Phoenix Point

Phoenix Point

Super Mod Plus - 80 Mods in 1 (MAY NOT BE NOT COMPATIBLE WITH TFTV)
193 Comments
j_savvy Aug 27 @ 7:57pm 
55-59 are not optional but enabled by default, suggesting that if disabled there will be no weapons nor item drops at all... or are those the game's default values? except armor never drops, and it's enabled here. It's confusing.

Honestly, I only wanted aircraft modifications from this, but had an unexpected conflict with other mods. Game wouldn't load. When I unsubbed I noticed a handful of other mods had been disabled and their settings wiped. Clearly a conflict. Never got more than one recruit after that.
AstroGnome Jul 20 @ 6:43am 
great, how to either remove or edit the idiotic random perks?
ChromePlate Jul 7 @ 3:27am 
oh, are there a way to turn off some perks from spawning on recruits?
asia Jul 6 @ 12:47am 
thanks bro,can you add the increase passenger capacity 、speed and armor of vehicle
Furykuiku'l Jul 4 @ 8:13pm 
the reason this is not able to work with TFTV is due to both mods editing files related to the exact line of code needed for the mods to function the line is in the air transports they both try to overwrite the number of people they can carry and thus break one another this leads them to not working together i noticed this while reading the code in notepad++ it wont work with that mod due to the way that mod handle the air addons it uses as some use an edited version of the base game code others just add to that code with things that change how the game reads them from the file thus anything else that tries to edit those lines will not work and if it tries to load will bug out or just cause full crash and fail to load after game is restarted the same applies to this mod alone if some numbers are set to high
hostilebreeze Jun 29 @ 7:01am 
Hi
Im mainly interested in this part of the mod:
53. Increase Max Units Player Can Deploy In Tactical By This Amount:

Do i still need to purchase every DLC to be able to use that aspect of the mod?
Dtony  [author] Jun 10 @ 1:03pm 
Problem is there might be duplicate GUI's and code that modifies the same definitions on both sides, im going to release individual versions of this mod so maybe that would help
Vesuriel May 30 @ 1:36am 
Any chance this can be made compatible with TFTV? Apparently I cant even enable this mod while the other one is enabled
Dtony  [author] May 18 @ 4:08pm 
UPDATE:

Fixed Issue with Heavy Gold Armor Torso Skin Not Having Jet Jump
Fixed Issue With All Bionics And Mutations Can Equip Mounted Weapon And Mech Arms Bug
Fixed Sniper Helmet Gold Skins Call Reinforcements Ability not working.
Gold Armor Skins now display their added ability when you hover over them in geoscape.

Working On Issues With Op Armor Abilities For Mutations And Some Augmentations.
Planning to fix issue With Give soldier xp/sp once.

have not uploaded changes yet as I plan to do a full release of the bugs
ChromePlate May 15 @ 4:42pm 
great! :D
I was thinking of trying it again, never did play with the last dlc.
Dtony  [author] May 14 @ 11:41am 
I am getting back into phoenix point so i will update this mod
Autismus Maximus Apr 20 @ 5:03pm 
Is it possible to edit the Personal Perk ( as in, choose another perk because i dont want the one the character has )?
endersblade Mar 28 @ 10:38pm 
I had to change it to:
PassiveModifierAbilityDef Reckless = Repo.GetAllDefs<PassiveModifierAbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));

And had to add:
using PhoenixPoint.Tactical.Entities.Abilities;

And now it's working! Thanks so much!
Dtony  [author] Mar 28 @ 7:13pm 
go to TacticalAbilityDef instead.

try this

AbilityDef Reckless = Repo.GetAllDefs<AbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));

Reckless.StatModifications[0].Value = 1.3f; //for damage
Reckless.StatModifications[1].Value = -0.1f; //for accuracy

forgot if the negative number works like that, let me know

when you see LI, the first LI is donated as [0]
i.e Reckless.StatModifications[0]

the second LI is [1]
i.e. Reckless.StatModifications[1]
endersblade Mar 28 @ 6:42pm 
Ok...one last question, and I'm sorry I've been bugging you so much. I want to modify Reckless. I've set the AbilityDef to
AbilityDef Reckless = Repo.GetAllDefs<AbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));

However, I'm not sure the syntax for modifying the accuracy and damage of the ability. I went through the Dump Data you posted, found the Data_AbilityDef.xml, found the lines for Reckless:
<StatModifications>
<LI>
<TargetStat val="BonusAttackDamage"/>
<Modification val="Multiply"/>
<Value val="1.1"/>
</LI>
<LI>
<TargetStat val="Accuracy"/>
<Modification val="Add"/>
<Value val="-0.1"/>
</LI>
</StatModifications>
Dtony  [author] Mar 28 @ 2:13pm 
You should use DumpData mod on nexus. you can find everything from the dumped definitions. You can download my dumped data definitions. you need xml notepad to view it. look for TacticalItemDef
here is the link
filemail . com/d/pxqvwreckypewuq
Dtony  [author] Mar 28 @ 2:06pm 
Vidar.DamagePayload.Speed = 200;
endersblade Mar 28 @ 1:48pm 
Followed your guide on how to build a mod, and it works like a charm! Thank you again SO MUCH! Also, is there any way to make the projectile travel faster?
Dtony  [author] Mar 28 @ 8:32am 
I basically switched the vidar grenade launcher values for shooting visuals with the ArchAngle RL1
Dtony  [author] Mar 28 @ 8:31am 
Vidar.DamagePayload.DamageDeliveryType = DamageDeliveryType.DirectLine;
Vidar.SpreadRadius = NJRL.SpreadRadius;
Vidar.SpreadDegrees = NJRL.SpreadDegrees;
Vidar.UseAimIK = true;
Vidar.AimTransform = NJRL.AimTransform;
Vidar.AimPoint = NJRL.AimPoint;
Vidar.DamagePayload.ParabolaHeightToLengthRatio = 0;
Vidar.DamagePayload.ProjectileVisuals.TimeToLiveAfterStop = 1.5f;
Vidar.DamagePayload.ProjectileVisuals.ImpactNormalDisplacement = 0.05f;
Vidar.DamagePayload.ProjectileVisuals.HitEffect.Offset = 0.02f;
Vidar.DamagePayload.Range = 50;
Vidar.DamagePayload.AoeRadius = 3.5f;
Vidar.DamagePayload.ConeRadius = 1;
Vidar.DamagePayload.ProjectileOrigin = NJRL.DamagePayload.ProjectileOrigin;
Vidar.Abilities[0] = NJRL.Abilities[0];
Dtony  [author] Mar 28 @ 8:30am 
@endersblade
try this

WeaponDef Vidar = Repo.GetAllDefs<WeaponDef>().FirstOrDefault(a => a.name.Equals("FS_AssaultGrenadeLauncher_WeaponDef"));

WeaponDef NJRL = Repo.GetAllDefs<WeaponDef>().FirstOrDefault(a => a.name.Equals("NJ_HeavyRocketLauncher_WeaponDef"));
endersblade Mar 27 @ 10:33pm 
@DTony, I don't suppose you'd know how to make the Vidar Grenade Launcher a direct-fire instead of arc-fire weapon? I want it to fire straight, like it was an RPG instead of a lobbing grenade launcher, since the Heavy already has one of those.
endersblade Mar 25 @ 2:35pm 
Thanks again for the info! I was able to build the mod! I'm going to post it, I'll give you credit!
endersblade Mar 25 @ 8:24am 
I used to use this a lot, but now I'm using mods that aren't compatible with this mod. I wanted to pull out just the max stats. Following your info, I found those lines in the Assembly .dll in the main game dir. They all say 100? I've tried changing them to various numbers, recompiling/saving, starting a new game, but nothing changes.
Dtony  [author] Mar 24 @ 10:03pm 
@endersblade
It is in super cheats mod plus main

public override void OnConfigChanged()
{
BaseStatSheetDef baseStatSheetDef = Repo.GetAllDefs<BaseStatSheetDef>().FirstOrDefault(a => a.name.Equals("HumanSoldier_BaseStatSheetDef"));
baseStatSheetDef.MaxStrength = Config.MaxStrength;
baseStatSheetDef.MaxSpeed = Config.MaxSpeed;
baseStatSheetDef.MaxWill = Config.MaxWill;
baseStatSheetDef.Stamina = Config.Stamina;
}

from there look at the config page

[ConfigField(text: "Adjust Maximum Strength",
description: "vanilla default is 35")]
public int MaxStrength = 35;

[ConfigField(text: "Adjust Maximum Willpower",
description: "vanilla default is 20")]
public int MaxWill = 20;

[ConfigField(text: "Adjust Maximum Speed",
description: "vanilla default is 20")]
public int MaxSpeed = 20;

