Phoenix Point

Phoenix Point

Custom Campaign
115 Comments
Commando 2000 May 29 @ 3:55am 
The no ammo option doesn't work if you start the game with tutorial missions.
lectrofly Feb 4 @ 2:04pm 
Thanks for making this game "configurable". You've added a new dynamic in which the player can decide his or her own stress level. Much appreciated!
Chyrone Jan 12 @ 12:47pm 
Population still drops, though. Mod's neat aside from that.
ostrogothica Dec 30, 2023 @ 5:30am 
I set the production speed to 10% it does not work.
guardian1368 Nov 15, 2023 @ 9:56pm 
same with me
HalfBlood Jun 7, 2023 @ 1:52pm 
Cant get the no ammo to work, is there any fix?
m00m002020 Dec 10, 2022 @ 5:17am 
Does this still work? i can not find or engage with it like ti used too :S
_m_a_ Nov 6, 2022 @ 2:46am 
What is the tactical difficulty multiplier and mission threat level multiplier?
Can someone explain better?
Does lowering TDM means later pandoran evolutions? What is the rookie +3 = legends?
Does lowering MTLM means less number of enemies in battles?
Thanks, sorry. :D
Knight-16 Nov 3, 2022 @ 8:31am 
To also add, I've found Manufacture Speed is hard-defaulted as well.
Knight-16 Nov 3, 2022 @ 8:23am 
@Vaigl
I've found that Custom Campaign's settings get partially overridden with Terror From The Void, primarily Starting Soldiers and the Human Population Lost options in the Mod Options, hard-defaulting them.

Would it be possible for you to see if it's possible to make those options compatible with TFTV? I'm mostly only really able to play Phoenix Point thanks to the essential removal of the Game Over system via the Human Population Lost option, and I'd like to be able to play with TFTV as well since it does add quite a lot of new features.
mirkw88d Oct 25, 2022 @ 5:08am 
Have you considered providing adjustable values for aircraft capacity, squad size, etc?
Vaigl  [author] Oct 19, 2022 @ 4:46am 
Detailed explanation of mod settings with examples (I added it to mod description as well): https://forums.snapshotgames.com/t/how-to-play-custom-campaign-outside-of-steam/14588/3
Vaigl  [author] Oct 19, 2022 @ 4:40am 
What would happen if you put something ridiculous like 10 in?

It will have the same effect as putting maximum value which is 3 in this case.
Vaigl  [author] Oct 19, 2022 @ 4:38am 
To emphasise as well with the previous comment, how would I decrease the Tactical and Mission threat modifiers? I play on the lowest 'difficulty' (if you can even call it a difficulty change) though even then it's less enjoyable than it is annoying. Would I simply put a -1/-2/-3 etc in the boxes for them?

If you play on Rookie then you cannot lower the difficulty via Tactical difficulty modifier because Rookies is the lowest possible.

You can lower difficulty via Mission threat level modifier. If you put -3 then every mission using threat level modifiers will be Low threat. This means that Low threat level missions will still be low threat but it will change medium, high and extreme to low.
Vaigl  [author] Oct 19, 2022 @ 4:32am 
Does the No Ammo also function for vehicles? Like, can they reload/never run out of ammo?

No, it does not have any effect on vehicles.
THE MATTHEW MANIFESTO Oct 17, 2022 @ 6:54pm 
@Waves The bugs tell you politely but firmly to surrender, and then everyone has ice cream and talks about their feelings. :feeling:
Waves Oct 17, 2022 @ 1:56pm 
What would happen if you put something ridiculous like 10 in?
awg Oct 17, 2022 @ 10:35am 
From Snapshotgames forums:
" Tactical difficulty modifier:

When you start a new game without this mod or with this mod and 0 in tactical difficulty modifier on for example Veteran you will get Veteran difficulty for both Geoscape and Tactical.

...

Examples:

You want to play the game with Veteran Geoscape difficulty but Legend Tactical difficulty. Set Tactical difficulty modifier to 2 and start the game on Veteran.

