Arma 3
Dino Mod
177 Comments
Lady Inquisitor Oct 13, 2024 @ 6:56pm 
Surely, I will put it in the readme.txt
Maxjoiner  [author] Oct 13, 2024 @ 4:55am 
Ok but don't forget my credits and a link with my workshop/Youtube channel
Lady Inquisitor Oct 12, 2024 @ 6:39am 
Permission to pack this mod into my unit modset? We seek to reduce the modlist numbers as much as possible, and it'd be a pretty funny scare for the playerbase to randomly see dinosaurs
Maxjoiner  [author] Aug 1, 2024 @ 9:12am 
.:steamthumbsup:
Cocaina92 Aug 1, 2024 @ 9:05am 
Im actually looking into how to create Antistasi Ultimate factions. If I figure it out I will hit you up.
Maxjoiner  [author] Aug 1, 2024 @ 7:45am 
I don't know Antistasi ultimate, but maybe it's possible if You ask to antistasi author
Cocaina92 Aug 1, 2024 @ 2:58am 
Any chance this could be made compatible with Antistasi Ultimate? Having these dinosaurs roam as "civilians" would make a extremely fun jurassic park themed antistasi!
Maxjoiner  [author] Jun 23, 2024 @ 5:30am 
Thanks for suggestion :steammocking:
ivd Jun 22, 2024 @ 12:54pm 
I havea question about the dino,s .
I have noticed that a war hammer mele mod enables the Squiq monsters to actually swallow characters entirely is that a mechanic you could add to the Shark and T rex for example
Era Jun 16, 2024 @ 11:10pm 
Ahh all good
Maxjoiner  [author] Jun 16, 2024 @ 2:35pm 
Sorry mate not at moment I'm very busy
Era Jun 15, 2024 @ 8:01am 
Any chance we can get HP settings for the T-rex like Webknights Zombies and Creatures mod?
It seems to be pretty weak compared to what the default Smasher is (2000 HP)

Also the corpses seem to damage anyone that walks into them
MC Chase May 26, 2024 @ 3:18pm 
Clever Girl.
Maxjoiner  [author] May 21, 2024 @ 7:12am 
Thanks to use it :steamhappy:
aaronbok May 20, 2024 @ 1:17am 
Thanks for a fun mod. We used it in our weekend coop mission Isla Nublar. Have posted a short youtube video. Thanks again!:steamhappy:
Maxjoiner  [author] Jan 4, 2024 @ 1:43pm 
Nobody is perfect :steammocking:
The omega crazytails Jan 3, 2024 @ 4:28am 
These are pretty cool but the animation still needs work also i don't think the raptors do enough damage but still fun
Maxjoiner  [author] Oct 23, 2023 @ 9:21pm 
😁
renta Oct 23, 2023 @ 7:43pm 
SO much... SOul.... Thank you Maxjoiner for another wonderful mod! :steamhappy:
Maxjoiner  [author] Oct 2, 2023 @ 7:13am 
ah ok NP, well, for the moment I only change the Functions in this mod, and let's see what happens...
Thanks for the help :steamhappy:
kenoxite Oct 2, 2023 @ 7:07am 
I'm afraid I can't. But I don't see why this wouldn't work, as it uses your same code you already use in your mod. The only difference being the addon it looks for now will be "ace_medical_engine" instead of "ace_main".
Maxjoiner  [author] Oct 2, 2023 @ 7:04am 
Please can You test it in MP? because It's a very important change, because that check is the base of all my Functions, I should update all my mods
kenoxite Oct 2, 2023 @ 6:55am 
It should be applied to the raptor, trex, etc sqfs, as all have their individual checks.
kenoxite Oct 2, 2023 @ 6:54am 
I already did in a local copy of your mod I created for testing this. It works without problems with that little change.
Maxjoiner  [author] Oct 2, 2023 @ 6:44am 
@Kenoxite I see, mate can You do me a favor? please try to change it and test it.
When You did it write a message here.
thanks
kenoxite Oct 2, 2023 @ 4:42am 
Hi, great mod!

But I've found a little problem due to how you check if ACE Medical is running. You use this:
[code]if (isClass(configFile >> "CfgPatches" >> "ace_main")) then [/code]
which I guess is fine if you use the default ACE setup, with all the addons enabled.

The problem arises when you have, say, just the ACE arsenal, your mod thinks you have everything enabled, as "ace_main" is needed for just every single ACE module.

One easy way to fix it would be to change "ace_main" for "ace_medical_engine", which is the addon the other addons related to the medical system depend on.

Anwyay, great stuff. Keep it up!
Maxjoiner  [author] Jun 6, 2023 @ 10:49am 
We have not to forget ArmA3 is basically War Game, so It's better to be pleased with the results reached...Of course, some bug is always present...
Bax May 31, 2023 @ 11:19am 
@wjayson1981This sounds like a book I would read haha "T-Rex would mount empty vehicle and run people down with it. T-Rex seems to be more interested in chasing me than people nearby. When I'm on bike park next to T-Rex, the T-Rex can't attack me at all."
Maxjoiner  [author] May 4, 2023 @ 9:15am 
Bohemia probably changed something in the configuration....
wjayson1981 May 4, 2023 @ 8:07am 
T-Rex would mount empty vehicle and run people down with it. T-Rex seems to be more interested in chasing me than people nearby. When I'm on bike park next to T-Rex, the T-Rex can't attack me at all.

Other dinosaurs bronto, triceratops, pteranodon, meg & sea monster, adding them in mission editor lead to game taking forever to load after clicking play button.
Maxjoiner  [author] Apr 20, 2023 @ 7:46am 
It could be a compatibility issue, did You try my mod alone?
TayTZH Apr 19, 2023 @ 7:08am 
I've noticed an issue where the raptors are not dealing Damage to human targets. Is there a way to fix this?
Maxjoiner  [author] Mar 25, 2023 @ 9:16am 
.:steamhappy:
Mikker Mar 14, 2023 @ 4:42am 
: D i relly like this :D
spades Feb 17, 2023 @ 6:09pm 
now this is a horror game
Maxjoiner  [author] Feb 4, 2023 @ 5:09am 
Thanks mate :steamhappy:
Sirbabygodzilla Jan 29, 2023 @ 9:17am 
Can't wait to use this mod! Looks great!
Maxjoiner  [author] Jan 9, 2023 @ 7:34pm 
Thanks :steammocking:
Six Jan 9, 2023 @ 3:06pm 
I wish the 1998 game "Jurassic Park: Trespasser" was remade. Survival/suspense/horror/shooter this might be the closest thing.
The omega crazytails Jan 8, 2023 @ 6:33pm 
can finally do some dino crisis stuff
The omega crazytails Jan 8, 2023 @ 6:27pm 
what no way been waiting a age for this
PHANTOM Jan 8, 2023 @ 1:42pm 
Best...
of
the
best:steamthumbsup:
M1986 Jan 2, 2023 @ 10:46am 
You found a way! you crazy son of a gun
Maxjoiner  [author] Jan 1, 2023 @ 7:33pm 
at the moment I haven't plans to improve my dino mod.
Thanks mate :steamhappy:
Odz Dec 29, 2022 @ 1:41pm 
I remember you from your Arma 2 I AM LEGEND video haha, any plans on adding more dinosaurs? Even if it was reskins/remodels I think people would love that. Like a spinosaurus, etc. Thanks for your long service!
Maxjoiner  [author] Oct 23, 2022 @ 11:23am 
Watch the Spawn script into Phantom's mission:
https://steamcommunity.com/sharedfiles/filedetails/?id=2869558700
Warlocc Oct 22, 2022 @ 7:34pm 
Is there something that needs to be run on them if they're spawned in by Zeus or by script later in the mission?
Maxjoiner  [author] Oct 21, 2022 @ 1:36pm 
.:steamhappy:
Six Oct 21, 2022 @ 9:23am 
This mod is also supported through some configuration settings in Vandeanson's Apocalypse 3.0. I believe some of the settings are still being refined, but yes this mod is rightfully popular.
DonPimpón Oct 19, 2022 @ 7:19pm 
Maxjoiner, we need werevolves and werebears.
Please !