[ConfigField(text: "Adjust Maximum Stamina",
description: "vanilla default is 40")]
public int Stamina = 40;
endersblade Mar 24 @ 5:10pm 
I know modding is essentially dead for this game, but I was curious if someone wouldn't mind making a stand-alone mod to allow setting the max cap for stats? There are dozens of .dlls in this mod, I don't know which one controls that, and I've tried looking through the assembly .dll with dnSpy for it, but can't find it.
BurgerKing Dec 24, 2024 @ 10:09pm 
HOLY SEGG BATMAN!
Everything is here BATMAN!
Zombiemaster Oct 19, 2024 @ 4:27am 
it's still is not working
Zombiemaster Oct 18, 2024 @ 12:27pm 
never mind it was a mod conflict
Zombiemaster Oct 18, 2024 @ 11:34am 
the disable corruption one doesn't work am i doing something wrong,I don't use TFTV
MildlyImpolite Oct 18, 2024 @ 6:56am 
tested some tftv compatibility, it seems that the passenger modules do not work with the mod, the this mods passenger number overwrites any of the tftv craft sizes whether the module is installed or not. Not clear if the additional benefits that the module provides still work, but it is just something to keep in mind if you use both.
thunderbeast Oct 6, 2024 @ 9:33pm 
I use this mod with TFTV. It works fine most of my needs. (Didn't test it all. though)
Activate this first and restart game, then activate TFTV.
You should restart game whenever you change a mod setting to proper apply.
Dtony  [author] Sep 7, 2024 @ 12:43pm 
MAY NOT BE NOT COMPATIBLE WITH TFTV
MAXᴮᴬᴰʙᴏʏツ Jun 7, 2024 @ 3:26am 
Best mod 10/10!!!
tigernix Jun 5, 2024 @ 8:43pm 
not working anymore.
Sorceress piledriver Jun 3, 2024 @ 3:54pm 
not working
Boshty May 18, 2024 @ 7:56pm 
I just want to be able to move a unit while another unit is already moving , like in xcom. i wish i could go like "you go here, you go here aaand you go here" giving orders to the second one as the first one starts to run to where i sent him. Instead im like "you go here, aand, ohfuckok il want for you to walk there then. ok next you go here, and then you, ohfuck i lwait for you to walk again"

and then by the third or fifth mission im uninstalling and going back to xcom because FML it is so tedious. its worse than death stranding for watching someone walk.
Napoleon231187 Apr 28, 2024 @ 2:13pm 
tftv disable this mod main reason i use is because of the elite ones anyone fund a work around ?
Jivebot Mar 30, 2024 @ 1:57am 
Please add an option to disable or at least slow down behemoth. I can't even fathom what the hell the Devs were thinking with a DLC like this. What should have been a perfectly fun new mechanic is absolutely campaign crippling.
Proud Fascist Mar 23, 2024 @ 12:51am 
The veichles loses HP making nothing in the bases....
Fighting-Priest Feb 27, 2024 @ 3:57pm 
Know this is kinda necroing but author the heal after mission doesn't seem to be working.
Shiro Jan 6, 2024 @ 8:39am 
To answer the previous question, no. It doesn't work with TFTV. What happened in my experience is that the game didn't load, it didn't continue a previous save, and when I tried to open the game again it just blackscreened forever. TFTV is very hostile to compatibility due to its nature as an overhaul.

It's a shame too, because all I really wanted was to increase the deployment cap.
Dog Dec 9, 2023 @ 5:54am 
does this mod work with TFTV ?
John Weak Nov 28, 2023 @ 5:24pm 
@Fury, never happened to me. I don't think it's this mod.
Fury Nov 15, 2023 @ 9:59pm 
This mod causes more than 50% of enemies to spawn with the tar shadow (Umbra spawning) ability. Even enemies that aren't supposed to be able to, such as mindfraggers and worms. It even places tar shadow on worms launched by chirons. Talk about a difficulty spike.
Agent 000bu Sep 26, 2023 @ 8:47am 
can op ad damage modifier?
BlueSashimii Sep 6, 2023 @ 4:37pm 
Any possibility for some options to edit the mutogs? Would love to mess with them.
AngelHeart19 Aug 27, 2023 @ 1:01pm 
anyone else having issues with the augments being manufactured specifically the juggernaut chest piece and a few others
Dtony  [author] Jul 23, 2023 @ 9:33pm 
I have been away from modding this game for awhile. I will try to update later but id ask the terror from the void team to take this one over first. The settings that change stats should still work assuming the other options are not on. I will have to check myself later
shadows300 May 31, 2023 @ 5:44pm 
does anyone know how to bring up the tactical menu on the pc i can do it on the steam deck fine just no the pc