Starbound

Starbound

Enable Monster Special Attacks Revise
95 Comments
MegaMato  [author] Aug 12 @ 10:32am 
I'll check on that.
AgentKirin Aug 11 @ 7:57pm 
I just had a creature nope out of existence upon attempting to use its attack. Seems to just be that specific attack, but I figured I'd bring it up:

[19:53:58.768] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:153: (StarException) Lua Exception caught resuming action node selectorActions in behavior monster: (LuaException) Error code 2, [string "/scripts/actions/builders.lua"]:105: (StarException) Lua Exception caught running action node projectileGravityMultiplier in behavior selectorActions-1881580266960: (LuaException) Error code 2, [string "/scripts/actions/projectiles.lua"]:126: (ProjectileDatabaseException) Unknown projectile with typeName blueflamethrower.
MegaMato  [author] May 29 @ 3:20pm 
I just check and it is disabled right now, I'll update it again. Thank you for letting me know.
GeekyRaptorStudios May 29 @ 6:30am 
someone asked for rainbow attacks to be restored, is that included?
MegaMato  [author] Nov 26, 2024 @ 11:34am 
It's a really weird thing I can't figure out. I messed around with the wind up time or the attack distance but I just can't get it. I just took all the code from the other mod and I don't fully understand it.
Mabra Nov 26, 2024 @ 9:55am 
Don't know if intentional but flyers cancel their ranged attacks if you're further than like 2 blocks away from them, even if the attack has enough range to get to you.
MegaMato  [author] Aug 26, 2024 @ 11:53am 
@Star Berry I'll take a look at the damage output and see what I can tweak. You might be right that the smaller creatures could have less intense power.
MegaMato  [author] Aug 26, 2024 @ 11:50am 
Glad it worked. Enjoy your bones, fish, and beetles :) I put proper links to things. I forgot to finish that part.
Lienom Zekon Aug 25, 2024 @ 6:57am 
Weird? Did you edit the description. it said something else last time. never mind tho I got it.
MegaMato  [author] Aug 24, 2024 @ 4:25pm 
Following the link didn't work? Maybe I messed something up.
Lienom Zekon Aug 23, 2024 @ 11:27am 
Can't find "gross attacks enabled".
Lienom Zekon Aug 23, 2024 @ 11:23am 
Thank you.
MegaMato  [author] Aug 23, 2024 @ 11:21am 
I forgot to put the link here. I made a patch for the patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3048974336
Lienom Zekon Aug 23, 2024 @ 11:18am 
blood, bones, eyes, fish, and beetle vomit attacks Need To be brought back.
Cornelius Backgammon Dec 6, 2023 @ 3:13am 
It's probably another mod, I was just checking. Thanks for the info!
Star Berry Dec 5, 2023 @ 8:13pm 
In addition, the power of special attacks in general seem to be all over the place in terms of what monsters have which abilities. You can end up with hulking night-monsters that poke you with stun zaps, or small fries that spit up globs of flames that linger on the ground, or dragonbirds with an unimpressive acid spit, or docile passives that pack a massive exploding ice-orb attack.
To keep the threat level of monster types more in-line with their intended toughness, do you think it might be possible to put all the more modest attacks in their own pool for use when generating a planet's smaller monsters and birds, while the planet's larger monsters and stratosphere birds receive their abilities from a seperate pool containing the more powerful and complex attacks?
Star Berry Dec 5, 2023 @ 8:12pm 
It doesn't do that to me. Weird.
Also, some of the special attacks feel overpowered. Specifically, the 'short-range bubble spray' attack and its other-element counterparts. They can one-shot a player the same tier as the monster in a single barrage. Trying to explore a planet you're supposedly equipped for but is teeming with a species that can instantly send you back to your ship ain't fun (unless it's the Erchius Ghost :P). Those attacks could definitely use a nerf.
MegaMato  [author] Dec 5, 2023 @ 4:43pm 
Like non aggressive daytime monsters? It shouldn't but I can check if there is something altering the spawn rate.
Cornelius Backgammon Dec 4, 2023 @ 4:40am 
Does this mod remove passive monsters? I don't seem to get them anymore.
MegaMato  [author] Oct 11, 2023 @ 11:45pm 
I realize saying that is in poor taste and not doing a good job endorsing myself. Lol
Star Berry Oct 11, 2023 @ 9:23pm 
> I did it! I really freakin did it. Let me know how much it breaks stuff lol.
Cool, I'll go try it out!
