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It doesn't work with caravans like it does in VVE.
It's a mobile drop pod.
Your pawns have to load items into shuttle manually.
If the shuttle lands on a tile with a thick rock roof - it's destroyed.
Consider that your pilot was dumb enough to crash =)
This is impossible to fix with my skill level, unfortunately.
There's one here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3328968709
Some balance issues from my point of view, but otherwise quite a good mod.
I'm assuming people are waiting for Imperial Vehicles from Oscar. There's supposed to be shuttles (and more).
I'm using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2130184293
And I can't recall such a problem, to be honest.
I haven't played with my shuttles in quite a while though, since Anomaly's release or so.
Then there was Medieval, and then an Industrial colony that used helicopters.
And then I lost interest.
The issue is the moment colonist return and get out of shuttle, they lose their bed ownership immediately, no matter whether they slept outside.
I don't know, might be some conflicts on my end. You can try reproduce that if you want. :/
Isn't that a vanilla feature? I remember there's a mod in the Workshop that prevents this.
@CurryMan
Me neither. Not enough information.
Try enabling the devmod and see if any errors appear.
Also check for conflicting mods.
Hmm. That's weird. I've never encountered anything like this before.
I don't think I can fix it...
It usually happens when the shuttle lands on solid rock roof.
I'm not sure there is a fix for that.
It may be possible, I just don't know how to do it.
The major part of the code that is responsible for running the mod isn't written by me.
There is another shuttle mod that can even be upgraded, based on Vehicle Framework. You can give it a try. Although from my point of view fuel consumption is not very well configured there with some upgrades.
Or you can just use VVE helicopters.They're very cool and useful too, especially from Tier 3.
I completely understand if it's not possible. I just figured that asking wouldn't hurt. ^^
Yes. If you have chemfuel in your shuttle inventory.
It should work if you have captured them correctly - i.e. they are in a "prison" - a room with beds defined for prisoners.
Impossible.
That's a lot for me to handle with my zero knowledge of programming =)
Even the guys from VE team didn't make the air caravans attract more attention (yet).
And there are some very experienced people there.
when shuttle lands back home it'll drop everything (and colonist) down, said colonist instantly start to haul everything away.
I just dig a 1 tile hole through my steel roof landing zone so shuttle lands spot on everytime. 5/5
>> All the main code is written by the SRTS team, I just used it.
You can fix the loading of things yourself, but there will be some bug with loading people.
Everything will work, but the pawn will disappear from the list of suggested items after being assigned to loading.
In the file that lies in the Core mod:
"GameFolder>\Data\Core\Defs\ThingDefs_Buildings\Buildings_Misc.xml"
Look for strings:
<Thing Def ParentName="BuildingBase">
<defName>TransportPod</defName>
....
<comps>
<li Class="CompProperties_Transporter">
...
<canChawangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
</li>
...
</comps>
All you need from there is a string:
<canChawangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
Add this line to your mod files:
\Buildings_MechanitorShip.xml
\Buildings_TransportShuttle.xml
Unfortunately, I have no idea how to do this.
All the main code is written by the SRTS team, I just used it.
Prisoners must first be "arrested".
I.e. placed in a room with a bed designated for prisoners.
creating a home area
Stockpile zones works too
Back in 1.4 it worked, as I recall...
I'm not sure what could be the cause here.
The shuttle works as a Drop Pod. If you don't have mods, the items available for loading are taken from the stockpile zones, and from the home area.
If you want to load something - either make a temporary stockpile zone (preferably near the shuttle), and let your pawns move the items there first.
Or just make the entire map a home area. This will work too.