You want to play the game with Hero Geoscape difficulty but Rookie Tactical difficulty. Set Tactical difficulty modifier to -2 and start the game on Hero."

I am playing unmoded game on Veteran right now, but will try the new run with this mode as I newer encountered Ambush and want to boost haven defense missions chance.
Knight-16 Oct 16, 2022 @ 12:42pm 
To emphasise as well with the previous comment, how would I decrease the Tactical and Mission threat modifiers? I play on the lowest 'difficulty' (if you can even call it a difficulty change) though even then it's less enjoyable than it is annoying. Would I simply put a -1/-2/-3 etc in the boxes for them?
THE MATTHEW MANIFESTO Oct 16, 2022 @ 1:18am 
If I put a negative number in the mission or tactical difficulty modifier, does that lower the difficulty?
Waves Oct 11, 2022 @ 1:37pm 
Does the No Ammo also function for vehicles? Like, can they reload/never run out of ammo?
Vaigl  [author] Oct 11, 2022 @ 3:55am 
@knight-16 Yes, there is. It is the Human Population lost option. If you set it to 0 then you will never lose population.
Knight-16 Oct 8, 2022 @ 10:02am 
Is there an option with this mod that basically makes it so you don't lose the game? Last I recall the game's loss condition activates if you lose a certain amount of percentage in the Human census, does this mod have a function that basically makes it so that doesn't happen? If not, does anyone here know a mod that heavily negates if not more or less cuts out the loss/game over mechanic?
Kazraan Sep 15, 2022 @ 12:42pm 
So fun little interaction I found. No Ammo + Boom Blast + Assault grenade launcher + ready for anything means you can reload and shoot grenades for no cost AP wise. Trying so hard not to take advantage of that... lol
Omanaman Aug 13, 2022 @ 5:30am 
Will the mod still be updated? If the No Ammo option is enabled, when loading in battle, the ammo runs out. I have to reload the mission from the geoscape.
Slimpy Aug 10, 2022 @ 1:54am 
I think a game changing (in a fun way) option is to remove the requirement for ammo. It makes finding a new weapon a significant event and differentiates the soldiers at an early stage.
Slimpy Aug 10, 2022 @ 1:53am 
I@ Ivory F - I had modnix mod loader installed and I had to select "revert" (or something similar) to get the mod tab to appear.
TappajaMato Aug 9, 2022 @ 10:13pm 
Hey, i can't get any mods to appear in the game. i've done the -mods in the launch options and also play with mods, but in the "mods" at the main menu, there is nothing.
Vaigl  [author] Aug 9, 2022 @ 5:42am 
@Ivory F

You can force the game to start with mods like this: Right click Phoenix Point in your Steam library and go to Properties. Write -mods into Launch Options field
Ivory F Aug 8, 2022 @ 10:16am 
Cant even get mod menu to show up.Enabled the workshop items in steam,nothing.Any ideas?An please do not suggest select starting with mods...
Lone Aug 6, 2022 @ 1:09pm 
I can't wait to find a mod or something to choose my starting location. Keeping an eye on this one just in case!
von_krysiak Aug 4, 2022 @ 10:17am 
If this really slows down the evolution speed - you have my thanks! I really wanted to play this game at a more leisurely pace where I can do all the missions rather than beeline from one priority to another in order to keep up with pandoreans!
Aricia Aug 3, 2022 @ 1:16pm 
@cordinia On any difficulty below Legend, recruits from havens come with armor. They also come with weapons on Veteran. Phoenix recruits always come naked though, however.
cordinia Aug 2, 2022 @ 4:35am 
I would love to have my new soldiers come with some sort of armor and a weapon. I don't even mind if it's kinda crappy but something would be nice. Also, not allowing the lazer beam from hell fights to happen until there is at least a chance for some kind of defence.
Old Ben Jul 31, 2022 @ 4:01pm 
Armadillo says weapons not fully loaded and show the clip/x symbol is this a bug from selecting the "NO Ammo" setting ? Don't see this issue on a Scarab.
sackith_99 Jul 30, 2022 @ 9:32am 
Ty Aricia that worked and i put the unequipped stuff on one of my guys and no more blanks so ty for that
Aricia Jul 29, 2022 @ 7:50am 
The blank ammo stacks thing is caused by you having any unequipped vehicle weapons in your stash. Every time you visit a screen that looks at your stash and then leave it, you gain an amount of blank ammo stacks equal to the amount of ammunition those vehicle weapons requires. You can avoid this by selling any unequipped vehicle weapons. Have not tested if leaving them in someone's personal inventory prevents this.
sackith_99 Jul 28, 2022 @ 5:13pm 
ok so i usubed and resubed and still getting blank ammo stacks is there a fix to this because it seems to still be active. unless i have to start a new campain although it says on other posts you shouldent have too.
Snapshot_EE  [author] Jul 27, 2022 @ 10:47am 
One other thing we noticed is that it doesn't appear Steam Workshop always updates mod versions, even if subscribed... which can cause discrepancies like we're seeing i the comments.