MegaMato  [author] Oct 11, 2023 @ 12:52pm 
I just updated this mod to disable the rainbow barf. I got kind of tired of it too.
ReeceyB Oct 11, 2023 @ 7:58am 
Any chance you can make an addon to remove the weird rainbow barf thing?
Star Berry Oct 7, 2023 @ 7:34pm 
I'd say any monster who can *only* deal touch damage should keep touch damage (I.E. those hiding rock dudes, those cyclopic ghost dudes).
MegaMato  [author] Oct 7, 2023 @ 7:20pm 
How do you feel about the flying monsters still having touch damage? Sometimes it's they only way they can do it.
Star Berry Oct 7, 2023 @ 7:04pm 
Nice! Keep it up! :bu_Snowman:
MegaMato  [author] Oct 7, 2023 @ 6:19pm 
I made progress on touch damage and still displaying attack power. I also think I got the unused chomp attack to work ok.
MegaMato  [author] Oct 7, 2023 @ 4:04pm 
Good to know! I will make a separate one and maybe a separate patch to add the gross attacks back in if people want.
Star Berry Oct 6, 2023 @ 7:47pm 
And before you ask, yes I am willing to put up with my pets being harmless until a solution is found, lol
Star Berry Oct 6, 2023 @ 7:43pm 
Is touch damage still removed? In your 9/08 update note you say "I should probably revert to the previous version for now." If you did revert, can you release a separate mod for removing touch damage? No other mod out there does it :Snowman: There WAS one that did it, but it broke with the bounty update :papyrus:
Having played both ways, I've observed that Starbound's monster touch damage really restricts the game's combat, as it mandates a methodical playstyle focused on positioning, spacing, and retreating :steamfacepalm: However, removing monster touch damage enables players to explore & develop a wider variety of more dynamic combat techniques, and more viably build their character around their favorite ways to play :dale_snowman:
Indy Sep 8, 2023 @ 11:40am 
Yeah no problem.I just thought I'd let you know.
MegaMato  [author] Sep 8, 2023 @ 11:37am 
It's just an interesting challenge to find a balance. Thank you for understanding :)
Indy Sep 8, 2023 @ 11:33am 
It's okay, just take your time.
MegaMato  [author] Sep 8, 2023 @ 11:32am 
Damn, I didn't think of that. I'll try to figure out if I can fix that.
Indy Sep 7, 2023 @ 8:04pm 
When I capture a generated monster and look at its attack, the attack power is at zero.
MegaMato  [author] Jun 24, 2023 @ 8:26pm 
Ha! That's awesome. I guess it does add a bit of predictability so you can approach with caution. I hadn't thought about it like that.
mousey mouse Jun 22, 2023 @ 7:54pm 
hey man me and my friends are playing with this mod everyday, we are doing permadeath runs and this mod is really helpful bcz we can kind of tell what attacks the monster might have access to depending on how they look, rather than seeing a monster with no legs and a ice cream cone body that shoots out rockets that one shots you or sum
MegaMato  [author] Jun 22, 2023 @ 2:45pm 
I'll get these patches out soon. Maybe nobody is playing right now but I just wanted to let you know. It feels good to want to work on this again.
mousey mouse Jun 15, 2023 @ 6:12pm 
Maybe no touch damage too? maybe...?
MegaMato  [author] Jun 12, 2023 @ 4:43pm 
Yes definitely.
mousey mouse Jun 10, 2023 @ 5:23pm 
can you make an optional version that keeps the gross attack back on?
Sir Luis May 22, 2023 @ 11:02pm 
this mod is back! star bound back on the menu boys.
MegaMato  [author] Apr 18, 2023 @ 12:42am 
They aren't any different from the regular ones.
Ezimeh Apr 17, 2023 @ 9:07am 
feels like adding the old elite monsters or minibosses back that once were in vanilla game. Do they also drop extra stuff like they used, too in vanilla back when?
MegaMato  [author] Apr 14, 2023 @ 6:34pm 
Its a really easy fix. I didn't even have to check my comma placement. And let me know what you think about the attacks. I'm not really attached to any of them. I just like that they exist.
Ashtar Apr 14, 2023 @ 2:11pm 
you are fast i loved... \o/
Ashtar Apr 14, 2023 @ 2:10pm 
ok thanks so much i run trying if i found some other weird atacks i show you thanks again :SBmm:
MegaMato  [author] Apr 14, 2023 @ 1:02pm 
I uploaded a new version with that turned off. Existing monsters will still have it but new monsters won't be generated with it.
Ashtar Apr 13, 2023 @ 9:47pm 
Some monster attacks have small snowballs weird.
can be changed another tipe of ices attack?
MegaMato  [author] Apr 13, 2023 @ 6:29pm 
Which ranged attack don't you like?