Sapiens

Sapiens

Vanilla Tweaks
55 Comments
Lu Bu Dec 21, 2024 @ 9:00am 
Subbing just for the role assignment. It's redic that you can only assign up to 6 roles per sapien.
SirLich  [author] Dec 13, 2024 @ 1:54pm 
I guess the speed up might have become broken when dave added multiplayer. This mod is very old (like, close to release day old).

I'm accepting PRs on github, but don't have a lot of time to maintain it atm.
BIll Dauterive Oct 18, 2024 @ 2:09pm 
@LiquidDisease I never had a change like that, for me the only thing that changed when I changed that speed was the time it took when everyone was sleeping, when everything speeds up even faster on its own, I usually have that max from the beginning so I don't have to wait as long for the sun to come up
LiquidDisease Sep 13, 2024 @ 10:33am 
There is something very wrong with this mod. I use it to set the passing of time much faster on the fastest speed (nevermind the fact that there is a pause, normal, fast and fastest speed that you can set but the interface only allows 3 of those 4?!??!??!?!?!?!?!???!??). If turn up the speed for the fastest setting and start a new map. Immediately, I notice that it affects how much time passes for the sapiens, I mean, they will eat 4-5 times PER DAY instead of once and on day 2, my sapiens begin to die from old age. I speed up the game by a factor of 10 but the Sapiens age and eat at 100 times the speed, this is retarded. Anyone else having this issue?
Bobby S Aug 18, 2024 @ 4:13am 
I've found two major bugs so far.
1. All my send and receive orders for sleds and stockpiles were wiped upon adding this mod.
2. sometimes certain torches and campfires do not count as producing light.
This could be linked to another mod but I didn't run into these before using Tweaks.

Thanks again for all the hard work
Bobby S Aug 15, 2024 @ 2:28pm 
@SirLich Thank you very much for the updates :-) I didn't see this mod, somehow.
I use your other mods from time to time, I just used the BoneCrafting, and I love it! Excited to try this one out. And yes I will make a backup first.
SirLich  [author] Aug 13, 2024 @ 1:50pm 
@notarocrystal The mod has been updated (you need the new version of Hammerstone too).

It's going to be buggy for a while... but at least it's working again.
notarocrystal Jul 22, 2024 @ 9:37am 
The new update is crashing when I try to use my mods. Can you please update this wonderful mod. Thank you so much
Bronzeborg Jan 17, 2024 @ 6:31am 
can we please have spawn sapiens?
Stromko Dec 7, 2023 @ 3:22pm 
Is there anything that can be done about illness? I keep getting starts where I'm 1 or 2 ingredients short to make medicine, so half my tribe ends up dying in bed from infection and there's nothing I can do about it.
marcus_a_coffee Nov 19, 2023 @ 8:33am 
Births seems really low, too low for a "Adam and Eve" start, add in if you get less females then the population is on a downwards spiral (g uessing slider to the left means more births due to shorter wait time - probably a User Error in it usually is -.- )
**Verhkrix** Nov 9, 2023 @ 11:24am 
I think it's Hammerstone that needs updated?
Donti Nov 7, 2023 @ 11:33pm 
thanks for updating! love the mod
notarocrystal Nov 2, 2023 @ 12:02pm 
Love the mod but it quit working with the game. Anyway you can update it please.. I appreciate all of the hard work you all do to make these mods. I wish i could figure out how to do that.
coolkids419567 Jun 14, 2023 @ 7:52pm 
HEY I LOVE THIS MOD BUT U WOULD LOVE FOR A PERCENT LIKE FOR THE CHANCE THEY GEY PREGNAT I JUST WANT TO BE ABLE TO HAVE LIKE ADAM AND EVE AND THEN THEY HAVE LIKE 12 KIDS BEFORE THEY DIE
SirLich  [author] May 23, 2023 @ 10:06am 
Developer note: After speaking with Satsuki Shizuka 五月靜 in Discord, the "cannot load" issue went away after a reload of the game.

