RimWorld

RimWorld

Scrollable Gizmos
149 Comments
V ! P Aug 27 @ 9:09am 
i deleted my comment it works and my game have less lag when i select-draft 10+ pawns ty for a gr8 mod! :chug:
ohm3463 Aug 13 @ 1:43am 
thank you you have no idea haw this will change me mod list and not being able to see haft the build a balls
Zoey Aug 8 @ 10:57pm 
Confirming broken in Odyssey- selecting any pawn results in the main bar disappearing and the "Mouse position stack is not empty" error.
Zades #PFC Aug 8 @ 3:32am 
Attempting to launch an Odyssey shuttle with this mod will cause the following error:

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()

Tested with Harmony, Core, all DLCs, and this mod. Seems to be minor as you can still launch the shuttle but thourhg to let you know of the error,
John Smellhiver Aug 2 @ 1:04pm 
Thank you so much! I've always been annoyed needing certain buildings but I can't build them. I wish I found this sooner.
Guldflips Aug 2 @ 12:25pm 
It seems it to break if there are too many gizmos
tonechild Jul 31 @ 10:28am 
This mod seems to cause low fps while the architect menus are open for me. Mint menus seems to work a lot better, and would recommend using that instead.
Tawi Kimichin Jul 26 @ 8:20am 
Quotting @Kage_Hono-
"Guys it literally says in the compatibility to fix the forced scroll down issue just disable "allow shrinking" in VPE mod options. Idk if thats causing all of your issues but it immediately fixed mine"

> Kage_Hono-

Go to mod options > Vanilla Psycast Expanded > untick that option > fixed vibrating gizmos issues when drafted pawns
TOLGRIM Jul 25 @ 6:36pm 
thnks!!! :steamhappy:
L. Velociraptor Jul 24 @ 7:54pm 
Thanks so much for the update, you are one of the best Blockdude! This mod is invaluable in my modlist. If you ever stop modding, I'm gonna finally have to learn how just to keep this one updated. :claugh:
lieyingyes Jul 23 @ 10:06pm 
Thank you very much, your mod is what keeps me playing!:steamthumbsup:
dagoonite Jul 23 @ 3:17pm 
Thank you Blockdude! Buy yourself some drinks for this weekend! You deserve it!
Atomik Doctor Jul 23 @ 11:27am 
GOAT. Hope you are having a wonderful week Blockdude!
A7Ranger Jul 22 @ 9:52am 
Author's been real quiet on this front, I hope they're okay. :( :luv:
dagoonite Jul 22 @ 8:30am 
Hello Blockdude. I know that you just may not have had time to update this, or that it may be presenting challenges for you. As others have reported, there are issues with the gravship, so I totally understand if finding a workaround is being difficulty. And I know the requests for an update are annoying. However, if you could let us know if you are working on it, or are planning to, that would be appreciated. For certain runs, this mod is a lifesaver for me, so I was just curious if I had to adjust my mod loadout in the long-term or not. Thank you!
rarewhalerw Jul 22 @ 6:28am 
1.6 please
Ratty Jul 22 @ 12:10am 
just a headsup one of the errors in odyssey rn when it's 1.5 is that you cant launch your grav ship when you want to click next for the next tile you want to launch into just a headsup.
QueenWarrior4 Jul 21 @ 7:13am 
This mod is amazing, I've been looking for a while for a mod like this, but I do need to make a suggestion.. I had my UI on 1.5 because my eyesight is not so great, and the scroll won't go all the way up when I have it that high so it hides at least a row of things from what I can tell. Regardless, a must have mod with all the flooring I like so thank you!
Pepperoncino Jul 21 @ 3:00am 
Same, don't be pressured to rush the mod out though, your life has priority. I am going to be waiting for it to arrive whenever it does.
Cipher Tamer Jul 19 @ 1:20pm 
Hey Blockdude, I love this mod and look forward to when you update it to 1.6 (I actually find that this mod is truly a must have for my playthroughs due to how many mods I eventually turn on, and without this that many mods floods my building gizmo lists to the point I can’t see the screen without this on.)
ariel Jul 18 @ 8:29am 
update plz
lieyingyes Jul 18 @ 8:14am 
:steamthumbsup:
anyanana Jul 17 @ 2:06pm 
This mod in 1.6 doesnt allow you to go to other locations in your grav ship so definitely needs an update
SOPHIA Jul 16 @ 8:25pm 
while yes. this 'techincally' works. it does not work if you're flying your gravship. the icons will never need to be moved or made into Gizmos. but other then that it works as it normally does. but just wait for the author to update it. i'm sure they will get to it
Blyatman Jul 15 @ 8:49pm 
works like a charm give the author time
SSUBI Jul 15 @ 6:55am 
1.6 plz
모르는사람 Jul 15 @ 6:54am 
I can't play game without this mod TT
Marty in the multyvers Jul 15 @ 1:46am 
will this mod be updated to 1.6?
Geneva Jul 14 @ 4:10am 
works with 1.6
Quarter One Jul 12 @ 12:15am 
It works on 1.6, fellers. No need to pester the author
Guldflips Jul 11 @ 1:17pm 
it only happened after i got psycasts, again i have shrinking allowed turned off, so it must be something else, any ideas?
Rajkeet Jul 11 @ 10:53am 
Need 1.6 !!!
Guldflips Jul 9 @ 11:55am 
It seems to only occur if i dont have the pawn drafted
Guldflips Jul 9 @ 11:19am 
i got that not scrolling problem with allow shrinking turned off, any other known incompatabilities?
OganessonG Jul 7 @ 12:29am 
work in 1.6
thorman123456789 Jul 4 @ 12:44pm 
1.6 please?
Kage_Hono- Jun 8 @ 2:58pm 
Guys it literally says in the compatibility to fix the forced scroll down issue just disable "allow shrinking" in VPE mod options. Idk if thats causing all of your issues but it immediately fixed mine
卑微小周 May 13 @ 4:31am 
Having problem with pawn abilities UI it just keep scrolling down to the bottom and scroll view height does not work for pawn
The Blind One Apr 13 @ 5:20pm 
So hilariously if you have more items than the normal screen could handle, than this mod doesn't help you because it doesn't allow you to scroll further than the normal screen would allow 😂

