RimWorld

RimWorld

Stargate SG-Rim and RimLantis: Tools
24 Comments
Ranger Rick  [author] Apr 25, 2024 @ 5:02am 
Working on that atm actually xD
Gurney Halleck Apr 24, 2024 @ 3:53pm 
i was hoping id see this here. itd be really interesting to see a stargate feature where you can go dial out and essentially play rimgate haha
Ranger Rick  [author] Mar 18, 2024 @ 7:26pm 
@Ch@tton That would be awesome! I can look into it for commissioning custom code, just need to save for funds!
Last Resort. Mar 17, 2024 @ 12:02pm 
oh thats cool
Ch@tton79 Oct 30, 2023 @ 3:11am 
Hello, I really like your mods and I can't wait to have update 1.4.
otherwise would it be possible that the zat rather than stun if it could make the enemies unconscious and if we shoot them more than 2 or 3 times in a row they die. I think it would be more realistic compared to the series.
thank you very much, good luck with the updates.
Red Hawkfield Aug 6, 2023 @ 2:23pm 
Since this is literally just a gun mod/core its not gonna hurt to use on 1.4 tbh.
Ranger Rick  [author] Jul 31, 2023 @ 7:51pm 
"Captain 5 hours ago
"will try this week" completely abandoned it.
Dead mod, sorry, was amazing while it lasted"

Yup tried and didnt get to it as modding wasnt on my priorities. If it was abandoned id let yall know. Now maybe chill a bit hmm thanks
Captain Jul 31, 2023 @ 2:30pm 
"will try this week" completely abandoned it.
Dead mod, sorry, was amazing while it lasted
Schlauewurst Apr 25, 2023 @ 10:21am 
1.4 pls
Ranger Rick  [author] Feb 14, 2023 @ 7:12am 
Will try this weekend
Balthazad Jan 16, 2023 @ 3:51am 
1.4...?
RogueCmdr Dec 20, 2022 @ 6:35pm 
i miss my this mod for 1.4
Uriel Septim VII Nov 18, 2022 @ 1:06pm 
Your emperor requires an update. The entirety of Tamriel rests on your shoulders Ranger Rick, do not let the empire down.
Princess Moon Beam Nov 16, 2022 @ 1:09pm 
will we get a 1.4 update?
Ranger Rick  [author] Aug 20, 2022 @ 1:57pm 
Gotcha, should be harmless, But it will be fixed in next update adding naquadah and some other goodies as well as better balanced turrets
Three-legged Wolf Aug 20, 2022 @ 10:42am 
I confirm, I have this issue aswell. I use only Goa'uld armoury and get errors related to turrets.
Ranger Rick  [author] Aug 8, 2022 @ 6:28am 
Tyty will look into that
dltslt Aug 8, 2022 @ 2:03am 
hi. great job on your stargate mods!
i want to let you know about an issue when you load the toosl and only the goa'uld pack. errors are produced because the turrets of sg and sga cannot be found.
lllooogggiiiccc Aug 6, 2022 @ 7:36am 
One of my favorite sci/fi universes. Woot!!
GrynnReaper Aug 2, 2022 @ 12:22pm 
Subbed, can't wait to make Naquadria bombs.
Ranger Rick  [author] Aug 2, 2022 @ 10:43am 
No problamo!
Montepogey Aug 2, 2022 @ 10:42am 
Thank you for the explanation !
Ranger Rick  [author] Aug 2, 2022 @ 7:51am 
So this houses all the c# from all the mods. Meaning on my end of something is messed up or broken I need only 1mod to fix going forward. The other mods were also using the same assemblies so essentially you were just loading multiples of the same thing. Now you're only loading one. This mod will also house all the resources that will be added like Naquadah, crystals, Naquadriah and more going forward as well as the main tech trees. Hope that helps a bit! Means far less work for me for maintenance and less for y'all to load up as well!
Montepogey Aug 2, 2022 @ 7:32am 
I'm not a coding person so I don't know anything; I am genuinely just curious when I ask this.
Why is this needed now as a dependency when it wasn't needed just the other day? Thank you.