Oxygen Not Included

Oxygen Not Included

No Radiation Exposure Animation
24 Comments
Rubacava  [author] Oct 21, 2022 @ 3:59am 
Glad it's fixed
Oniwabanshu Oct 20, 2022 @ 7:30pm 
I decided to unsusbscribe, delete the mod folder and resubscribe... the game is not crashing anymore *facepalm*. Somehow it got corrupted.
Oniwabanshu Oct 20, 2022 @ 5:44pm 
Welp, fuck me in particular i guess. thank you anyway.
Rubacava  [author] Oct 20, 2022 @ 6:18am 
I meant i enabled all my mods and still no crash
Oniwabanshu Oct 20, 2022 @ 6:08am 
??
That save should have been mod free.
Did it say there were mods missing?
Rubacava  [author] Oct 20, 2022 @ 5:19am 
Thanks for providing the save. unfortunately I couldn't produce the crash with all mods enabled. Might be a long shot but fast track might be corrupting when saving.
Oniwabanshu Oct 19, 2022 @ 11:40am 
I have mod manager already.
I'll make some more test to see which mod is the one preventing this one from working, fast track was the one getting disabled so i thought it was that one.
Rubacava  [author] Oct 19, 2022 @ 2:16am 
Not related to this mod. I've tested with fasttrack it works without any issue. Make sure you have updated versions of mods and fast track (with something like ModManager)
Oniwabanshu Oct 18, 2022 @ 7:57pm 
Tried it again with the fast track mod enabled and i got this crash the moment i unpause after loading the save:
https://pastebin.com/CwE0pvuM
Rubacava  [author] Oct 15, 2022 @ 3:06pm 
Thanks
nipodemos Oct 15, 2022 @ 1:25pm 
thank you for this mod, this animation is so annoying
Second Law Aug 28, 2022 @ 4:20am 
I just find them annoying. Sometimes my dupes would be in very hot/cold/radiation places and those events cause them to stop for a second which isn't something I want. Not a big deal but just nice to have.
Rubacava  [author] Aug 28, 2022 @ 4:14am 
Why do you need that if you don't mind me asking? Those animations don't occur very often or never in the late game.
Second Law Aug 19, 2022 @ 3:59am 
Can you build a mod that also remove other animations such as when research completed, when new dupe joins, etc.? Thanks.
Rubacava  [author] Aug 15, 2022 @ 5:55pm 
@SplatGuy Should be fixed now with 1.0.1
Anon_Octo Aug 14, 2022 @ 2:43pm 
Crashes when dupe vomits in atmo suit. Unsubbing until fixed.
Oniwabanshu Aug 8, 2022 @ 1:16pm 
Sry i just disabled it meanwhile xD
The crash happened some time around when some of my dupes where getting irradiated with 300+ rads while deconstructing bunker doors, they were about to vomit.
Oniwabanshu Aug 7, 2022 @ 7:06pm 
Hi again, i got this crash mentioning your mod in the log: https://pastebin.com/WRtDYdE4
MZSJZWM Aug 4, 2022 @ 8:51pm 
中文:你好,请问 有办法 去除 冰萝卜 的 辐射 效果 吗?(或者给冰萝卜MOD添加一个辐射开关。)

English:Hello, is there a method to remove the radiative effect of ice radish excuse me?(Or add a radiant switch to the frozen radish MOD)
Oniwabanshu Aug 1, 2022 @ 6:46pm 
And i think my English totally broke this time sorry!.
I totally read the simulation thingy he wrong way, i thought you increased it from 4000 to 1000 ms ._.'
And i also think getting rid of that animation is the way to go, it shouldn't be there on the first place.
Thank you for the mod! definitely installing it now.
Rubacava  [author] Aug 1, 2022 @ 6:23pm 
@girlfromverona Cheers :)
Rubacava  [author] Aug 1, 2022 @ 6:17pm 
@Butifarro High radiation places are pretty much consistent throughout the game so all the animation does is steal dupe time imho. When a dupe lands with a rocket they almost always play the animation and wait there for a couple of seconds. This mod disables only the first exposure animation and not the sickness animations so you don't lose any important situations there.

As for the simulation, I increased the simulation time so that it updates every 4 game seconds instead of 1 second which is the opposite of what you think. It should help with performance albeit very litte.
girlfromverona Aug 1, 2022 @ 4:57pm 
Thank you!
Oniwabanshu Aug 1, 2022 @ 3:47pm 
The whole animation thingy is just a "gamey" way to make you realize that dupes are exposed to radiation, i can definitely skip that for a more IRL approach provided by this mod... You can't sense radiation.
I don't see the point of increasing the simulation though, i am trying to cut as many corners to gain more performance in the late game, what are you trying to achieve there? i fail to imagine anything good out of that.