Stellaris

Stellaris

(Discontinued) Mass Effect Shipsets NSC
136 Comments
MangoCobra Jun 29 @ 11:51am 
Oh cool.
hyperion9710  [author] Jun 29 @ 5:06am 
@MangoCobra That's negative, discontinued. CaptainX3 revived original mod. No reason to moderate this.
MangoCobra Jun 24 @ 12:20pm 
Will this update?
John Democracy Sep 28, 2024 @ 5:01am 
Added you as friend on steam
hyperion9710  [author] Sep 23, 2024 @ 10:36am 
@Cyrus Loud and clear. Actually really busy for my real life, and less knowledge so hope I could made it work properly.

And I really rarely use Discord, sorry for the inconvenience.
John Democracy Sep 22, 2024 @ 8:13am 
Hey Hyperion, I tried to contact you on Discord. I'm the original 3D modder who ported the ships to Stellaris with CaptainX3(he did the coding).

I'd like to get in contact with you and update some of the ships of this mod, such as adding effects and animating their destruction. I've been 3D modding HoI4 as of late and I'm a lot more knowledgeable about Paradox Clausewitz engine than I was before.

Hoping to hear from you
Darkwingduck Aug 29, 2024 @ 5:54pm 
fair fair just old habits liking to see everything be somthing even if its a copy paste of the biggset ships
hyperion9710  [author] Aug 29, 2024 @ 7:50am 
@Darkwingduck Not a glitch, Colossus and Juggernaut aren't exist own models.
Current status of this mod is nothing but a status quo, from 1.9, as CaptainX3 did.

And please consider ME universe doesn't have any planet killer or such, they just drop asteroids. Krogans did, Batarians tried.
Darkwingduck Aug 28, 2024 @ 2:10pm 
I apologize if this has been asked before or if its an issue but are the Juggernaut and the coleuses supposed to be generic
again Im sorry if this has been asked before
hyperion9710  [author] Jun 19, 2024 @ 2:48am 
@Zombie Sorry, hope really want to(That Destiny Ascension!) but lack of my ability.

And instead, Mass Effect Civilization - Asari exists for now.
https://steamcommunity.com/sharedfiles/filedetails/?id=790903721

But be advised, Asari NSC Compatibility patch is currently abandoned.
Zombie Jun 15, 2024 @ 1:41pm 
Are you going to try modeling in the future for the Asari ships?
hyperion9710  [author] Mar 7, 2024 @ 7:35pm 
@ajr914oh Oh. That would be considered as beyond my ability. Sorry about that. I'll note that on the description.
ajr914oh Mar 6, 2024 @ 11:21pm 
Since the previous comment, I've learned that this problem only exists if I do not have the mod NSC2 enabled.
ajr914oh Mar 6, 2024 @ 10:15pm 
I'm experiencing a bug. I've attempted to delete the files and reinstall twice now, and I've adjusted the mod order. Not sure what else I could try.

The Systems Alliance battleship models are facing the wrong direction. It's like all of the battleship models have been rotated 90 degrees clockwise, so that their left/port side is the front of the ship now. They look like they're flying sideways.
hyperion9710  [author] Mar 3, 2024 @ 9:38pm 
@Manoplaso RoK here(GMT 09:00), this means I'm living somewhere at bright shine afternoon. Hold short.
Manoplaso Mar 3, 2024 @ 6:11pm 
Is there a update on the way
hyperion9710  [author] Feb 12, 2024 @ 4:45am 
@kroganwar22 Of course. It would be an honor. Main credit goes to CaptainX3(NSC3 Lead dev), I'm an amateur successor.

Be advised, there is a dummy data for a legacy just in case(Strike Cruiser and Escort Carrier), and I'm aware for a NSC3 update so when NSC3 updated, so as this.
kroganwar22 Feb 11, 2024 @ 9:58am 
hey there @hyperion9710 I am making a mass effect total conversion separate from beyond the relays and am wondering if I can use this mod as a required dependency? I would obviously give you full credit for your work. Totally ok if not but I thought I would ask. Thank you for your time in advance
hyperion9710  [author] Feb 7, 2024 @ 10:26pm 
@Sovereign If astetic means "Aesthetic Cinematic Gameplay", NSC3 Incompatible with ACG and ACG dev has no plan about compatibility patch. DOUBLE-CHECK IT. This mod is semi-submod of NSC3, not ACG.

https://steamcommunity.com/workshop/filedetails/discussion/2012803646/1751276085133241295/
Sovereign Feb 7, 2024 @ 12:27am 
sorry for the late response. no mod conflicts i only play with visual mods such as astetic and combat mods. if there is a conflict there im not sure. however it seems ships are missing like the strike cruiser carrier, dreadnought, battlecruiser and the flagship. i dont see those on the shipset. now i havent run a playthrough yet however when i go to the ship type in creating an empire page if you go there and cycle the ships you will see what i mean that there are ships missing or not showing the correct texture skin.
hyperion9710  [author] Feb 4, 2024 @ 7:04pm 
@Sovereign Is there any possibilities about mod conflict? Asking for just in case.
hyperion9710  [author] Feb 4, 2024 @ 7:00pm 
@Sovereign Hope I could find what's wrong, but right now I could find only Turian Hierarchy Dreadnought code error. Minor fix inbound.
hyperion9710  [author] Feb 4, 2024 @ 6:41pm 
@Sovereign Juggernaut is normal cuz there aren't any Juggernaut model at ME shipsets, but Carriers? Odd. Which one isn't correct?
Sovereign Feb 4, 2024 @ 5:27pm 
dreadnought and super carriers as well are not correct
Sovereign Feb 4, 2024 @ 5:24pm 
somthing is wrong with the carrier and juggernaut models they still show regular ship sets modified.
fLaMaster Jan 30, 2024 @ 7:52am 
Thanks)
hyperion9710  [author] Jan 30, 2024 @ 7:12am 
@fLaMaster Confirmed, Commander Javik. First time I didn't understand but now I got it. Thx for notify. Like you said, close Brace is wrong. Might be human error, first of all, I, CaptainX3, or original author.

