Project Zomboid

Project Zomboid

Night Vision Chucked
353 Comments
Chuckleberry Finn  [author] May 27 @ 4:25pm 
As far as I know, probably not. Vision is one of the things that's very hard to manipulate.
Zenthynell May 27 @ 2:50pm 
you mean there is no way to code it/change it?
Chuckleberry Finn  [author] May 27 @ 3:10am 
The vision cone and shaders are not exposed (moddable), at least in B41. This may change in B42.
Zenthynell May 26 @ 6:10pm 
so is it possible that the vision cone can be made that of the day vision cone when NVG is enabled? because currently with the NVG you spot zombies very limitedly and it's terrible, NVG only helps you to see the map better not the Zombies.
Zenthynell May 23 @ 7:09pm 
No I meant not the screen, but the cone vision, because the cone vision is the same that of night, it is not the cone vision of day so if you turn on the NVG you still spot zombies limitedly.
Chuckleberry Finn  [author] May 23 @ 5:36pm 
The issue that I've noticed is that it works closer to true NVG where that it works best in pitch black. This was back on B41, in most cases the screen is burned out if there are light sources nearby, and there's no real way to tune it. The overlay system eris wrote adds a gray filter over the screen to compensate.
Zenthynell May 23 @ 3:43pm 
Wait so the game allows you see better at day and see worse at night and there's no way to code it so the player sees better at night with the NVG??
Chuckleberry Finn  [author] May 21 @ 10:09am 
It's limited by what the engine allows, the effect is a vanilla feature that was never built upon.
Zenthynell May 21 @ 9:31am 
The Night Vision has a problem, the visibility is still that of night, can you make it so the visibility is that of day? because if you toggle your NVG on during night you will see the map but you will still spot zombies as if you were on night, they disappear quickly and you have lower vision cone or field of view.
Rusty #DopeRust Mar 20 @ 7:31am 
@Chuckleberry Finn, no need to thank me, just trying to "easy" a bit your overload of work.

Will be eagerly waiting for the update then, keep the awesome work you do.

Cheers.
Chuckleberry Finn  [author] Mar 20 @ 6:12am 
Thanks for the kind words, and the heads up / reminder. I'll push it up I the to-do list.
Rusty #DopeRust Mar 20 @ 5:52am 
@Chuckleberry Finn, firstly, thank you from the bottom of my heart for all the work you do to the community and your awesome mods.

Second, i wanted to ask/inform, you may not know, but there is already one mod updated( Mod ) for the current build that uses this amazing creation of yours.

I'm just informing you since, in previous comments you inquired if any mod that uses it, where updated, so here is the reply, and you said also if you had the time you would revisit your amazing creation.

Hope you continue your amazing work.

Cheers.
Chuckleberry Finn  [author] Mar 16 @ 5:11am 
@ChaosKillerX7 - I would need to see more of the log to determine the issue. Also, is confirm the mods are actually loaded in the list that appears at the bottom right of the menu.

@Leonidas - I'm not sure what you mean, this mod never added NVG as loot - and it's for B42. This mod is an API.
Leonidas Mar 15 @ 6:40pm 
last update : 7 tem 2023 - night vision goggles don't even come as loot for b42. I suggest you try other mods
ChaosKillerX7 Mar 14 @ 7:49am 
Hey Chuck, sorry for maybe dragging a known or old issue. There's a lua error on start up: https://pastebin.com/1FrzEH1K . Is this a known error that doesn't affect anything or something I should address? Eris is loaded before Chucked, and both are loaded after any armor mods.
Zenthynell Jan 20 @ 3:43pm 
how can I remove the gray scale filter?
Work MP?
Work brita armor?
Chuckleberry Finn  [author] Jan 2 @ 4:55am 
I hadn't really considered reuploads with my earlier statement. If I have extra time I'll get around to revisiting NVG.
storm Jan 2 @ 12:02am 
what about SMUI, SLEO, & SRPS reupload??
Chuckleberry Finn  [author] Dec 27, 2024 @ 3:25pm 
Any mod that can use it isn't updated for 42 yet?
✪Ghost幽灵.2G Dec 27, 2024 @ 3:06pm 
please make the mod compatible for B42 I beg!
Ripzoid Nov 11, 2024 @ 8:15pm 
Hello Chuck! i am using brita's mod with this night vision mod, and when i enable the NVG, it works initially, but when i do any action like equipping an item or stomping a zombie, it always turns off, do you have any idea what could cause this? the mod load order should be correct, so i am kinda lost here
Wulf Nov 7, 2024 @ 7:47am 
IR vision such as FLIR products do not make sense in a zombie apocalypse. Presumably the zombies are dead cold and would be relatively invisible. "/me googles: at which frequency on the electromagnetic spectrum are zombies visible?" ;)
redanddead12345 Nov 1, 2024 @ 5:45am 
@arius i know thats not wanted behavious, but i mean a greyscale nightvision would be pretty cool, and accurate to something like FLIR's pickups.

i hope that can be added as a feature if its found what broke
Codex Oct 13, 2024 @ 11:07am 
@Chuck Thank you!
Arius Oct 12, 2024 @ 8:01am 
@Finn Thanks for the reply. Unfortunately I do not have the blind trait mod. In my case, the NVG turns on, but instead of green tint, its gray scale. It still helps me see in the dark, albeit gray.
Chuckleberry Finn  [author] Oct 11, 2024 @ 11:34am 
Sounds correct, for the most part loading eris before nvg_chucked is important.
Codex Oct 11, 2024 @ 11:32am 
oh and I guess the Arsenal Gunfighter mod as well
Codex Oct 11, 2024 @ 11:31am 
Hi Chuck! Using the brita armor mod and I'm trying to be sure of the load priority so NVG's work, tried to do so in the past but I remember it being finnicky. should it be:

brita_2;eris_nightvision_goggles;NightVisionChucked; ?

mostly just concerned where brita's should end up in that list
Chuckleberry Finn  [author] Oct 11, 2024 @ 6:27am 
The previous comment or mentioned the Blind Trait mod.
Arius Oct 11, 2024 @ 5:52am 
Any ideas what could conflict with the mod that makes the NVG grayscale instead of green?
Chuckleberry Finn  [author] Oct 6, 2024 @ 8:36am 
That is odd, I wonder what that mod does to impact night vision mode.
CoffeeBomber Oct 5, 2024 @ 10:37am 
It was the Immersive Blind Trait mod :deadrat:
CoffeeBomber Oct 5, 2024 @ 9:28am 
I'm having the same issue as Felix after removing Brita's Guns I think, don't really have any other explanation as to what could have changed, screen flashes and I get the noise but it doesn't work
Reanimator Sep 27, 2024 @ 4:54am 
what incompatibilities could there be between this, susceptible and add transfer sounds
Ajax Sep 7, 2024 @ 6:37am 
@Chuckleberry Finn
Ajax Sep 7, 2024 @ 6:05am 
Yes. All addons install. I have menu. but i dont have effects. I push butten - no reaction. And i dont see any options to turn on
In singleplayer and in own local server its works. But on MP server - doesnt works
Chuckleberry Finn  [author] Sep 7, 2024 @ 5:25am 
@Ajax - Yes.
Chuckleberry Finn  [author] Sep 7, 2024 @ 5:25am 
@Fellix360 - Are there any errors? Are you using all the required mods in proper load order?
Ajax Sep 7, 2024 @ 5:08am 
Mod work in MP?
Fellix360 Sep 4, 2024 @ 7:46pm 
hey im using this with britas and when i go to turn on the nvg the screen flashes but it doesnt turn on any idea?
Silver Star Aug 31, 2024 @ 1:03pm 
Any plans to add a key bind for the NVG Activation?
Zenthynell Aug 6, 2024 @ 8:11am 
does it spot zombies at night like day or like night?
Chuckleberry Finn  [author] Jul 14, 2024 @ 10:32am 
Currently no.
Fem_Bane Jul 13, 2024 @ 10:28pm 
Is it possible to change the keybind for it? The NV goggles are currently activating with "F" and I cant seem to find it in the keybinds options, might just be blind tho tbh
The Cream Cheese Wonton Jul 3, 2024 @ 4:32pm 
Ahh okay
Chuckleberry Finn  [author] Jul 3, 2024 @ 4:31pm 
This mod fixes all the issues in eris'.
The Cream Cheese Wonton Jul 3, 2024 @ 3:48pm 
Maybe change the required items from eris_nightvision_goggles to this https://steamcommunity.com/sharedfiles/filedetails/?id=3135634599 A updated version of the mod
Chuckleberry Finn  [author] Jun 28, 2024 @ 4:55am 
I can't take much credit, eris who now works for TIS made the core of it, I just polished it up into a framework. Also the effect itself is actually a vanilla feature that's unused. I've been nagging the devs to open it up more so the dimming can be controllable.

I mention the dimming because that is a filter of gray over the screen.