Total War: WARHAMMER III

Total War: WARHAMMER III

Better Economic & Military Management AI
116 Comments
海鲜 Sep 9 @ 2:58am 
please update
Griffox Sep 3 @ 5:44am 
Update please
==Guderian== Jul 11 @ 10:04pm 
Update please
규동 Apr 11 @ 11:45am 
would you please update this wonderful mod?
Flying dUCK Mar 23 @ 11:01am 
I think you are best of best.
Nebnii Mar 4 @ 9:02am 
I noticed my vassal isn't spending his money, he is sitting on 20k gold and a ton of unupgraded provinces. Only other mod i got is sfo. https://imgur.com/a/InKFliZ
Beast Feb 22 @ 3:56am 
Played 5+ campaigns on hard, 80+ turns, with 3 u AI mods and AI its not better, its just more annoying, but yeah thats can be called like better AI, but about economy and better units, no, nothing at all, AI stucks a lot of time where they just sit and do nothing, Tyrion on high elves after 60 turns, still have 1tier settlements in his capital province, so most of time those AIs propably use all their money for army and they do nothing, some AIs works some not, i guess its because vanilla random AI strength ? so some AIs are supposed to lose etc ? Still i think this need more love/fixes, but theres CA AI campaign update soon so maybe after that, cuz i dont believe thats they gonna improve their AI.
Karol Feb 7 @ 4:44am 
@Hecleas Do you know which value in RPFM dettermines how much gold is AI going to spend on army upkeep? Because I can see that we can change % of income that goes into army and buildings, but from experience I feel like AI is spending everything so like 100% on upkeep utill their income goes near to 0.

For egzample I look at minor norscan vassals I have as Belakror. After they build up armies, I sell them a city for all gold that they have, and on following turns I can see that they don't make more than 100 gold per turn, they are not building or recruiting anything. So my conclusion is that all their gold goes into army upkeep. While in RPMF it is set to 50% or something.
Can only see them get some gold after they lose an army, or win a battle or sack a city.

Maybe it's just a minor faction debuff from CA too so idk.
HighestandCo Feb 2 @ 9:43am 
I've been experimenting with AI difficulty over the past few days. Playing on Normal, I think this mod slightly overbalances in favor of the AI, but through no fault of its own.

That is, this mod does what it says. It lets the AI spend all the money it actually possesses. However, after watching a one-province faction recruit 2.5 full stacks, and still be heavily investing in their economy (again, on Normal), I wonder how many secret economy buffs CA has given the AI, even on Normal. Using this mod makes me think the AI possesses some significant passive economy buffs in vanilla. Me with one province could create 2 full stacks but definitely wouldn't have been able to invest in the economy at the same time like the AI was doing.

I'm playing with No Red Line Skills and 4 skill points per level to help create parity between myself and the AI.

Just wanted to share my experiences on the road to a better Warhammer game.

Thanks for this mod. The AI behavior really is impressive.
Snek Dec 26, 2024 @ 8:03am 
This mod isn't working the way it used to the AI is recruiting way less armies less than vanilla.
minecraft with gadget Dec 24, 2024 @ 9:50pm 
I don't know if it's this mod specifically, but it's the only one I'm using that affects the AI. I've noticed a lot of AI armies on the campaign map get "stuck" and stop moving, or get stuck in sieges and not do anything . A full Orc stack was sieging a settlement with 1 unit garrisoning it for 12 turns for example. The Old World campaign.
xavi2333 Oct 28, 2024 @ 4:42am 
First of all thanks for the mod.

In single player works perfectly but in multiplayer when we put that mod, my friend can't get into the campaign menu, it tells him the game version is incompatible, and we have tried only having your mod activated and creating a new mp campaign.

Why this happens? This happens to me with other mods, online we only can use better camera mod and recruit defeat lords.
Buffalo Oct 6, 2024 @ 10:25am 
@Hecleas est ce que c'est ce mod ou un autre qui fait en sorte que les horde d'homme bêtes jouent bien se cache etc et que les hordes de peaux vertes recrutent instant une grosse armée?
Bencla Oct 5, 2024 @ 10:26am 
safe to install/uninstall mid-game?
Zephyr Aug 20, 2024 @ 5:16pm 
I see, I didn't know that. I thought both conflicts with each other as it changes the same thing/category. And I see that you've updated the mod already, thanks, Hecleas!
Hecleas  [author] Aug 20, 2024 @ 4:04pm 
You can use both mods, they complement each other perfectly
Zephyr Aug 20, 2024 @ 4:00pm 
What is that mod you linked? Should I use that instead of yours? If so, could you please separate the economy aspect of this mod so I can get the best of both mods?
Hecleas  [author] Aug 20, 2024 @ 2:32pm 
No not at all, he rather imported this type of mod.
But I always advise you to use this type of mod because it further increases the possibility that elite units will be recruited.
Afterwards it will be a question of taste, test vanilla and with this mod and see what you prefer.
But tell yourself that everything CA does is to adapt it to all types of audiences, beginners, veterans, etc. https://steamcommunity.com/sharedfiles/filedetails/?id=2789853654&searchtext=recruitment
Zephyr Aug 20, 2024 @ 7:38am 
Hello! The 5.2 update has implemented all the stuff here, is this mod perhaps obsolete? Or can you make it better?
Dyonisiux Aug 6, 2024 @ 12:27pm 
Hey man! Really love this mod, but i recentrly start playing SFO and i was wondering if this mod applies to it or not? Thanks!
Arakus Jul 7, 2024 @ 7:17am 
can you use this mod with SFO? I read that SFO integrated some of your mods into it? Should I still use your mod if playing SFO?
ElyonHU Jun 20, 2024 @ 8:26am 
Please up dear Hecleas
Hecleas  [author] Jun 18, 2024 @ 1:13pm 
Up?
ElyonHU Jun 18, 2024 @ 9:43am 
pls up
|FA| Snarre(FIN) Apr 17, 2024 @ 11:54am 
i dont find any other explanation because deactivaiting fixet it . AI did somthing on hes turn what causet crash.
Hecleas  [author] Apr 17, 2024 @ 9:31am 
There is no way my mods are causing crashes.
|FA| Snarre(FIN) Apr 17, 2024 @ 9:28am 
game crash on turn 59-60 when Hag Graef is on next . when i deactivate this mod , ewerything work again. Only other Mods are SFO and Ultra agressive AI
Niewitch Mar 26, 2024 @ 11:06am 
will this work invidually, do i have to have all other recommended mods ?
무직백수 Mar 16, 2024 @ 8:05am 
This mod really push AI to have maximum armies. So this will be your pick if you want AI's harsh spam.
Alex250 Feb 27, 2024 @ 2:55am 
Hi, you fixed the AI dont maxed out settlements?