And I'll remove *.bak files once and for all. That's auto-created text file by Notepad ++.
fLaMaster Jan 30, 2024 @ 6:28am 
the same in:
gfx\models\ships\tur_01\_tur_01_ships_entities.asset on 887 line
gfx\models\ships\sa_02\_sa_02_captainx3_entities_Battlecruiser.asset.bak on 131 line
gfx\models\ships\reap_02\_reap_02_ships_entities.asset.bak on 903 line
gfx\models\ships\reap_02\_reap_02_ships_entities.asset on 925 line
gfx\models\ships\reap_01\_reap_01_ships_entities.asset.bak on 909 line
gfx\models\ships\reap_01\_reap_01_ships_entities.asset on 931 line
gfx\models\ships\geth_01\_geth_01_ships_entities.asset.bak on 914 line
gfx\models\ships\geth_01\_geth_01_ships_entities.asset on 936 line
gfx\models\ships\coll_01\_coll_01_ships_entities.asset.bak on 915 line
gfx\models\ships\coll_01\_coll_01_ships_entities.asset on 936 line
fLaMaster Jan 30, 2024 @ 6:10am 
gfx\models\ships\tur_01\_tur_01_ships_entities.asset.bak on 745 line redurant close brace
Inerael Nov 18, 2023 @ 4:44am 
thanks you so much for maintaining this <3
hyperion9710  [author] Oct 21, 2023 @ 8:07pm 
@olayteddybe Maybe the result of 'crash with the other mods'? Sorry, I have no idea about that.
olayteddybe Oct 20, 2023 @ 10:03am 
Every time i go to create a new ship the screen to see the model turns black. anybody else have this problem or know how to fix it
CiaranLmore Sep 25, 2023 @ 9:23am 
All fine now, thanks for working on that so quickly.
hyperion9710  [author] Sep 23, 2023 @ 7:46pm 
@ClaranLmore OK Confirmed which type is too big, double-checking codes.
CiaranLmore Sep 23, 2023 @ 12:52pm 
I think the only change related to frigates is below "The Frigate has been changed to a 2 section ship using the Destroyer hulls. It has a special high level cloaking device (Level 6) and a special torpedo weapon for covert strikes.", and the strike cruiser has been removed too, but i'll leave it in your capable hands, thanks for the great mod.
hyperion9710  [author] Sep 23, 2023 @ 11:42am 
AAH DAMN, NSC3... I'm on it, but not sure.
CiaranLmore Sep 23, 2023 @ 11:00am 
Not sure what has caused it, but NSC3 is out now and the Frigate model is now huge, image below for reference.

https://pasteboard.co/dVbmYWt1skGb.png
hyperion9710  [author] Sep 13, 2023 @ 6:42pm 
AFAIK, our good old habitat code is same as vanilla one. But as always the possibility of glitch exists. If you find any of it, notice me with situation. I'll check on it.
hyperion9710  [author] Sep 13, 2023 @ 5:59pm 
@SpecialZipper936 Checking on it. Heard habitat had major update. Hope it works without error.
SpecialZipper936 Sep 13, 2023 @ 5:14am 
Needs to update
hyperion9710  [author] Jun 21, 2023 @ 8:50pm 
@jtbush00 Well same bug already alerted bit a long while before, and nothing found, worked fine. Sorry, IDK what causes that.
jtbush00 Jun 21, 2023 @ 10:36am 
Ok correction the System Alliance shipset, red and blue
jtbush00 Jun 21, 2023 @ 10:31am 
I have something weird, the battleships are sideways.
Aegmar Jun 21, 2023 @ 1:21am 
Great, thank you.
hyperion9710  [author] Jun 20, 2023 @ 11:18pm 
@Aegmar Yup. Unless NSC has major updates(NSC3 or something).
Aegmar Jun 20, 2023 @ 3:16am 
soo, this works in conjunction with the latest NSC ?
hyperion9710  [author] May 18, 2023 @ 7:14pm 
@rogue3270 Then why don't you download this mod anyway? Well, who knows that would work?
rogue3270 May 16, 2023 @ 5:06pm 
@FuriousGreg Yeah, fully reinstalling the mod seems to have done the trick, science ship is now showing up like it should, great. Still no exploration cruiser though, which I don't understand.
FuriousGreg May 16, 2023 @ 11:29am 
@rogue3270, try reinstalling Stellaris and re-downloading your mods. Often major updates change something unexpected when it writes over stuff and reinstalling with the new content doesn't. I've gotten in the habit of reinstalling whenever there is a major update whether it needs it or not.
rogue3270 May 16, 2023 @ 2:26am 
@hyperion9710 Yeah, just checked again and it's still doing that, not sure what's happening there. Might be a mod conflict, but like I said, the alternate still looks just fine, same with the rest of the sets, so not thinking that's it. Also, exploration cruiser just isn't showing up in the preview menu at all now, which doesn't make any sense.