Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Pings Texture Composition V3.2 / work Update 0.8.8.x
31 Comments
[T.C] Thirsty Sloth Jun 29, 2023 @ 11:49am 
I'm loving the texture pack. I was wondering how did you make the on street parking as seen in the 9th picture?
Pingu's Revenge  [author] Jun 21, 2023 @ 11:16pm 
This mod is buggy in the garbage update. The street lines on one way streets look weird.
The rest of the textures like environment & or the gravel road still work normally even in the update.

This mod is no longer updated & remains on the version standing in the name :Rivals:


:soviet:New version with cobblestone streets & fix the street lines here :Gifting:

:Gifting: https://steamcommunity.com/sharedfiles/filedetails/?id=2991686368


:medkit:I will also separate the textures later into extra mods for easier installation or combination:medkit:
Zippy Apr 4, 2023 @ 9:42pm 
okay thank you, it's confusing having them in required files
Pingu's Revenge  [author] Apr 4, 2023 @ 5:51am 
no you don't need them, that would overwrite the textures here
Zippy Mar 28, 2023 @ 9:21pm 
awesome textures, do you need to install the required mods the same way?
Pingu's Revenge  [author] Mar 13, 2023 @ 5:33pm 
3.0 data was overwritten & is no longer available after the update.
Pingu's Revenge  [author] Mar 13, 2023 @ 5:32pm 
All should update the mod & add the new textures. You don't need the ones from the 3.0 version anymore, because they produce weird road lines
:medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit:
kekus Mar 11, 2023 @ 9:35am 
Bridges still have problem... A bit later i screen that.
Pingu's Revenge  [author] Feb 12, 2023 @ 8:23pm 
for me the bridges look normal when i play
alexf2705 Feb 1, 2023 @ 6:48am 
The bridges look hideous now...
Pingu's Revenge  [author] Jan 7, 2023 @ 10:55pm 
not really. I find that even quite good that they are different. So conspicuous, so that one does not drive against :D

it lifts some parking so but from the road
kekus Jan 5, 2023 @ 1:55am 
Yaaay, thanks for this remake! How about to remake vanilla parkings with rob's lamps, ypu dont planning that in some future?
Pingu's Revenge  [author] Dec 21, 2022 @ 6:45am 
@dennis Yes, you have to look in the folder for anything with Airplane & below that is the texture, you'll have to play around.

@MedicMatt As the description says, you need to make a backup copy before replacing the files. This can be moved back into the directory at will.

@Chappie There are 2 files in the folder called something with pedestrian path. There are 2 files & one of them is the Yellow Ghost texture.
Chappie Dec 11, 2022 @ 6:12am 
I just want to make crosswalks invisible. How can I achieve this, I don't want any of the other textures in this mod.
MedicMatt Dec 11, 2022 @ 12:57am 
Does anyone know how to put the vanilla gravel roads back instead of the cobblestone replacement from this mod?
dennis Nov 23, 2022 @ 10:58am 
Hi, is it possible to replace the texture of the airport paint tool with gravel? They seem to be a little bit more complicated.
Pingu's Revenge  [author] Aug 4, 2022 @ 11:03am 
Most likely, the ground texture of roads under construction will also be removed. That is, you can see roads where construction has not yet started only by hovering over them with the mouse. Once the construction starts, the raw materials will be filled up normally.
Luca_K04 Jul 22, 2022 @ 7:58am 
I don't see the light yellow texture when road is in building.... don't know why.
Pingu's Revenge  [author] Jul 22, 2022 @ 1:58am 
The files that are called something with footpaths. There are 2 & one of them seems to be the basic holographic texture of the streets. Which is why they are invisible until construction begins.
HaivaH_Games Jul 18, 2022 @ 8:09am 
And with what file can I remove the visual location of pedestrian crossings? I already have my own selection of textures from different mods, the only thing missing is the ability to visually hide the transitions :)
Pingu's Revenge  [author] Jul 16, 2022 @ 1:16pm 
:SPRING::wololo:
sanjika Jul 16, 2022 @ 2:37am 
The game looks much, much better whith tis mod. Thank you!
Pingu's Revenge  [author] Jul 15, 2022 @ 7:53am 
Piece by piece, that's what I'm doing. Very large pieces are not possible. you have to try around
Tchort Jul 15, 2022 @ 7:32am 
How does the building into another road work? I can't seem to get it to work exactly.
Pingu's Revenge  [author] Jul 14, 2022 @ 5:37am 
:soviet::wololo:
Luca_K04 Jul 14, 2022 @ 5:30am 
great job!
Pingu's Revenge  [author] Jul 14, 2022 @ 5:01am 
When you click on a building & look for the walking distance. You can see that too.

Unconnected footpaths also have a stop mark at the end. This small concrete wall.
vajeeking Jul 14, 2022 @ 4:20am 
There problem if you not see the crosswalk marking if the footpath is really connected. so many times game add fake connections and ambulances or other did not find the paths. cling H might help to see the grid points.
mattslodki Jul 14, 2022 @ 3:59am 
beatifull
Pingu's Revenge  [author] Jul 13, 2022 @ 3:57pm 
:soviet: