tModLoader

tModLoader

Infernus Mod
66 Comments
Nuggies 20 hours ago 
oh, alright, i see :D
I'm excited for what's to come then!!
LogansLowest  [author] Sep 12 @ 12:14pm 
I will think about it, the next update is already so large in scale that I can't add any cross mod compatability right now.
Nuggies Sep 12 @ 9:53am 
thorium isn't major though-
LogansLowest  [author] Sep 11 @ 8:10pm 
cross mod compatability is not planned for major content mods.
Nuggies Aug 31 @ 5:15am 
thorium planned?
LogansLowest  [author] Aug 26 @ 1:52pm 
You disable the mod in your modlist.
TheMunkaDunka Aug 26 @ 12:12pm 
when i loaded this mod it added content to my world, how do i disable the bosses, enemies, and items?
LogansLowest  [author] Jun 6 @ 1:02pm 
It's going pretty well, thanks for asking. finishing up some boss changes and working on freshing up summoner so it isn't as boring as it is right now. Still got a lot of stuff I want to do but it'll be worth it.
🌸♡Emily♡🌸 Jun 6 @ 5:55am 
How is the update coming along matey?! I am very eager to see whats going on, can't wait for the next update, i recently discovered your mod and i am enjoying it so much i thought i would write this short review sort of message lol!

Hope your doing well! also good job with the mod thus far my friend! i have to say, it is quite tremendous the amount of work and dedication you have put into this passion project of yours is truly commendable! :D
LogansLowest  [author] Apr 12 @ 10:15am 
Also for anybody checking I'm again, working on Infernus next big update.
LogansLowest  [author] Apr 12 @ 10:14am 
so close! Sorry, this isn't Infernum this is Infernus. No Calamity in this mod
veileddragon746 Mar 24 @ 3:07pm 
omg infernum
LogansLowest  [author] Mar 17 @ 5:12pm 
Yes and No, I have stopped regular content updates because I feel the mod is finished and I'm also working on my own game right now.

But I do release patches and minor updates that fix some bugs and add some new items that the community wants added.
ZB Mar 17 @ 5:05pm 
Damn, no comments on this in a while
Anyways, is the mod still in development?
LogansLowest  [author] Aug 11, 2024 @ 7:11pm 
Carlos, you can disable the invasion's natural spawning in the mod configuration settings.
Carlos Aug 4, 2024 @ 6:36am 
Hey, the Invasion that happens in Hardmode and post plantera is WAAAY to frequent. It's sooo anooying how often that invasion spawns, please reduce how often that invasion starts, it's really annoying.

It's the "A storm rolls overhead, the ground trembles with vibrations deep below".
High on the Selenium Jul 4, 2024 @ 11:30am 
hopefully you guys enjoy the new music!!!! ; )
High on the Selenium Apr 19, 2024 @ 4:50pm 
i subscribed to it,now what
High on the Selenium Apr 19, 2024 @ 4:47pm 
i sent a friend invite
High on the Selenium Apr 19, 2024 @ 4:46pm 
is that on steam?
LogansLowest  [author] Apr 19, 2024 @ 4:45pm 
No worries. If you have signed up to the Terraria Community Forum you can private message me.
High on the Selenium Apr 19, 2024 @ 2:04pm 
oops,i think the crab boss was from rothur mod my bad
High on the Selenium Apr 19, 2024 @ 2:02pm 
like i have one for that stone crab boss
High on the Selenium Apr 19, 2024 @ 2:02pm 
thanks,i'd love to make all of it if u don't mind,and i have some already made that u can use...only one problem,i don't have dc yet,it might be a few weeks yet,are u ok with that?
LogansLowest  [author] Apr 19, 2024 @ 1:33pm 
I won't ever say no to music. If you want to make some, I will be happy to put it in the mod.
High on the Selenium Apr 19, 2024 @ 12:39pm 
do you need help with music?
Dislocated Dec 29, 2023 @ 2:03pm 
no way infernum mod
PaulKrawitz Nov 26, 2023 @ 2:59pm 
@LogansLowest - Understood.
LogansLowest  [author] Nov 26, 2023 @ 10:17am 
Calamity changes many vanilla things and has it's own progression itself so I would say any other content mod with Calamity wouldn't be compatible, but if you want to Infernus is Compatible with whatever mod you use. World generation shouldn't be destroyed, info accessories will work between mods, infernus is balanced with Vanilla progression so any mod that also does this will be compatible. :steamthumbsup:
PaulKrawitz Nov 21, 2023 @ 9:33pm 
Is this mod compatible with:

