RimWorld

RimWorld

Transport Shuttle Standalone
384 Comments
TheSkyPiece Oct 21 @ 1:27pm 
got it, thanks for the response.
Azazellz  [author] Oct 5 @ 11:41am 
@TheSkyPiece
No.
I have no idea hot to update the code to work with 1.6.
TheSkyPiece Oct 5 @ 11:09am 
To clarify-do the shuttles in this mod still work if you don't have Odyssey installed?
Three Sep 27 @ 7:48am 
Huge thanks for this mod! I’ve used it in tons of my playthroughs. Take care!
C4K6 Sep 16 @ 7:57am 
o7
yunyun Sep 2 @ 9:56pm 
1.6 plz
DocHolliday Aug 25 @ 3:23am 
Someone please update this providing it's actually necessary, I can't afford Odyssey rn and the only up to date version of this is a slight remake for Odyssey specifically unfortunately.
Azazellz  [author] Aug 9 @ 10:28am 
As far as I know, it's pretty easy to prevent the mod from loading with DLC — just a couple of lines in the mod's 'about' xml file, and it simply won't load if DLC is active (or at least the game will warn you about it).

But my monkey brain is too smooth to figure out what exactly needs to be fixed to work on version 1.6. I can make changes to the xml files, but programming is too complicated.

I'm sorry, but it looks like there won't be an update.
At least not from me.
If anyone wants to help with the code, I would be grateful.
Or someone more competent could just fork my mod, I wouldn't mind that either.
Raismin Aug 9 @ 7:20am 
The passenger shuttle from the dlc seems nice, but at the moment I don't think it's worth for just that. So I was looking around and I found this mod. Seems nice. I'll wait for the update. When I have time I'll try to see if still work in 1.6 without dlc while I wait. You may add a conflict with the dlc installed in the meantime you figure out how to disable part of the mod when the dlc is loaded. Like: dlc installed? No mod. Dlc installed? It works. Just to have a temp release
nanashi Jul 26 @ 8:06am 
1.6?
奥拉西斯的地雷 Jul 24 @ 6:52am 
you are pretty good!thank you for this mod
奥拉西斯的地雷 Jul 24 @ 6:51am 
o7
누구세용 Jul 23 @ 5:50pm 
1.6!!!
basedleua Jul 22 @ 2:56am 
o7
Pzgrenadier snow-FTO Jul 22 @ 1:05am 
o7
CRULEX93 Jul 21 @ 4:33pm 
o7
kazuki_fuse_ Jul 19 @ 9:23pm 
07
Leonidas1989 Jul 19 @ 1:08am 
1/6??????
小小林耶 Jul 17 @ 9:11am 
you are great!thank you for this mod
Azazellz  [author] Jul 17 @ 5:46am 
I finally got to this thing, and it's strikingly similar to what was in SRTS — only with a few additions, such as a minimum price per jump and a pause between shuttle launches.
Huh.

Well, I hope that when I have time, I'll still do the update.
Unless someone more competent does it first :lunar2019laughingpig:
Obviously, I'll have to configure it so that it doesn't work when the Odyssey DLC is enabled.
vitocostantinipais Jul 16 @ 10:33am 
It's okay, the new version only got released a few days ago
CoolHacka Jul 13 @ 5:43am 
Take your time friend, no need to rush.
Azazellz  [author] Jul 12 @ 5:49am 
I still haven't gotten to the new shuttles from Odyssey, so please be patient.

