depending on mod order). I use RimPy due to my 509 mods. Which i currently cut down to 231 due to mass mod updates(need to manually path some mods).

If you want more reliable experience. Copy all of steam mods to local or do a modpack.
It`s helps a lot with mod updates issues
MagadaDaSkolin Mar 2 @ 12:26pm 
With bald issue. Backup saves. Delete rimworld appdata folder and all of the mods. Reinstall all mods. Then relaunch it in new save, so mod interactions will be done. Put save backup back into folder. Load save back.
R3tr0_g5m3r Feb 24 @ 11:08pm 
har updated,all yuran colonists become bald
东方彩虹🌈 Feb 22 @ 6:44pm 
This cultural form is ♦♦♦♦♦♦,May I ask if it can be repaired?
octogiraffe Feb 19 @ 5:37am 
still the most adorable race on the workshop~
Durandal Feb 8 @ 12:13pm 
Why do some of the things added by this mod have no description? Or name?
[咕咕]竹兮 Jan 29 @ 11:41am 
Every time after summoning the black snake, the villain will be treated with better medicine, can you find a way to prevent the black snake from receiving treatment? It's too much trouble for me to set it up every time I call
Gorlath Jan 21 @ 10:25pm 
Thank you!
Roo  [author] Jan 21 @ 10:21pm 
I'll consider that
Gorlath Jan 21 @ 10:17pm 
Thank you! Could I ask you to patch Living Wire as well, if possible?
Roo  [author] Jan 21 @ 9:59pm 
I just checked the mod's files, and it looks like I'll have to patch each object one by one.
It's not a long or complicated method, so I'll include it in the next update.
Gorlath Jan 21 @ 9:55pm 
Seems like they only inherit from BasePawn. Is an additional patch possible at XML level? If so, how?
Roo  [author] Jan 21 @ 9:46pm 
I haven't tested that mod, but if that mod references the vanilla entity base, the extra damage should work. If it doesn't reference the vanilla entity base, then need an additional patch.
Gorlath Jan 21 @ 9:36pm 
Does the Yuran damage bonus vs Entities work against modded Entities, like those from Ratkin Anomaly?