Garry's Mod

Garry's Mod

[IV04] Gears of War - NextBots
646 Comments
Vodizx Oct 27 @ 7:07pm 
also when cog change to shotgun they stop shooting
Vodizx Oct 27 @ 6:20pm 
why do npcs act like... dumb? they usually are slow to shoot, sometimes they just try to go melee and start to just looking u. i tested with only the mod and the necessary
Pixelcoin Oct 21 @ 8:06am 
@Dopey okay i figured that one out :steamthumbsup:
Dopey  [author] Oct 21 @ 8:00am 
@Pixelcoin - yeah for those you need the Gears 4 PM's
Pixelcoin Oct 21 @ 7:58am 
are there any other required addons i need, turret or Pendulum war wise
Paranoid&Afraid Sep 19 @ 10:18pm 
Nvm, the Berseker issues seems to be an incompatibility with vFire. Once I disabled that addon, I could properly use the fire mechanics with the NPC - though the Panzerschreck from the ACCW Black Ops pack still insta-kills the guy for some reason.
Paranoid&Afraid Sep 18 @ 10:54pm 
The other strange thing is when I tried to kill a Berserker via fire or explosives. I have vFire installed, so that might've mucked things up, but most of the explosives I threw at the Berserker - base HL2 rockets, the RPG from the ARC9 BO2 pack, the M79 from the ARCCW UC pack - failed to do anything to it. All except, bizarrely enough, the Panzerschreck from the ARCCW Black Ops pack. Straight up intsa-kill to boot too.

That's what I've found so far, but this could all be problems purely unique to my machine, so this might be just me having dun goofed some how.
Paranoid&Afraid Sep 18 @ 10:54pm 
I'm not sure if its something on my end, or its an odd quirk of the IV04 base; but from the testing and playing around I did produced some inconsistencies or generally weird stuff. Do forgive me if I sound negative, or if this is all a mistake on my end.

Certain TFA melee weapons - namely, the KF2 melees and the baseball bats - don't deal damage towards most of the enemies in the pack, even if the hits register. The only exceptions I've found so far are the Corpser Hatchling, Sire, and likely the Tickers. Those exceptions do take damage and do die from being stabbed, slashed, crushed, etc.

Weirdly enough, the only weapon to properly deal damage is the Eviscerator, but that's probably because it doesn't use the more complex functions of the TFA Base. The same goes for other TFA melees like the NMRIH ones - their hits register and deal damage properly.
Shockwave Sep 8 @ 6:31pm 
Is General RAAM using Dark Souls 1 player animations? Just curious.
Misterskipy Sep 7 @ 6:54pm 
@Dopey Flame Drone and Flame Grenadier doesn't shoot flames. Can u fixed it? I've appreciate.
HECU Engineer Aug 30 @ 7:32am 
Yo Bro, Please Fix the E-holes there very importment.
COG Redshirt Aug 27 @ 9:13pm 
any fix on e-holes?
Voltage Jul 26 @ 6:03am 
Just found out spawning the E-holes with either give me an error and close the game or will break the world and make it a glitched filled mess.
Voltage Jul 24 @ 4:06pm 
AI get stuck on almost everything and they need hearing aids.
Team killer Jul 23 @ 11:50am 
how do u hit other savage with your gun?
CMB Benefactor Jul 20 @ 3:17pm 
When I spawn Chaingun NPC on COG I also get this error

[IV04 NextBot Base] lua/entities/npc_iv04_weaponuserbase/shared.lua:63: attempt to index a nil value
1. Give - lua/entities/npc_iv04_weaponuserbase/shared.lua:63
2. OnInitialize - lua/entities/npc_iv04_gow_uir_random/shared.lua:129
3. unknown - lua/entities/npc_iv04_base/init.lua:218
4. ogfunc - [C]:-1
5. Spawn - lua/conv/sh.lua:94
6. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
7. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
8. unknown - gamemodes/sandbox/gamemode/commands.lua:620
9. unknown - lua/includes/modules/concommand.lua:54
CMB Benefactor Jul 20 @ 3:15pm 
Everytime I spawn Pendulem NPCs they are seen as an ERROR, I get this message.

[IV04 NextBot Base] lua/entities/npc_iv04_weaponuserbase/shared.lua:63: attempt to index a nil value
1. Give - lua/entities/npc_iv04_weaponuserbase/shared.lua:63
2. OnInitialize - lua/entities/npc_iv04_gow_uir_random/shared.lua:129
3. unknown - lua/entities/npc_iv04_base/init.lua:218
4. ogfunc - [C]:-1
5. Spawn - lua/conv/sh.lua:94
6. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
7. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
8. unknown - gamemodes/sandbox/gamemode/commands.lua:620
9. unknown - lua/includes/modules/concommand.lua:54
Team killer Jul 19 @ 3:15pm 
how do u hit?
Mocky The Rock Jul 9 @ 8:00pm 
i mean npc silverback
Mocky The Rock Jul 9 @ 7:59pm 
@evandaarcher you need the gears of war horde fortifications mod i think

it should also let you spawn the silverback
croissant78 Jun 25 @ 4:30am 
the shotgun sucks is it possible to remove it from the cog soldiers?
croissant78 Jun 24 @ 5:19am 
how do i make cover for the snpcs?
evandaarcher Jun 23 @ 9:09am 
some reason when i spawn the turrets (Troika, Chaingun, UIR turret, Savage) its just a error is there any addon conflicts? if there is please tell me THANK YOU!:leatherneck::leatherneck::leatherneck::leatherneck:
littleiconic hbn.gg Jun 20 @ 8:21pm 
how do i change the execution button?
darthtater16 Jun 8 @ 11:28am 
REALLY GOOOD
darthtater16 Jun 8 @ 11:28am 
are just.........
darthtater16 Jun 8 @ 11:28am 
i forgot to mention these mods you make.........................
evandaarcher Jun 5 @ 1:29pm 
oh yeah btw how did he get roadie run!
evandaarcher May 30 @ 2:33pm 
W trailer
HECU Engineer May 18 @ 6:27am 
When I spawn E Holes. It keeps saying something about Mesh couldn't be loaded
Tazuki May 8 @ 2:40pm 
Wow my dream! Is there a Discord for the mod? I'd love to play horde games with lots of players!
MrDeadlyMatt May 5 @ 1:10pm 
thank s dopey i do love this mod
Dopey  [author] May 5 @ 2:00am 
I'll look into it, thanks Matt!
MrDeadlyMatt May 4 @ 6:29pm 
im having an issue where cog stops firing at enemy and just walks or stands not doing anything any idea why tho ?
WYLDKATSFM May 2 @ 3:04pm 
got ya
Dopey  [author] May 2 @ 1:59pm 
@WYLDKATSFM - I made it so they only start leaping once they reached Phase 2
WYLDKATSFM May 2 @ 1:58pm 
Zerkers arn't leaping for me now
0_o Apr 30 @ 2:31pm 
i mean, they just don't fit
0_o Apr 30 @ 1:10pm 
please please :missing::missing::missing:
0_o Apr 30 @ 1:09pm 
please fix it, i want to play with this mod normally at last :steammocking:
0_o Apr 30 @ 1:05pm 
does not work
:steamthumbsdown:
Dopey  [author] Apr 23 @ 1:28am 
Fixed.
Dopey  [author] Apr 21 @ 5:11am 
Ah, I see the problem, I'll have it patched soon.
darthtater16 Apr 4 @ 6:39pm 
im trying to join locust and it not work
darthtater16 Apr 3 @ 2:28pm 
what is the giant worm thing
baberzz628 Mar 1 @ 8:56pm 
there is no sound for the locust and goc etc
XbrxkenZer0Z Mar 1 @ 1:02pm 
the big e hole no longer spawns enemies and honestly i think you should tweak the npc to be more aware its just too stupid they forget when theyre fighting and they dont see too far, and they just run too much id like an option to make the engage more and actually push, and gears of war ultimate edition general raam should be added
GeeWhiz Feb 14 @ 10:54am 
The NPC no longer go to the annex point
Dopey  [author] Feb 3 @ 10:40pm 
I know, gonna work on it
Servee Feb 3 @ 5:58pm 
e holes break the map