RimWorld

RimWorld

Vanilla XCOM Chosen Weapons
18 Comments
flango  [author] Jul 13 @ 6:13am 
Updated to 1.6!
Removed offsets for some weapons because 1.6 broke it.
WeaponHeX-23 Jul 13 @ 1:01am 
Will it be updated to 1.6?
flango  [author] Feb 12 @ 9:10am 
fixed research requirements for ranged weapons. they should be in the XCOM category now, instead of "charge weapons"
flango  [author] Apr 23, 2024 @ 4:37am 
updated to 1.5
Друманин Дрин Nov 16, 2022 @ 9:46am 
A bug? Chosen weapon technology open only katana. All other weapon you can craft even without it.
flango  [author] Oct 24, 2022 @ 1:06pm 
Craftable, slightly more expensive to make than charge weapons because of their perks.
Atreidi Oct 24, 2022 @ 9:25am 
Are these unique? Or are they craftable?
flango  [author] Oct 22, 2022 @ 11:55am 
Updated to 1.4, should still be compatible with 1.3.
flango  [author] Oct 22, 2022 @ 8:56am 
soon
Друманин Дрин Oct 21, 2022 @ 1:29pm 
1.4 update?
Lurmey Jul 25, 2022 @ 2:19am 
I can't wait to see the armour, accessories, and hopefully faction with the enemies and quests!

For the ammo types, maybe you could use an apparel item that applies the effects of the different ammo, that occupies a new slot on the torso so you can only equip one.

Vests could work like the flak vest, just occupy the middle layer of the torso while the armours occupy the outer layer only.
flango  [author] Jul 24, 2022 @ 4:30am 
Yes, it shouldn't break anything
Alastor Moody Jul 23, 2022 @ 10:41am 
addin within mid-save compatible?
Sovereign  [author] Jul 22, 2022 @ 9:00am 
I believe we are not done yet. Just you wait.
blnei1213 Jul 22, 2022 @ 7:25am 
You really are one of the most sexy fan of the XCOM! I appreciate your masterwork!!:steamthumbsup:
Zero Jul 21, 2022 @ 4:51pm 
i hope there making the armour
Reprogrammed Automaton Jul 21, 2022 @ 4:42pm 
Or long war coil weapons?
Jacob33275 Jul 21, 2022 @ 4:26pm 
XCOM armour planned as well?