I like your mods so much!! I have it for Thrones, Pharaoh,Troy...Good work!!
Slurpentus Jan 27, 2024 @ 8:48pm 
After playing with this mod for a while I didnt see any AI maxed out settlements, so Guv is probably correct in his assessment on this mods health @Guvenoren
Guvenoren Dec 1, 2023 @ 10:18am 
Hmm. I wonder if this mod is healthy atm. The AI doesn't hold that much cash. I've seen AI been dealing with desertion these few patches. This mod may be overtuning them so the AI overspends.
Mumm-Ra Nov 1, 2023 @ 11:18am 
are any of your mods standalone?
Guvenoren Oct 29, 2023 @ 11:09pm 
Does this mod make the AI beastmen remember that they can recruit armies after they lose a few battles? The Beastmen has been really shafted as of late.
[83rd]1in1class Oct 21, 2023 @ 8:28am 
Would this mod work with Radious mod? By putting it above or below?
Hecleas  [author] Oct 12, 2023 @ 4:34am 
This mod simply allows you to unbridle the AI ​​with its money and forces it to invest its money and its priorities rather than leaving it aside. If you want a buff (cheat) there are other mods for that.

And if you want a truly strategic and complicated AI for you, take ultra aggressive AI
MTEAM Oct 12, 2023 @ 4:30am 
I wanted a buff for the Empire so they would compare in the mid and endgame with/against me.
So i gave all human races T5 capitals and destroyed the capitals from nearby enemies.
i thought they would be Bangers now but they DIED ALL after 15 turns.
I think the mods does not make a good job for some races .:WHII_Death:
Ymed13 Sep 9, 2023 @ 3:14pm 
Is this mod compatible with better AI template or does it do the same thing ?
HUNG Jun 19, 2023 @ 9:28pm 
@Hecleas does ai freely use their money even on normal difficulty?
Chara H Dreemurr May 26, 2023 @ 9:45am 
@Longman revival + battle
Mix May 12, 2023 @ 11:41pm 
dose this work with SFO if so what do i load last
Longman May 1, 2023 @ 4:37am 
Nice mod but how come are vamps able to recruit Grave Guard and Vargulfs at turn 10 is beyond me.
Griffox Apr 14, 2023 @ 6:26pm 
all their mods can be used alone.
cooperftw Apr 4, 2023 @ 3:51pm 
Hi Heclea. Are the mods listed in REQUIRED ITEMS actually required, or can this be run stand-alone?
:{BabyloN_PaladiN}: Mar 27, 2023 @ 8:06am 
So this also works as a better ai recritment mod ? Does it hel on Warriors of Chaos ai as well? Most of the time they only have honds and marauders in their army (and somehow they still dominate the map)
Griffox Mar 20, 2023 @ 6:20am 
@magesbe
yes it works the problem must be the IA ​​of the vanila game which is crap I recommend using the Ultra Aggressive & Smart AI mod
magesbe Mar 4, 2023 @ 1:43pm 
Does this mod have a more subtle effect on normal difficulty? I'm in the middle of a normal/normal game and I can't say I notice a difference really? I was strength ranking 1 by early mid game which is the usual, and while I haven't played this exact campaign before without the mod, the AI does not seem to be running around with more armies than usual. Does the base AI mostly spend all its resources on lower difficulties and thus this mod is mainly intended for higher?
Griffox Feb 21, 2023 @ 4:02pm 
Without the mod updated in the multiplayer the game is closing, when not giving version problem.
arashii77 Feb 18, 2023 @ 12:32pm 
hey hey it's ok guys he made a version with all the mods together he doesn't want to go back to the old mods
AzoorFox Feb 17, 2023 @ 6:01pm 
UPDATE WHEN???