It's still smart to make backups of your worlds though, before updating mods :)
Satsuki Shizuka 五月靜 May 23, 2023 @ 8:05am 
Excellent update, although note that the update is perhaps NOT save compatible, and it just made my save unloadable.
SirLich  [author] May 22, 2023 @ 3:55pm 
Version 1.0.0 is released, which is stable with base game 0.4.06 and introduces a BUNCH more tweaks:

- 'Ultra Speed' tweak can now go up to 2,000 instead of 1,000
- Introduced tweaks for birth rate, birth duration, and infant duration
- Fixed injury duration from default of 400, to default of 2880. I believe this was a bug.
- Added burn, virus, and food poison duration
- Removed 'Normalize Walk Speed'. This was actually buggy and was the reverse of expected.
- Added wind and weather tweaks
Satsuki Shizuka 五月靜 May 11, 2023 @ 8:46pm 
As discussed on Discord, looking forward to mods on birth rate, fertility softcap, and immigration softcap.
springphul Jan 10, 2023 @ 11:54pm 
The camera position before clicking the ++ button, often undermines a desired selection. It makes it quite uneasy to select for instance an exact area which should be dug out as a trench adjacent to the tribe perimeter.
Notification popups are an important issue, which comes with the "view is stuck to the mouse". If there are several notifications, you only can access the last one with enter. You cannot get the location of all the previous ones. Due to the "enter" to show the last one. With no mouse fixation to the camera, you could just click the desired notification panel.
This game is a management game at the end. So management game UX should be the baseline of interactions. There are plenty of games out there which manage the balancing act between management overview, functionality & easy access to the game and at the same time provide a more feeling of being inside, in the middle of the action.
Examples: Tropico, Mashinky, Medieval Dynasty, Crossroads Inn Anniversary Edition.
springphul Jan 10, 2023 @ 11:53pm 
new approaches doesn't necessarily mean they are good (also not they are bad). There are reasons why standards in UX have been established. The issue is not the "1st person view" itself, it is the decision to bind the camera to the mouse constantly.
Good Game Design and I mean UX in this case, starts with understanding what the game wants to be, what potential users expect and how you want to approach them.
My devise is always the Bauhaus theorem: "Form follows the function!" It must work first and then it can be made nice.
The "1st person" also has some other issues, which are maybe not severe, but quite annoying during gameplay. For instance if you "entered" a notification, it sticks on that character and the camera movement is quite inconvenient. It is totally ok, if you like it, it is your opinion. But i think it feels awkward.
1/2
SirLich  [author] Jan 8, 2023 @ 2:15pm 
@springphhul you should join the discord if you want to discuss more:

Daves decision to go for a "first person" is a bit novel -and that's the point! There are plenty of top down RTS style sims out there.

As far as UX issues: There is a keybinding for multi-select. So you can just look at the object and press the key, and you instantly jump into multi-select mode. I forget what key it is off the top of my head.
springphul Jan 4, 2023 @ 4:53am 
@SirLich
mhh. Maybe.
You checkout the Modding possibilietes, right? Is there any possibility to change the UX? The decission the developer made to pin the camera fix to the mouse movement is horible and it brings a lot of usability issues.
For instance selecting area or items via click++ - selecting an area - clicking select - and then doing the action you actually want. That ist very bad UX design. And it should be changed to standards of the game genre. And all bc a decision to bind the camera to the mouse.
Do you think it is possible with the game`s modding capabilites?
Jillydeena Jan 2, 2023 @ 9:46am 
Thank you for making a mod which makes it possible to customize things to ones own liking. There are a lot of gamers with limitations who rely on mods, easy modes and such. Such mods as this makes gaming possible again. I wish more game developers brought detailed options for difficulties to their games so it would be possible that way without mods.
SirLich  [author] Dec 28, 2022 @ 2:11pm 
@springphul This mod just gives you more flexibility to craft your gameplay experience. It's your decision whether to use that for an easier experience, or potentially a harder experience.

For example you could reduce the number of assignable skills, make time pass slower, and make sapiens hungrier! That's a valid use of the mod.
springphul Dec 23, 2022 @ 10:49pm 
it just removes the challenges from the game. Why would i play such? Where is the game then?
SirLich  [author] Dec 17, 2022 @ 12:17pm 
@jaako, please make sure to use Hammerstone as well. Join the discord if you continue having issues.
jaakko Dec 17, 2022 @ 11:56am 
Great mod. But now I get a crash when creating new world, even when Vanilla Tweaks is the only mod loaded.
fuego Nov 14, 2022 @ 8:01am 
Great mod! Many tweaks that are useful, but it took me 3 tries to get working correctly. Would also highly appreciate a list of commands! Keep up the great work @sirlich
SirLich  [author] Nov 7, 2022 @ 12:33pm 
`ctrl+c` to open the chat prompt, then type `/lua` to open the lua console.
Saving Nova Nov 7, 2022 @ 8:25am 
how do you open the command promt? is this the same as the chat promt?
Monkeman Nov 3, 2022 @ 12:55am 
ok
can u give a list of all the things you can spawn and the commands pls
SirLich  [author] Nov 2, 2022 @ 1:19pm 
@Gamerboi2022 yes it does. For example just open the command prompt and type `cheat:Spawn('mammoth', 3) to spawn three mammoths. You can also spawn food, rocks, sapiens, and any other game item or animal.
Monkeman Nov 1, 2022 @ 11:23pm 
@sirlich, the creative mode doesnt cheat in items
SirLich  [author] Nov 1, 2022 @ 7:30am 
@Gamerboi2022

> can u add birthrate

It's planned, I just don't have any time.

> and cheating in items?

You can use my other mod (Creative Mode) alongside Vanilla Tweaks if you want to cheat.
Monkeman Nov 1, 2022 @ 2:32am 
can u add birthrate and cheating in items?
Kittenayngel Oct 25, 2022 @ 6:23am 
Great mod, thank you!
SirLich  [author] Oct 14, 2022 @ 1:17pm 
Thanks @GamerGirlDK. I wasn't aware of that issue -I've opened a github issue. If you want to learn how to mod, or just give more instant feedback, join the discord: https://discord.gg/WnN8hj2Fyg
GamerGirlDK Oct 14, 2022 @ 12:59pm 
@SirLich The option to remove the ''Invisible'' wall dosn't seem to work anymore. Other than that. It's fine.
I have no idea how to mod games. I would really love to learn though.
SirLich  [author] Oct 14, 2022 @ 12:56pm 
@GamerGirlDK as soon as I find time. The mod is also open-source if you want to get involved. @Gamerboi2022 when I find time. What updates in particular do you need? I tested it on the latest version and I thought it worked OK?
Monkeman Oct 13, 2022 @ 11:18pm 
when this get updated?
GamerGirlDK Oct 13, 2022 @ 6:47am 
When will you add birthrate?
Magnus Oct 11, 2022 @ 7:48pm 
Wow thanks!
SirLich  [author] Oct 11, 2022 @ 11:30am 
Good idea! I will open a github ticket.
Magnus Oct 10, 2022 @ 5:30pm 
Could you add a slider that changes how fast logs and branches burn for?
SirLich  [author] Sep 25, 2022 @ 5:50am 
@Lofty, Ultra Speed runs during the night, when all Sapiens are sleeping.
Lofty Sep 21, 2022 @ 4:54am 
how do you activate ultra speed time? is there a keybind to it?
SirLich  [author] Sep 15, 2022 @ 2:45pm 
Vanilla Tweaks can be opened by clicking the little 'Pencil' in the main game view. The first image on the steam posting shows this.
Devyndreap Sep 13, 2022 @ 2:54pm 
Ok how do I open the tweaks
Reigdaer Sep 3, 2022 @ 5:00am 
i found the problem, this mod is not compatible with "better weapons and tools" so, it was a false alarm :P