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Teleport to you? ;3 whenever you go places..? While still keeping their timer(That being the time until they die automatically?) It would make them even more useful instead of just more entities that the game now has to render and calculate for!
This mod should have no impact on the camera or lighting, so if anyone else can confirm the mod does impact their game in such a way, please report it in the comments here as well.
No Wand Tinkering Idea 1: All wands spawn with all spell slots filled. Significantly improved wand generation: trigger and timer spells are always paired with heavily modified "dangerous" spells or static projectiles. Wands with many copies of small fast spells (like spark bolt or luminous drill) make some attempt to spell wrap with multicasts or weak modifiers (like a trail modifier, damage plus, or path change spell). Wands with many copies of slow and powerful spells (like chain bolt, magic missile, or lightning) make some attempt to multi cast all of them on top of adding one or two powerful modifiers (like mana to damage, lava to blood, or nuke orbit). Lastly, explosives and static projectiles are almost always put on triggers, timers or distance casts.
No Wand Tinkering Idea 2: Your spells do 50% more damage. You take 75% less damage from spells you cast.
Dissolve powders: Change the name to powder field? When you dissolve powders, you create a powder shield around you, which can block projectiles just like normal powders. The powder shield has a maximum amount of powder it can hold, additional dissolved powder is just dissolved. may be very difficult to code.
Gas Fire: Change it to Fire Field, You gain immunity to fire damage, and automatically ignite all flammable things in a circle around you.
Freeze Field: You no longer bleed, or rather your blood freezes before it finishes exiting your body, unless you have oil blood or gas blood. Also you can't be frozen any more.
Bombs Materialised: You can now also pick up any explosive off the map, up to 10 of the same kind of explosive per slot. The only exceptions would be the shield generators from hiisi base and the jars from the pyramid and the temple.
Wand Experimenter: Combine with wand radar...?
Lukki mutation idea 1: now also drops a new spell, "web" which shoots out a small temporary field that slows enemies and allows you to walk on them.
Lukki mutation idea 2: when you are crawling on the ceiling only using left and right, you automatically drop to the maximum distance from the ceiling, and increase the maximum distance from the ceiling you can be before dropping.
Leggy mutation: Since they are legs, they should allow you to "jump" a lot higher than lukki mutation, maybe twice as high.
Cus having more than2 mushorms could cause a chain explosion betewn eachother and could cause death eazily
Unless that was intentionall then i love it
@4 replies down:
The healing mods are something I will be looking at. Boomerang spells I will consider, but it is not currently on the list because of its very powerful synergy with luminous drill used as a weapon.
Projectile Repulsion field I have had negative experiences with, but from what you have said, I will be testing the vanilla version before any changes are made.
You should also check out some streamers who do no-hit runs and tier lists, because as I mentioned, some of these aren't bad perks at all.
A lot of these are niche, but useful in the way they are supposed to be. Stuff like plasma beam or peace with gods aren't in need of "fixing."
Faster Wands, High Mana no capacity, Repelling cape, amongst a few others are fine on their own, and I see pro streamers use them all the time.
Projectile Repulsion field, however, is absolutely overpowered and should not be on this list. There's no way you've tried this perk properly because if you had, you would know that this is practically immunity to 80% of projectiles, which also happens to be most damage you take in this game. That number increases to 99% when you stack them.
A lot of the perks on your list im pretty ok with
Lets talk abt no wand tinkering. It needs a huge upside lol, and you'll STILL end up removing it eventually anyway. Maybe have it be a 100% drop rate of blood money, or smthn. That would totally change up gameplay
No this is not a compliant
Cool mod though