Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
305 Comments
gfront55  [author] Sep 13 @ 9:44pm 
Yeah basically you have building chains for allied cities and roman cities, everything starts as a tributary city unless you can afford to establish a colony, otherwise you have to go up the chain. Generally the buildings are meant to simulate the different types of government the romans had but I had to go a roundabout way of doing it, and they're all buildable at village level. That's why the chains aren't visible, plus they aren't even true chains
erun Sep 13 @ 9:32pm 
I couldn't find an explanation of the Roman political buildings, so here is my understanding after having played around for a bit:

If a Roman settlement has no political building, it suffers a -100% penalty to Law and a -50% penalty to Happiness. It is therefore necessary to build either a Praefectura or a Civitas Stipendoria on the first turn. A Praefectura provides a significant bonus to Law, but is otherwise a dead end. A Civitas Stipendoria unlocks the two main chains:

Civitas Libra -> Civitas Foederata. Civitas Foederata unlocks auxilia units. These buildings boost Happiness and Trade at the expense of Tax revenue.
erun Sep 13 @ 9:31pm 
Municipium Secundarius -> Municipium Primus -> Colonia Latina -> Colonia Romana. You can skip ahead in the sequence but you cannot go back. So if the current building is a Municipium Primus, you can build a Colonia Latina or a Colonia Romana but not a Municipium Secundarius. Once a Colonia Romana is built, no new government buildings can be built. These buildings all unlock the standard unit roster, and generally provide Law, Happiness, and Growth at the expense of Tax revenue.
Colonia Latina provides the most Growth at +1.5%, while in all other ways it is worse than the Colonia Romana.

Any Civitas building can be replaced by a Praefectura if the public order gets out of hand and you need the Law bonus, and a Praefectura can always be replaced by a Civitas Stipendoria, but once you build a Municipium Secundarius you are locked into that chain.
erun Sep 13 @ 9:31pm 
Praefectura: Law +50%, Growth -0.5%, Tax -5%
Civitas Stipendoria: Happiness -15%, Tax +10%
Civitas Libera: Happiness +5%, Trade +10%, Tax -5%
Civitas Foedorata: Happiness +10%, Trade +10%, Tax -10%, unlocks auxilia units
Municipium Secundarius*: Law +5%, Tax -5%
Municipium Primus*: Law +5%, Happiness +5%, Tax -5%
Colonia Latina*: Law +5%, Happiness +5%, Growth +1.5%, Tax -10%
Colonia Romana*: Law +10%, Happiness +10%, Growth +0.5%, Tax -5%
*All Municipium and Colonia buildings unlock the normal unit roster

@gfront55 it would be great if you could put this in the mod description to help new players, obviously changing anything I got wrong.
ignat Sep 13 @ 12:27am 
new roman buildings is amazing, but I have no way to destroy them when capturing a Roman settlement, and I also have no way to see the construction chain and other effects. perhaps it's worth doing everything by trial and error, but I'd like to be prepared in advance
Lost_in_The_Abyss_1992 Sep 10 @ 6:22am 
just wanted to say that I hugely appreciate little things like adding a pre-marian variant for siege .
It adds a lot to not see those time-traveling siege experts from the imperial age into my republican armies.
Valinir Sep 9 @ 1:17am 
mhmm sadly the game crashes always so around turn 55, funny fact if end the turn with toggle_fow on the turn will runn through without crahsing to windows

but if disabled the game crashes always to windows
Mr.Thicc Sep 6 @ 5:46am 
Can someone explain to me how the government buildings, like the Praefactura, Civilitas Foederata work? Not sure if this is like 3 different building chains and I'm not even sure what they do other than the bonuses to poblic order and income.
Morgoth Sep 2 @ 4:31am 
does it take everyone 10 minutes to load saves? And it often crashes
Coffeetime Aug 31 @ 7:17pm 
Great mod! Any plans to give Athens, Sparta and/or Macedon's roster a little attention?
-Coffee
micahperrin Aug 31 @ 11:25am 
ohhh, do you remember the date you set it too haha
gfront55  [author] Aug 31 @ 10:07am 
And even in vanilla that wouldn't work because it has to be any city in Italy besides Rome
gfront55  [author] Aug 31 @ 9:27am 
Yeah I moved it farther out to a more historical date when I was working the other reforms. I’ve been meaning to change it
micahperrin Aug 31 @ 7:43am 
Marian reforms don't happen, i cant unlock legionaries. i have a fully maxed out Rome but i cant recruit any units that come after marian reforms, is there a date lock on the number of turns or the year that could be effecting this?
KRAB MAN (CBT) Aug 29 @ 11:32am 
:)
sselwal Aug 28 @ 2:26pm 
Rhodes and Argos playable please! Great mod.
Morgoth Aug 28 @ 7:17am 
open the Hun faction in the company )
Vallentyn Aug 27 @ 1:23pm 
I love most of the new update, but any chance of a submod that restores the previous versions emblems and banners i dislike the vanilla ones. Unless they’re just place holders for new ones in the future.
sselwal Aug 26 @ 8:36pm 
Thanks so much for the update. I notice when I play as any Greek faction I'm granted protectorate rights over the large powers and a few Germans. e.g Athens has the Seleucids and Macedon among others. Is this meant to be the case? I have the Mundum Vincere 4tpy mod on.
paco15 Aug 25 @ 4:51am 
crash to deskop with model variation on help ps
Lion Aug 24 @ 8:13am 
Keep up the good work. Best mod out there imo
dima00152 Aug 22 @ 11:50pm 
Dear developer, please change the color of each faction, because they are all the same.
CptNiner Aug 9 @ 12:35pm 
I am having significant trouble triggering The Civil War for Rome. Playing as Brutii, have well over 200 regions controlled, almost all available happiness/health/entertainment buildings have been built but my Popularity with The People will not increase (4 away from the top).

