Sapiens

Sapiens

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Vanilla Tweaks
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1.997 MB
Jul 28, 2022 @ 4:31pm
Aug 13, 2024 @ 1:48pm
6 Change Notes ( view )

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Vanilla Tweaks

In 1 collection by SirLich
Hammerstone Bundle
5 items
Description
Vanilla Tweaks mod adds a collection tweaks to the base game.

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⭐THIS MOD RELIES ON HAMMERSTONE ⭐
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This mod was designed to replace one-off mods that simply tweaked a single thing to a set value.

Every 'tweak' can be set in-game, in real-time, whilst playing Sapiens. The values will also be saved between runs. If you want to revert a change, the 'default value' button will always revert to the original game value.

In the future I will be adding more tweaks.

- Please get in touch: https://discord.gg/WnN8hj2Fyg
- See the Source Code: https://github.com/SirLich/sapiens-vanilla-tweaks

🐛 Known Bug: When creating a new world with this mod, your first tribe will... die. Just select a new one. Sorry!

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TIME TWEAKS
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Time Tweaks allow you to tweak how fast time passes, in the various modes. For example, you could make pause speed go forward at 0.01% speed, instead of a true pause.

- Pause Speed
- Play Speed
- Fast Forward Speed
- Ultra Speed
- Slow Motion Speed

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PROGRESSION TWEAKS
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These tweaks control how quickly you can move through the games tech tree by adjusting Sapiens capabilities:
- Max Orders per Follow: How many orders each Sapien can "queue" before it complains you have too many orders.
- Max Roles: How many skills/roles you can assign to each Sapien.

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MOVEMENT TWEAKS
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These tweaks are for the player.

- Unlock Player Height: Fly as high as you want! No more height limit.
- Remove Movement Bounds: Fly very far away from Sapiens. No more invisible wall.|

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SAPIEN TWEAKS
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Final category covers a lot of tweaks related to Sapiens themselves. I will add more soon. I especially want to add tweaks for pregnancy.

- Normalize Walk Speed: Removes the walk-speed debuff that old people get.
- Walk Speed Multiplier: A direct multiplier to the sapiens walk speed. Does not effect work-speed.
- Hunger Multiplier: How quickly sapiens get hungry. 0 to turn off hunger.
- Music Need Multiplier: How much sapiens need music. 0 to turn off the need.
- Injury Duration: How long Sapiens are injured after being hurt. 0 to heal instantly.
- Time to Become Wet: How long Sapiens must be in the rain before getting wet status.
- Time to Become Dry: How long Sapiens must be out of the rain before the wet status goes away.

Thanks for reading this far. Once again, I have a discord: https://discord.gg/WnN8hj2Fyg
Popular Discussions View All (2)
1
Oct 27, 2022 @ 4:16am
Thank you!
Magnus
0
Sep 29, 2022 @ 10:58am
Ver nice mod
davidab
62 Comments
SirLich  [author]
Jun 10 @ 5:41am 
That's amazing work! Feel free to open a draft PR :)
Jun 10 @ 2:58am 
Or...i just realised that maybe having the infant stage at 5 in-game years could actually be better, to halt the baby boom explosion at the beginning of the game more, as children can't do all tasks.
Jun 10 @ 2:49am 
So a sapiens life will look like this:

This is how it will be shown in the sapien's UI:
child: age 5
adult: age 15
elder: age 55
Death: age 65

However really this is not the underlying real timed values (3 years as an infant is still a long time, having it 3 instead of 5 like above is a gameplay choice, i don't even know if it will work with these values (more than half of my population are children now lol, and every women is pregnant or carrying an infant). and a mother can't get pregnant while having an infant either, unlike in real life.)
So this is the new values:

Fetus:--- 12 days/0,75 years
Infant:--- 48 days/3 years
child: age 3 --- 160 days/10 years
adult: age 13 --- 640 days/40 years
elder: age 53 ---160 days/10 years
Death: age 63 --- Total lifespan around 1008 in-game days or 63 in-game years.
Jun 10 @ 2:47am 
Yeah i have a working prototype now with the pop modifications, i am playtesting it now.

I was wrong, a year is in fact 16 days so sapiens will roughly live 16 times as long. The birth cap will ofcourse kick in but i don't want to change anything about that yet until i have seen how performance is. But you should still be able to reqruit after atleast if you want to push it further.

Changed the max slider values for infancy and pregnancy duration and a description text under and telling the player what values he should set them to, to get realistic pregnancies and infancy durations according to a "real timescale" 9 months and 3 years respectively. (If someone wants to have a realistic population cycle like me).
SirLich  [author]
Jun 9 @ 4:57am 
@Phooenix I am accepting contributions on GitHub. I would very much like to support birth rate modifications in this mod. https://github.com/SirLich/sapiens-vanilla-tweaks

You can also join and discuss on discord: https://discord.gg/WnN8hj2Fyg
Jun 8 @ 8:19pm 
I played one time with my own tweaks (modified configs), to get a more realistic experience of sapiens aging (and subsequently also to get more sapiens which was the main goal) so i changed so sapiens age scale 1:1, 1 in game year ages sapiens 1 year.

As default sapiens age 1 biological year every day, there is 8 days in a year so doing 1:1 makes you able to have roughly 8 times as many sapiens before the soft-cap kicks in. (if you don't change how pregnancies work and max age etc. ofcourse.)

I have done it myself in my configs and could make a mod about it, but it would be better if you had it included in the mod so more could try it, and it would most likely conflict with your mod if it was separate.
Sep 3, 2025 @ 3:44am 
update please?
Dec 21, 2024 @ 9:00am 
Subbing just for the role assignment. It's redic that you can only assign up to 6 roles per sapien.
SirLich  [author]
Dec 13, 2024 @ 1:54pm 
I guess the speed up might have become broken when dave added multiplayer. This mod is very old (like, close to release day old).

I'm accepting PRs on github, but don't have a lot of time to maintain it atm.
Oct 18, 2024 @ 2:09pm 
@LiquidDisease I never had a change like that, for me the only thing that changed when I changed that speed was the time it took when everyone was sleeping, when everything speeds up even faster on its own, I usually have that max from the beginning so I don't have to wait as long for the sun to come up