- Calamity Mod
- Calamity Mod Music
- Thorium Mod
LogansLowest  [author] Nov 17, 2023 @ 12:24pm 
Yeah, I did some bug testing last night and added some code to heavily lower and or stop it from spawning at all. Thanks for bringing this up.:steamthumbsup:
JJ's Place Nov 17, 2023 @ 11:57am 
Oh It was a town but in space.
LogansLowest  [author] Nov 15, 2023 @ 6:24pm 
There should be no reason why they are spawning in towns. The only places they can spawn are by meteorites and in space. Is one of these true?
JJ's Place Nov 14, 2023 @ 10:09pm 
After a little more playing they are spawning in towns at daytime aswell.
JJ's Place Nov 14, 2023 @ 10:07pm 
Hey the midlite enemy is currently spawning inside NPC towns at night. Most enemies shouldn't be able to spawn withing towns easily. Can this be adjusted?
LogansLowest  [author] Nov 6, 2023 @ 6:48pm 
No no. Don't feel bad. I didn't take any offence. I only thought of it as feedback, and I thank you for reaching out and saying something. I will keep in mind the stuff about the boulder invasion. I plan to do another refresh of it and some people have been pointing out similiar tweaks that you have said here. Cheers :steamthumbsup:
DilDo Nov 6, 2023 @ 5:53pm 
I feel a bit like a jerk today because yesterday I got harassed by the invasion all day long, today I have only seen it once. After reading I did go back and try to fight the ghost and yes he is much easier than before, I hadn't givin it a chance without the hard mode weapon, so my bad on that, but damn was he impossible before.
LogansLowest  [author] Nov 6, 2023 @ 2:41pm 
So what I'm getting here is that there should be a lower chance for it to spawn and maybe add something new to lessen the chance of it spawning. And to add more incentive to do the boulder invasion. P.S The chiseled rock itself is used to create weapons.

The cursed wanderer has been nerfed and fixed to be easier to fight. It is part of the pre-hardmode dungeon. It is supose to be a mini-boss.
DilDo Nov 6, 2023 @ 2:06pm 
Thankfully the invasion happens less often now and no longer spawns the boss afterwards pre hardmode, however it still happens way too often. It used to be like every other in game day but now it feels like every 4 or 5 in game days another invasion occurs. It feels like every half hour I am forced to take a 10 minute break while my minions kill all the enemies because it's too relentless no matter where you are on the map to ignore. I am not sure if you are supposed to get anything other than cobblestone and chiseled rock, but for the pace of the game or your planning to constantly get broken for essentially no money and 1,000s of cobblestone is not worth.

Also the ghost guy in the dungeon is still spawning. Cursed wanderer or something, I had to cheat a hardmode weapon in to do any sort of exploring in the dungeon. Maybe it's another mod forcing it so spawn or something idk.
LogansLowest  [author] Nov 4, 2023 @ 5:05pm 
These problems have already been fixed in the newest update which will most likely come out tomorrow. :steamthumbsup:
DilDo Nov 4, 2023 @ 3:31pm 
After I killed Skeletron I am getting invaded constantly by boulders, pretty much every other day after I spend like 10+ minutes of dealing with the invasion. Also a ghost spawns in the dungeon that I can't even come close to killing which I assumes is a hard mode enemy that I cannot deal with. The mod does not come up in the list of configs which I was hoping I could fix these issues.
LogansLowest  [author] Mar 22, 2023 @ 4:18pm 
I am currently reworking most of the bosses, I can try to telegraph the attacks and make them spawn better. If your playing on the hardest difficulty. It's going to be hard. Only the Squid and Raiko are "complete". I am working on making the rest of the bosses better. Thank you for your feedback.
bzzzzzzzzz SMG (35/35) RoTK Mar 20, 2023 @ 12:47am 
As someone who has no-hit many mods include calamity and eternity mode, I was looking to try out a bunch of unknown mods to give them a chance. I've only killed the first boss, which was the squid on adventure mode and the boss is literally designed in an unfair manner. The pillar spawning is wack and untelegraphed and can telefrag. Don't take this the wrong way, I'm only offering advice on big issues.
LogansLowest  [author] Feb 18, 2023 @ 2:15pm 
There isn't a list of the QOL changes, but the only thing I think wouldn't work with other mods is the nurse being cheaper.
wafturecity Feb 11, 2023 @ 8:50am 
you're welcome
LogansLowest  [author] Jan 31, 2023 @ 5:55pm 
I did, thank you for pointing that out wafturecity
wafturecity Jan 29, 2023 @ 2:16am 
you typed "What Inferus offers:" instead of "What Infernus offers:", just wanted to point that out
LogansLowest  [author] Oct 9, 2022 @ 10:01am 
Mod updated now. Everybody should now have fun:steamhappy:
Czaele Oct 2, 2022 @ 2:20pm 
If this is that mod with the shark boss and the temporal squids, please take them out of pre-hardmode. I've died 50+ times because they keep spawning while I'm trying to get the last dye color I need.
LogansLowest  [author] Sep 24, 2022 @ 8:08am 
Infernus Mod Discord: https://discord.gg/CwqFnS3sYW