I am also finding it impossible to naturally grow an Italian City to Huge City for Marian Reforms. Even using Temple to Juno (for population growth) and a Governor with followers to boost growth, Population stagnates (after everything has been built) around 28500 of 32000 needed... So do I HAVE to do massive peasant armies --> disband them inside the city, to force the upgrade?
gfront55  [author] Jul 22 @ 4:44pm 
Thank you. Despite the silence I am still working on this mod and pushing for a release hopefully soon.
Vallentyn Jul 22 @ 1:44pm 
I absolutely love the mod! Can't wait for future updates great work 10/10!
sselwal Jul 17 @ 10:03pm 
Any chance of Taras as a playable? Great mod.
conninator2000 Jul 11 @ 1:26am 
Just a heads up, the mercenary cataphracts are missing a horse model. Seems like they still work as intended but they are just a buncha floating guys riding invisible ghost horses :p

Otherwise, great mod so far!
Forest Gump Jun 30 @ 10:44am 
You just need a huge city in italy
Gordan Hamsays Jun 6 @ 9:12pm 
I cant get the marius reforms to trigger
TK Jun 6 @ 6:02am 
error: filename doesn't exist : data/characters/alex_strat_sm_greek_general_macedon_mediterranean_no_varration_african_lod0.cas

something like this is scaled for me when I click start and it says "start camping"

can someone help
pongi9000 May 15 @ 12:46pm 
Anybody having missing Unit Cards?
Lion Apr 28 @ 3:56am 
please continue this mod. there is no other mod with this many factions
Lesslife Apr 17 @ 3:53pm 
Perfect mod for the vanilla but more feel.
Is there a way to make the unified romans playable?
Olive Malteser Mar 10 @ 10:03am 
Are you planning on expanding the unit rosters?
brantio Mar 9 @ 5:54am 
70 turns into my Macedon campaign, this is definitely the way RTW is meant to be played. Can't speak for stability issues yet, but man am I enjoying myself with this mod so far!
WraithDantu Feb 25 @ 7:06am 
still the best mod out there. gfront you are the man
donrosal7 Feb 4 @ 7:41am 
Why on the first turn of the Spartan campaign there's already two Epirus generals in front of Sparta? And one of the Spartan ship and General is already in the Island where the Knossos faction residing?
JJ1990 Feb 1 @ 3:32pm 
constantly crashed to desktop
Coffeetime Jan 15 @ 5:32pm 
@General
You can edit movement in the files. I greatly lowered it myself in order to have more of a chance to have battles in between cities. I think it's better, not embarrassing.
-Coffee
onur Jan 14 @ 9:16pm 
i want to play with sinope. why ı cant manage?
General Jan 13 @ 6:33am 
this mod is embarrassing i was young and walked with friends from milan to messena at the tip of italy took a ferry to messena it took 11 days! Yes 11 omg in game my troops took three years. dont let you dingle dangle dangle on the deck if you do it will surely feel like heck. fix turn time and movement see europa barbarouium 2 for example
General Jan 13 @ 6:17am 
is this two turns per year or four?
Skald Jan 6 @ 9:26am 
Hi @gfront55! Could you tell, what have changed in the last update?
gfront55  [author] Jan 6 @ 9:07am 
You guys have to turn on unit variation in graphics settings
Charly McNeill Jan 6 @ 5:28am 
Same here CTD failure load Macedonian Generel
LEGIONCONSCRIPT Jan 5 @ 10:01am 
trying to play as Dacia and the game crashes because of macedonian generals wtf ?
gfront55  [author] Jan 5 @ 7:55am 
I’ll probably use the religion system for cultures
Austere Hare Jan 5 @ 3:31am 
oh man i need religion in this mod... is that planned? :KneelingBow:
aquilaxxi Jan 3 @ 6:52am 
CTD when loading.