Ravenfield

Ravenfield

Flight Physics
132 Comments
NotRobots  [author] Mar 7 @ 12:26pm 
It shouldn't
does this mutator tank your performance? Because I swear every configs I have has become laggier after I enabled this mod
coochiemaster123 Feb 12 @ 6:07am 
please let the mod be compatible with the raventhunder mod its so fun doing slow maneuvers with this mod :steamhappy:
dobryniko Dec 25, 2024 @ 5:25am 
I would like to thank the creator for this mod, as now I absolutely LOVE dogfights.
americanboi Dec 3, 2024 @ 4:27pm 
ok nvm, i was just too dumb to notice the difference between this mod and base game flying
americanboi Dec 3, 2024 @ 4:16pm 
i've stalled out to 0 speed without the mod
NotRobots  [author] Dec 3, 2024 @ 8:23am 
If you're holding W, the plane will likely not stall. I know many players typically fly holding W and S most of the time, but bots are unable to use these speed modifiers, so I've balanced it around not pressing either button (otherwise the bots were frequently crashing into the ground).
The fact that you were able to stall means the mod is active.
americanboi Dec 3, 2024 @ 6:14am 
I tried that, it kept going, it only slowed down and stalled when I held the S key
NotRobots  [author] Dec 2, 2024 @ 7:05pm 
I checked on both the beta and stable branch, and I can confirm it still functions. Are you sure you've enabled the mod? An easy way to check if it's functioning is to fly straight upwards without touching the keyboard, and checking if the plane stalls out.
americanboi Dec 2, 2024 @ 4:32pm 
i was using base game buzzards, it changed nothing
NotRobots  [author] Dec 2, 2024 @ 2:32pm 
I can confirm it still works. You may be using a modded vehicle that is so strong that you do not notice the difference. Alternatively, you may have another mod running that overrides this one.
americanboi Dec 2, 2024 @ 2:04pm 
the mod doesn't seem to be working, with it activated it does not affect flying at all. even with it set to intense
NotRobots  [author] Oct 16, 2024 @ 2:29pm 
The mod has been updated with a configuration option for the missile flight length, the "Missile Friction Modifier". This should allow for better compatibility with modded aircraft.
NotRobots  [author] Jul 14, 2024 @ 1:14pm 
The range of the missile depends on the speed of the missile. If you play with modded vehicles with high missile speeds, then you need to be father away before you notice dramatic effects. The missile will slow down regardless, which makes it track worse and gives you more time to use countermeasures.
Phoenix 1-1 Jul 14, 2024 @ 12:45pm 
ah, i just read desc. says its already implemented but ive never noticed it, and i always have "intense" on.
Phoenix 1-1 Jul 14, 2024 @ 12:44pm 
dont know if this is possible, but is there a way make missiles not chase you forever? maybe make them lose lock after a certain point if theyre a certain distance away, or just make them stop accelerating. really ruins BVR engagements most of the time.
NotRobots  [author] Jul 12, 2024 @ 10:51am 
Unfortunately, I have no control over the countermeasure or locking system.
The Budginator Jul 12, 2024 @ 1:11am 
Could you please make it so that there's no cool-down when using flare (only for players)
NotRobots  [author] May 29, 2024 @ 7:41pm 
It still works fine on the newest beta, and I'm unable to reproduce the issue. I would check to make sure it's enabled and you don't have any other mods enabled that could affect it.
MangyFurball May 21, 2024 @ 10:46am 
ok wait i messed around with the mutator but even with vanilla planes with everything activated and intense settings, there was no difference at all. Missiles still traveled forever and were impossible to dodge, no torque, and no stalling, even when going straight up and holding S. Is anyone else having the same problem or is it just me?
NotRobots  [author] May 11, 2024 @ 7:04pm 
Running aerodynamic calculations on every plane in the match could cause framerate issues
Raptured416 May 11, 2024 @ 2:18am 
Kinda sad that this mutator is one of the cause of my huge frame drops
Cosmo_Zaza Nov 15, 2023 @ 10:39am 
Ok, thanks
NotRobots  [author] Nov 14, 2023 @ 8:29pm 
Nope, just planes.
Cosmo_Zaza Nov 14, 2023 @ 8:00pm 
Ik is a question a bit dumb but... do that work for helicopter too?
Varefal Nov 11, 2023 @ 6:44pm 
wadahel
