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8.5/10
Bugged audio, gets insanely laggy, and is basically very unstable and unplayable
For a first-time map there's plenty of potential in there, but it still has a ways to go.
Trying it as much as we did though, I started to stitch together an idea of how it was designed, and started recognizing from layout patterns as to what we were going to walk into, and the slog of "yeah, it's yet another rush-through-horde-alarm moment again" became a little too predictable.
Item distribution seems a bit lacking at times as well, which is a problem for "pick up from last time at Chapter <X>" moments at times too.
TL;DR has potential but still needs a lot of work, 4/10 if a rating was required
The campaign has a great map with pretty nice detail and a layout that you got to figure out which is something I like. The scenario gives you a feeling that you got to get the hell out of there as such as possible. Along with good stuff of the campaign, there are also flaws to be addressed and that being the special infected spawn rate is too high and can affect your gameplay. I even had witches spawn in an area where you can't really go around and not trigger the witch.