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By clicking on the lines below a list (------ [20]--) you can decrease the size of the list and thus decrease the number of dialog lines. This might help a little bit. The changed sizes are stored but you would have to do that for every list individually.
Added skill points are not lost on level up but they are not skill ranks you can see at level up (or use to meet requirements for feats / prestige classes). Unfortunately there's nothing I can do about it because it's not possible to add skill ranks by script. So instead CCOH adds skill points to the PCs hide (an 'item' equipped by the PC). And as for anything on items you don't see them on level up (and cannot use them for meeting requirements for feats/classes).
The old CCOH 6.3 should still work with the current update,
No, I do not want to shrink my UI, there's a lot of reading in this game and I want to be able to read dialogues without adding strain to my astigmatism.
Also, adding new skills works only until level up. As soon as level up occurs, all the skills added with this tool get removed.
There used to be a simpler alternative to this tool, would it still work with the latest update?
There's a newer version of CCOH EE available at
https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee
that should fix the problems with large 2da files. I will upload this version here as well within the next days.
But what happens when you restart the module with a fresh character? Is the gear also bugged? Or what happens when you start the wailing death prelude?
Are they also bugged if you restart the module with a fresh character?
It should be compatible with the current development build 8193.37.
Also it contains my henchmen control system (see some screenshots in the picture section) You can find more information in the full download at https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee (including a readme describing henchmen control system features).
To switch back to normal fighting style without ACP you have switch back to normal phenotype and that you can to with CCOH (Modify body -> Modify Phenotype).
I unsubscribed from ACP, which caused the CCOH scripts that change armor models to break.
To fix the issue, before unsubbing from ACP, you have to somehow revert to vanilla fighting style. I haven't found option to revert back to vanilla fighting style via ACP menu in CCOH, but such option exists in ACP menu when installed without CCOH.
TL;DR: User error.
You can get a modified iprp_feats.2da from here: https://neverwintervault.org/project/nwn1/other/patch/iprp-feats
See also discussion at beamdog forum: https://forums.beamdog.com/discussion/67661/aielund-saga-enhanced-edition/p20
I will install that portrait mod tomorrow and see what happens...
Is your mod also supposed to switch portraits from mods as well or just from the base game?