Lil Timmy Jul 30, 2023 @ 3:58am 
@still chill you say "nice to bad for the people that dont have the ability to read doe"
well me who read that alot of times and dont have it becuase i read it alot of times so you calling me dumd?
ColumbianPowder Jun 29, 2023 @ 7:49pm 
cool
still chill Jun 12, 2023 @ 10:56am 
nice too bad for the people that dont have the ability to read doe
r0gue22 Apr 16, 2023 @ 8:40pm 
Haha
NotRobots  [author] Apr 16, 2023 @ 8:38pm 
While it's effectiveness is up for debate, I like to think that it helps to some extent.
r0gue22 Apr 16, 2023 @ 8:19pm 
i appreciate the "ability to read" thing
NotRobots  [author] Apr 9, 2023 @ 8:22am 
@kenji, I don't have control over how slow jets turn. I did consider doing a G-Force feature but it would break RavenM compatibility.
@Max, If there is such a mod, this isn't it.
Max Apr 9, 2023 @ 2:04am 
Any mod that disables missiles locking on to me while i'm on the ground
joho Mar 16, 2023 @ 10:16pm 
is it possible to have slower turns in the jets? clearly the gs your pulling in turns are crazy and a lil unrealistic, then again its ravenfield
Sir James Knight Mar 12, 2023 @ 8:21pm 
damn nice mod!
BasedDuck Mar 5, 2023 @ 8:43am 
I hope not. War Thunder sucks, I hope it'll be more like BMS Falcon or DCS.
NOT_zyro Dec 25, 2022 @ 12:34pm 
i hope someone one day make air planes be like the war thunder dog fights.
Fourze Dec 18, 2022 @ 8:18pm 
where height settign mutator for planes hijong
Hemlock Dec 10, 2022 @ 10:22am 
you can disable MANPADS and only let them have AAA or SAMs, and you just have to get good at dodging fire and noses
javo4143 Dec 10, 2022 @ 9:45am 
imho RF planes are fine but infantry has wayyyy too many MANPADS and bots are too accurate in their movement they just perfectly track you while shooting your plane for 10 secods lol
Interwopper Dec 7, 2022 @ 7:15am 
dogfighting is still fucking garbage, pls unity engine god let us have non magical flares
Guy With A lot of Game Bugs Dec 3, 2022 @ 12:50pm 
@1020070624 My thoughts on this statement. I personally believe Javalins are way too OP in this game. That's why I disable them when I am playing ravenfield unless I am playing with a config. Also, limiting ammo of air vehicles kind of renders them useless. Yes, I know they can be quite annoying, but it's better than not having air support, and sometimes, it makes it a bit challenging and fun when being put up against a gunship.
Orangelionn Nov 17, 2022 @ 12:01pm 
How can I use it?
昵称已被屏蔽 Nov 5, 2022 @ 8:53am 
It is suggested to make a Modded Content that can limit the ammunition of helicopters and fighters, as well as a Modded Content that can not make the tank smoke dispenser anti Javelin, because the anti tank efficiency of Javelin in this game is too low
BiBiska11 Nov 3, 2022 @ 8:41am 
REQUIRED ITEMS: ABILITY TO READ FHSFHSFDHSAFHSFHSHFSHFHSAFHSH IM DYINGGGGFG LMAOOOO
NotRobots  [author] Oct 31, 2022 @ 4:02pm 
If I could I would. But it's not possible with what is exposed to RS currently.
Phazer__ Oct 31, 2022 @ 1:01pm 
im not sure if its possible. but could you make a mutator that changes how flares work. instead of a cooldown you get a certain ammount. idk 20 and you can deploy them at any time but you run out
whoppy1000 Oct 30, 2022 @ 10:55am 
how can i make this to work im not sure at all how this work
Elkynd Oct 26, 2022 @ 8:01pm 
After turning off the other mods I have installed, I have to say this much about the mod:

1) The aircraft's weight certainly has more weight to it, but it still feels like vanilla. Even on Intense mode.

2) Climbing altitude still isn't an issue like it should be. I was not expecting War Thunder-levels of coding when I initially installed this mod, but I was hoping it would make jets stall out when flying completely vertically for an extended period of time. Perhaps I should try other jets outside of Vanilla+?

3) Making tight turns is still too easy and I still turn on a dime. I imagine the only way to fix this is to make vehicles specifically to resemble actual aircraft functions.

That's my critique of it. It's vaguely noticeable, but I will say the positive thing about this mod is that AI aircraft seem to actually use tactics like boom-and-zoom and strafes a lot more effectively and more often. Might just keep the mod installed specifically because of that reason.