Total War: ATTILA

Total War: ATTILA

Rome Era Population / Attila Population Mod & War Weariness
68 Comments
PocketTJ Aug 3 @ 5:03pm 
i see the img but unfortunately when i test it in game as i said it appears to be broken. the pop growth bar covers the population number and none of the towns or cities even have a pop number. not sure if its an issue on my part but i tested it only using your mod
XxRedHornetxX/Resonare Romanorum  [author] Aug 3 @ 3:35am 
see the last image, it works fine for aoc too
PocketTJ Aug 2 @ 1:53pm 
it loads but gets covered by the pop growth bar. might be broken for Aoc?
XxRedHornetxX/Resonare Romanorum  [author] Aug 2 @ 1:27am 
it does
PocketTJ Aug 1 @ 10:09pm 
work with Aoc? i cant find the pop there
Alex the Great May 27 @ 1:07pm 
Have you asked anyone for help in the agora discord? Maybe DEITrooper might know how to solve that issue.
XxRedHornetxX/Resonare Romanorum  [author] May 21 @ 1:44pm 
there is a scripting incompatibility i cant fix
Alex the Great May 20 @ 2:29pm 
Ah damn. Was hoping it would work together. Any idea why they dont work well with each other?
XxRedHornetxX/Resonare Romanorum  [author] May 20 @ 4:55am 
right
Alex the Great May 19 @ 12:28pm 
This still isnt compatible with the supply system mod right?
Mingles Jan 12 @ 2:32pm 
because saying "c'mon man" is how you're gonna get any help, maybe try asking nicely Mrauksia
Markus Sean Jun 11, 2024 @ 3:00pm 
Right now is not compatible with supply system mod, i wiil try to solve this issue.

Cmon man.
VONCHADSABURG Jun 8, 2024 @ 12:58pm 
So does the population grow like at all or is that still not fixed ?
XxRedHornetxX/Resonare Romanorum  [author] Feb 26, 2024 @ 1:17am 
No there isnt
JesusChristIsLord Feb 22, 2024 @ 9:13am 
is there a different version where theres no war weariness? nearly every turn i have a rebellion and its almost impossible to manage when there are barbarians swarming the northern border
XxRedHornetxX/Resonare Romanorum  [author] Dec 17, 2023 @ 11:53pm 
it works but not for the AI
svlla Dec 16, 2023 @ 8:10am 
is this still being worked on? and does it apply to AI?
Dr.Macari Nov 17, 2023 @ 3:00am 
I think you just need to make more simple, just 4 different classes like DeI did for Rome 2.
XxRedHornetxX/Resonare Romanorum  [author] Nov 5, 2023 @ 11:52pm 
XYZavier, yes unfortunatly the population doesn't grow, i was trying to solve it but i was unable to do it, elimionating the population classes and just using one group for all of them fixes the problem?
Thanks
XYZavier Nov 5, 2023 @ 4:18pm 
I recommend consolidating Manpower types (Roman, Barbarian, Other) into just one. This will address the population growth/recruitment issue. This way, all factions can recruit under one bucket and population growth can be consistent.
XYZavier Nov 5, 2023 @ 3:51pm 
There doesn't seem to be any way to regain your population for recruitment. After recruiting an army, my region never recovered it's population overtime. In other words, I can no longer recruit soldiers. This seems to be permanent.
nagarrohil Aug 31, 2023 @ 5:39am 
also,the mod instead of showing rich,cav,med,poor shows other,barbarian,roman.This happened when i started a Aksum campaign.Also the mod isnt clear about which units use which manpower.This mod has great potential if it could be improved.
nagarrohil Aug 31, 2023 @ 3:48am 
does this mod work for hordes??
Shatilov May 18, 2023 @ 2:09pm 
I love this mod, but how do i know what buildings increase population ?
tsumuji_kaze Mar 12, 2023 @ 8:35pm 
Good mod but only for settled factions. My horde growth to max, and there is no man who is able to be recruited.
XxRedHornetxX/Resonare Romanorum  [author] Mar 2, 2023 @ 12:53pm 
Nope, sorry.
TheBarker! Mar 2, 2023 @ 9:07am 
Does this apply to the AI too?
Knuckle Feb 13, 2023 @ 6:26pm 
Absolutely perfect submod, thank you!
XxRedHornetxX/Resonare Romanorum  [author] Jan 1, 2023 @ 12:35pm 
Not really, i have to fix some problems with the population growth
LUCIUS DOMICIUS AURELIANUS Jan 1, 2023 @ 8:46am 
will it work with radious mod
Imperial Jiv Dec 24, 2022 @ 6:47pm 
Population of the poor does not seem to be growing for me
DreamNegater Dec 9, 2022 @ 11:55am 
How the fuck haven't I seen this yet. I considered doing something like this myself but realized it was too vast and complicated a task. Damn!
cnaiur Nov 5, 2022 @ 9:00am 
is there any way to edit the population of individual cities?
XxRedHornetxX/Resonare Romanorum  [author] Oct 23, 2022 @ 11:27am 
pocketdude; it works for me, what is happenig to you?
PocketTJ Oct 23, 2022 @ 7:40am 
doesn't work need to update for aoc
Knight Oct 12, 2022 @ 4:33pm 
Sorry, unrelated, what is that unit card mod?
XxRedHornetxX/Resonare Romanorum  [author] Sep 30, 2022 @ 2:33am 
rich but not the richest ones. They were below the high aristocracy/senators
helping Sep 30, 2022 @ 1:07am 
The equites were the rich of Rome, no?
svlla Sep 24, 2022 @ 5:02pm 
glad to hear it's still being worked on, thanks for the mod! :104:
XxRedHornetxX/Resonare Romanorum  [author] Sep 24, 2022 @ 7:43am 
It could be, but there are still many things to polish first
svlla Sep 24, 2022 @ 5:28am 
Is there any way you could add more period specific words for the classes? Like noble, merchant class, peasant instead of rich / poor?
svlla Sep 23, 2022 @ 10:47am 
ty for adding population! Every TW title needs this feature
XxRedHornetxX/Resonare Romanorum  [author] Sep 16, 2022 @ 3:56am 
Alessar: Idk, but it should be compatible with any mod that doesnt add new units to the game.
Alessar 🐺🦄🦅 Sep 16, 2022 @ 1:02am 
Hello @XxRedHornetxX/Resonare Romanorum ! Is it compatible with the new fote + ep revised update?
XxRedHornetxX/Resonare Romanorum  [author] Sep 15, 2022 @ 12:26pm 
It should be compatible with Radious ( without units addon).
Shadowknight47 Sep 15, 2022 @ 11:35am 
Is there compatibility with Radious mod?
anas154 Sep 7, 2022 @ 2:44pm 
Awe some mod! Thank you so much
Redin5ide Aug 14, 2022 @ 5:41am 
We need a supply sistem compatch 😉
The Brigadier Aug 12, 2022 @ 8:39am 
I love the population mechanic. It really is a must and adds a whole new level of strategy. Lose an army and it impacts your whole campaign, and historically it would force rulers and generals to hire mercenaries.