I discovered this after installing all the storage mods on the workshop and have a screen + full of storage items which I can't scroll further through because it's reached its maximum scrollable distance lmao.

Good mod tho. Time to uninstall the bloat.
Wolfnyr_OctoDude Apr 11 @ 7:35pm 
Having problem with pawn abilities UI it just keep scrolling down to the bottom
Sterling Kerman Apr 8 @ 11:51am 
It's working fine for me, so you probably have a mod conflict.
Mr. Blonde Apr 8 @ 11:02am 
Please update. Doesnt work on the newest version.
Lunar Nepneus Mar 19 @ 7:37pm 
Follow the instructions carefully for VPE and RWOM and mod works flawlessly, thank you.
maxwellccm Oct 19, 2024 @ 3:45am 
wich you could do a scrollable architect menu.....
Lord_Worfall Sep 5, 2024 @ 6:33am 
Kudos for mentioning the Vanilla Psycasts Expanded - "shrunk skills" conflict

I was wondering why some of my pawns have this flickering interface, i thought this is a bug :Binary_v2:
NyamiNyamiNyami Jul 27, 2024 @ 10:05am 
Yes please add something like that I only have this for the architect tab.
Dualdragoon Jun 18, 2024 @ 3:14pm 
Could we get a mod option to select which gizmo menus this mod applies to? I pretty much only want to use it for the architect tab.
asvc Jun 8, 2024 @ 9:05pm 
I think you can alter the shrinkable in the prefix of GizmoGridDrawer.DrawGizmoGrid rather than in Gizmo.get_Visible. shrinkable is called before gizmo.visible in DrawGizmoGrid causing the whole gizmo grid glitch.
Altumnus Jun 6, 2024 @ 9:57pm 
@Avery: If your gizmos and position are resetting on drafted pawns, you need to go into the Vanilla Psycasts Expanded options and disable "Allow shrinking". That prevents the issue.
Avery May 30, 2024 @ 4:09am 
colonist issue if you have more than 2 rows worth of "gizmos" and draft them the bar will glitch out (because you have to scroll to see the top). Especially an issue with vanilla psycasts expanded where you can have a bunch of psycasts and therefore a bunch of gizmos which causes this to bug out the colonists.