As a player, I don't want to spoil the experience of learning new game mechanics in one of my favorite games.
Mr. Fives Jul 11 @ 1:36pm 
o7
想和盖欧卡一起喷水 Jul 11 @ 11:49am 
We still need this mod in1.6 plz !!!
Dovenius Jul 10 @ 3:51pm 
o7
Azazellz  [author] Jul 6 @ 12:14am 
Yes, we've known about the DLC shuttles for quite some time now.
But the shuttles from the mod work differently than what was shown in the preview for the DLC. If I can update the code (hopefully! There may be a lot of changes to it, and my skills are very limited), it will be a non-DLC shuttle variant.
FubarXS Jul 4 @ 10:20pm 
o7
If you will read the post youll see its part of the DLC
zishui Jun 29 @ 9:00am 
Hi, could you update it for 1.6?
Azazellz  [author] Jun 28 @ 2:25am 
can i add this mod mid save?
Yes.
If you have no conflicting mods, of course.
Ballistic Jun 26 @ 1:04pm 
can i add this mod mid save? on 1.5 still obviously
Azazellz  [author] Jun 25 @ 6:12pm 
Mod conflict, perhaps.
Or you playing on unstable build. Mod not updated to 1.6.
klef Jun 25 @ 5:55am 
i use transport shuttle mod too, is that the reason why when placing (even with dev mode) the shuttle it doesnt physically *appear* like it refuses to materialize, so i cant even place it and use it?
Azazellz  [author] Jun 19 @ 10:43pm 
Yes, that's right.
To understand how this will work further, I need to see the DLC content.
Therefore, there will be no updates to this mod before the DLC release.
stonhinge Jun 19 @ 9:37pm 
I'm just stopping by to say that I appreciate all the work you've done on the two shuttle mod versions. However it appears that we're getting player shuttles in Odyssey, so this mod will sadly probably be of no use - depends on the carry capacity of the player shuttles compared to the various ones in the mods.

That said, please do not stop updating it - there will always be players out there that don't have Odyssey and they deserve shuttles too.
RRSN Jun 17 @ 5:54am 
1.6 plz:steamhappy:
Dustin Echoes Jun 14 @ 2:08am 
o7
Azazellz  [author] May 19 @ 2:26am 
when I created the caravan
It doesn't work with caravans like it does in VVE.
It's a mobile drop pod.
Your pawns have to load items into shuttle manually.
Forgotten Heaven May 18 @ 1:14pm 
"Display All Items" not working, even if is "ON", I just cleared an area and when I created the caravan with the ship, only pieces of rock appear, not the objects lying on the ground.
Azazellz  [author] May 10 @ 5:00am 
and they all instantly died upon arival?
If the shuttle lands on a tile with a thick rock roof - it's destroyed.
Consider that your pilot was dumb enough to crash =)

This is impossible to fix with my skill level, unfortunately.
GEORGEBUILDER May 9 @ 11:00am 
just used it agian and it works fine now??
GEORGEBUILDER May 9 @ 10:55am 
um so i got my pawns in a shuttle and sent them to a emi dynamo and they all instantly died upon arival?
Farbott May 1 @ 11:41pm 
god DAMNIT i keep missing these
Azazellz  [author] May 1 @ 6:02pm 
@Farbott
There's one here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3328968709
Some balance issues from my point of view, but otherwise quite a good mod.

I'm assuming people are waiting for Imperial Vehicles from Oscar. There's supposed to be shuttles (and more).
Farbott May 1 @ 9:33am 
I'm surprised nobody has made a vehicles expanded version of shuttles, its THE base game vehicle lol
月空 Apr 10 @ 9:03pm 
But the boat can be unloaded and transported which is a good design for convenience
月空 Apr 10 @ 9:02pm 
It is not possible to supplement the loading of the goods after loading, which is not very convenient
Azazellz  [author] Mar 22 @ 9:20am 
@dfdffish
I'm using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2130184293
And I can't recall such a problem, to be honest.

I haven't played with my shuttles in quite a while though, since Anomaly's release or so.
Then there was Medieval, and then an Industrial colony that used helicopters.
And then I lost interest.
dfdffish Mar 22 @ 9:11am 
@Azazellz Yeah but colonists should only lose ownership when sleep on a bed outside of colony right? I use Sensible Bed Ownership to solve this.

The issue is the moment colonist return and get out of shuttle, they lose their bed ownership immediately, no matter whether they slept outside.

I don't know, might be some conflicts on my end. You can try reproduce that if you want. :/