Total War: WARHAMMER III

Total War: WARHAMMER III

NNOBBs - Never obsolete AI lords and heroes
123 Comments
Ok thanks man
Trubble  [author] Sep 21 @ 9:49am 
@キャンディーアップル: MCT is up in the top left of the screen, in a menu similar to the in-game menu.

I need to the check the logic of the xp gain. But as said before the xp gain from this mod is small increments, you are not going to see a lord jump far ahead of you from this mod. This mod helps the lords lagging behind you not staying at extremely low levels. And if you still think this mod does give too much, please just adjust the rate modifier with MCT. :-)
Enemy Lords respawn with more levels than me even after I have defeated them.
Ideally, if your mod could pause XP gain while a lord is dead, that would be great.
@Trubble Can you tell me where to find the MCT screen?
I only know its location once the campaign has started.
Thanks.
Trubble  [author] Sep 18 @ 2:18pm 
@キャンディーアップル: If you configure with MCT in the screen before selecting campaign, it should save it for future campaigns.

This mod does not put the lords ahead by much. Lords that are ahead are so because they win a lot of battles with their initial army, nothing to do with this mod. This mod mostly nudges the lords a little, which is not much compared to winning battles, but enough to keep some lords for staying eternally on very low level.
When changing the values in the mod manager, do we have to set them back every time we start a new playthrough?

Can you lower the base values, all lords have 10 or 20 levels more than you.
Killing a lord, then seeing that same lord respawn with more levels than you is not a great feeling.
Josen Sep 15 @ 6:33am 
thanks !! <3
Trubble  [author] Sep 15 @ 5:23am 
@Josen: yes, compatible with sfo
Josen Sep 14 @ 6:27am 
compatible with sfo?
Badb Sep 3 @ 1:30pm 
Thanks !!
Trubble  [author] Sep 3 @ 12:49pm 
@Dumbledood: No update required, did one anyway. :-)
Dumbledood Sep 2 @ 4:41pm 
I checked the comments, and was wondering if this requires updates after patches or is it good to go? Thanks
Zach Aug 28 @ 10:46am 
Will do, thank you!
Trubble  [author] Aug 28 @ 10:42am 
@Zach: The rifts armies should get xp from this mod, they look to be normal armies in Belakor's faction.

You have to wait for a turn where the xp is applied (once every 4th turn) after they are spawned. In general this mod will not move the lords to high level that fast, is more a nudge on regular basis. Maybe you should discuss with the mod creator that the lord spawning should maybe sometimes have a higher level?
Zach Aug 28 @ 8:50am 
Hello! Noticed an odd thing - the armies spawned via this mod that are under belakor's faction aren't affected by the XP gain from nnobs. https://steamcommunity.com/sharedfiles/filedetails/?id=2881045037 (Be'lakor Gate Fix)

Is this a nnobs things or something with the lords?
Consho Aug 24 @ 3:15pm 
@Trubble Thanks
Trubble  [author] Aug 24 @ 3:37am 
@Consho: This mod should be compatible with that.
Consho Aug 23 @ 8:17pm 
If a mod increases the maximum level, will there be any incompatibility with your mod?
Trubble  [author] Jul 17 @ 12:31am 
@PhazezGova: Yes
PhazezGova Jul 16 @ 9:57am 
Compatible with other ai mods?
Trubble  [author] Apr 15 @ 6:20pm 
@Commodus: If you use the MCT mod you can bump it up quite a bit. :-)
Commodus Apr 13 @ 1:06pm 
Maybe bump up the ai xp, im still finding my lords are higher:)
GoldenHammer Mar 2 @ 8:55am 
update please???
Trubble  [author] Jan 11 @ 9:31am 
Ok thanks, good to hear the issue was located :-)
minecraft with gadget Jan 11 @ 9:23am 
It was from another mod apparently. Thanks.
Trubble  [author] Jan 11 @ 1:39am 
@mario if he piss: Khazrak is fine in the campaign I just played. It takes about 180000 xp to get to level 50, and this mod gives 2500 every 4 turns. Khazrak must have been fighting a lot in your campaign or got it from another source. Also, no lords get special treatment, so if this mod was handing out too much it would be for all lords.

In general this mods biggest contribution is to the inactive lords, to prevent them from falling too far behind.
minecraft with gadget Jan 10 @ 7:30pm 
I think this might be doing something weird with Beastmen. I'm seeing guys like Khazrak at level 30+ on turn 10.
Solmyr Dec 23, 2024 @ 10:05am 
@Trubble It's already on the workshop, called Books of Nagash Revamped. I'm just thinking of moving most books tied to settlements to rogue armies instead, so that they are more straightforward to get. And yeah, those lords should start at a higher level as long as I figure out how to do so. xD
Trubble  [author] Dec 23, 2024 @ 5:29am 
@Solmyr: Cool that you are making a books of Nagash mod!

I would recommend that the rogue armies start on a higher level. If the only XP income they have is from this mod, it is going to be a bit slow.
Solmyr Dec 23, 2024 @ 4:08am 
@Trubble Thanks, good to know! I was actually checking also for my Books of Nagash mod, since I plan to add more of those rogue armies. Good to know that they will get XP with your mod!
Trubble  [author] Dec 23, 2024 @ 1:11am 
@Solmyr: The book of Nagash armies are rogue armies on the map, so they will get XP from this mod.

I agree that it seems a bit odd that they start on level 1, definitely something to feedback to CA. Starting on level 30 would seem more appropriate.
Solmyr Dec 22, 2024 @ 8:17am 
Just checking to confirm, does this award xp to lords of factions that are not always on the map, specifically the ones that hold Books of Nagash when you are playing a faction that uses them? In vanilla those lords always stay at level 1 since they do nothing and the AI ignores them.
Le Monke Dec 13, 2024 @ 1:09am 
Best mod that exists. :praisesun::WH3_nurgling::WH3_skragHapp:
규동 Dec 12, 2024 @ 6:18pm 
super super necessary mod ever
ZeButcher888 Sep 18, 2024 @ 1:44pm 
super necessary mod
Andreas P. Jun 25, 2024 @ 12:44pm 
Without this mod I don't think I would be playing Total War anymore, total game changer, I can't thank you enough.
Porkenstein May 22, 2024 @ 10:08am 
I love this mod, it makes the late game a bit harder.
Trubble  [author] May 9, 2024 @ 1:22pm 
@Bunana: Wierd. Maybe you both need to unsubscribe and resubscribe to make sure you don't have an old cached version on either computer. Or maybe you don't have the same load order? You can try reset in the mod manager.

Contents of mods should not cause host version issues. It is mostly connected to load order of mods.
Bunana May 7, 2024 @ 2:16pm 
whenever this mod is enable it says the host version differs when trying multiplayer with a friend, even with the same mods (multiplayer works with just this mod disabled) fyi
Trubble  [author] Feb 17, 2024 @ 12:46pm 
@Kimeth: Not with this mod, but you can use console command mod to do that.
Kimeth Feb 17, 2024 @ 9:09am 
Is there a way to also award some XP to your own lords and heroes?
Goby Feb 14, 2024 @ 7:41pm 
@DRunkCoWBoy read bro, read.
DRunkCoWBoy Feb 5, 2024 @ 9:12pm 
whatttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt. Thats awesome, I didnt know that lol.
Trubble  [author] Feb 5, 2024 @ 7:33am 
@DRunkCoWBoy: It only adds XP to the AI characters.
DRunkCoWBoy Feb 5, 2024 @ 12:31am 
This didnt work for me at all and I only have SFO and mixu enabled. I went through 12 rounds of immortal empires and never saw the XP come in. Opened it up in PFM and it seems really complicated. Ended up getting my old way of adding XP every turn to work again but had to revise a little.

if cm:char_is_general(character) then
self:add_experience(context, true, self.xp_general);
end

if cm:char_is_agent(character) then
self:add_experience(context, true, self.xp_general);
end
Durthulus Nov 24, 2023 @ 1:52am 
Thanks guys, this is an essential mod in 90% of the campaigns. Great work!!!
Chrissant Sep 23, 2023 @ 8:49pm 
MCT 다운받으면 이 모드 설정 조율가능하구요 그냥 구독 취소하고 껐다키면 자동으로 삭제되어야합니다.
Trubble  [author] Jul 31, 2023 @ 1:23pm 
@Grenado: added!
Grenando Jul 21, 2023 @ 2:28am 
can you add duke of bretonnia on the list of legendary lord
dudenls Jul 17, 2023 @ 12:01am 
ai전설적인 군주도 내 군주보다 레벨을 안넘게 체크를 해제해도 적용이안되어
내 군주보다 레벨이 높습니다.