We've included the current version (1.0.3) in the mod description above, but you may need to unsubscribe/resubscribe to get the latest version. This appears to be a Steam Workshop issue, but we're looking into it.
Snapshot_EE  [author] Jul 27, 2022 @ 10:28am 
We have a hotfix coming for the game next week, which will address some bugs that popped up as well as the issue where mod settings are reset when loading saved games FYI.
CodeKiller Jul 27, 2022 @ 12:26am 
For the HPC the game force an update after events, so... It's not the global "countdown".
For the % Chance of attack, same as above, I think there are some forced attacks.

For the ammo and all other settings, in fact :
the game reset values at some points and skip all mods configurations.

Nicely done from devs... As usual with this game...
Aricia Jul 27, 2022 @ 12:10am 
Reporting in. As of this moment, the mod does not seem to work. I started a new campaign first day with x100 Pandoran attack rate (along with infinite resources, no ammo, and instant build times to offset this difficulty curve). In the early game while I was still in the same session, I was seeing early havens being attacked 3-4 at a time constantly. Now I can idle for an entire in game day and not see a single attack even with 3 Pandoran structures revealed and visible. I also still have massive stacks of "Ammo" numbering in the 2000's that are making it impossible to play the game. I already lost the Danchev AR because my 1000 starting storage slots were inexplicably full. Everything seems to break after you reload the game. Am I doing something wrong?
riderkick Jul 26, 2022 @ 7:10pm 
Nice to see you're addressing issues with the mod. :lunar2019piginablanket:
Rozowy Oraz Zly Jul 26, 2022 @ 11:52am 
i have litte problem... I set it so that there were no padorian attacks on setlement ... but they are attacked anyway.
Lord_Death Jul 26, 2022 @ 11:51am 
Just ran a quick test to verify if the update worked.
Once again ran a no-input test for a month ingame - HPC at 100%
Engaged Pandorans by defending a Haven - HPC dropped.
The issue does not seem to be fixed
Lord_Death Jul 26, 2022 @ 10:58am 
Thank you for quick action on ironing out these bugs EE!
Snapshot_EE  [author] Jul 26, 2022 @ 9:55am 
FYI: We released an update for the mod that should correct the population counter and 'no ammo' -related issues. You should not need to restart a campaign, the changes will be made automatically.
cobra30 Jul 26, 2022 @ 7:34am 
There is a way to prevent factions from fighting each other. I shot down all their planes and they stopped attacking each other even though they had declared war.
Omanaman Jul 25, 2022 @ 7:54pm 
I wonder if this mod will be improved. The "no ammo" option randomly stops working. When it's impossible to reload in the middle of the battle, and there are still a lot of enemies on the map, this ... Doomsday is also a problematic option. I hope the game creators will fix these problems. Because now it looks like they are this modification they are not going to modify (correct), but made it quickly and forgot about it.
Rawrcat Jul 25, 2022 @ 7:19pm 
The correct spelling of Erik is with a K. :steammocking: