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No, this mod only changes the audio files. Although if the files don't have the correct encoding (Microsoft ADPCM) the game will crash whenever they are triggered in-game. I thought that might be the issue so I tested playing through a mission, as well as saving and loading the game since that seems to be what caused your crash, but had no issues.
I did look into the files for CFE Patch and while it did have an EVA audio file (TDR_SFX_EVA_GENCAPT1_EN-US, "Building Captured"), it is a file which as far as I can see is not in the vanilla game files (hence why it was added by that mod) and not used by my mod either, so there shouldn't be a conflict between the mods.
Yeah I got further crashes after I uninstalled the mod. CFE Patch Redux was likely the culprit. Does CABAL Announcer Pack modify the game logic in any way? I'm wondering if the two mods could have influenced each other.
I was on one of the early nod missions; 2 or 3 probably. I don't remember which exactly.
I suspect the culprit might be CFE Patch Redux since it more heavily changes game logic. I recall having issues with certain missions crashing whenever I had it on. Which mission were you playing when it crashed?
I uninstalled the mod, and when trying to load the save that I had created when the mod was installed, the game crashed again. I deleted the save file, started the mission anew, saved, and then I could load the save file correctly.
The only two other mods I have installed are CFE Patch Redux and Reilsss's TD Snow Biome.
https://drive.google.com/drive/u/0/mobile/folders/1J3PrK75hQjpLKBiKS02Xi3_UR5pTIb0b?usp=sharing
Kane
https://www.patreon.com/posts/51438512