Total War: WARHAMMER III

Total War: WARHAMMER III

Just a Smidge - Slightly More Allied Recruitment Slots
30 Comments
RV_770 Jul 1 @ 2:33am 
Awesome !! :steamthumbsup:
Rob  [author] Jun 30 @ 12:19pm 
Updated for 6.2.1!
RV_770 Jun 30 @ 2:11am 
Thanks mate, can't wait to start this Mod. looks Awesome :steamhappy:
Rob  [author] Jun 29 @ 3:11pm 
Hey! I'll give this an update tomorrow :)

Should apply to both, as it's just the one value for both I believe!
RV_770 Jun 29 @ 12:57pm 
One question, does this increase the Slots just for player or the AI as well ?
RV_770 Jun 29 @ 12:56pm 
Plz Update the Mod for 6.2 :wt_snail_ready:
Rob  [author] Dec 18, 2024 @ 8:19am 
Updated for 6.0.1!
Rob  [author] Nov 26, 2024 @ 1:32am 
Updated for 5.3.1!
Rob  [author] May 3, 2024 @ 11:44am 
Updated for 5.0.1!
Rob  [author] Feb 26, 2024 @ 12:16pm 
Updated for 4.2.0!
Rob  [author] Nov 27, 2023 @ 1:10pm 
Updated for 4.1.1!
Rob  [author] Sep 1, 2023 @ 11:39am 
Updated for 4.0.1!
DuhRinkME Aug 4, 2023 @ 7:47pm 
Thank you for this, I think 6 is perfect for a balanced approach
donovan74 Apr 29, 2023 @ 8:13am 
ok thanks.
Rob  [author] Apr 29, 2023 @ 7:49am 
It should work for the AI as well!
donovan74 Apr 26, 2023 @ 6:41pm 
Hello, does this mod work for the human player only, or does it work for the A.I. too?
Rob  [author] Apr 13, 2023 @ 11:13am 
Updated to 3.0.0!
Rob  [author] Oct 20, 2022 @ 12:49pm 
Updated to 2.2.0!
Rob  [author] Sep 6, 2022 @ 9:47am 
Updated to 2.1.0!
Rob  [author] Aug 23, 2022 @ 10:02am 
Updated to 2.0.0!
NINA rojozangre Jul 12, 2022 @ 5:50pm 
Thank you @Rob The data to change the name of the files was what I was missing for the temporary method to work... And well, wait for CA to correct the error..

Other times Thank You Very Much :)
Rob  [author] Jul 12, 2022 @ 12:54am 
The best solution would be waiting for a patch; I can't recommend moving the mods though, as that has caused issues over at the modding den before. The mods will not be automatically updated anymore and you may have to rename them for them to show up in the CA mod manager.

Whatever you do—make a note, a reminder, please —make sure you delete the mods from /data/ when the patch comes out, or when you stop playing.
NINA rojozangre Jul 11, 2022 @ 6:37pm 
Folks, Thanks... @Storeslem @Ran @Reece @Mortarch of Blood
I'll try to see if the method works.

Thanks for the info... :)
Ciaphas Cain Jul 10, 2022 @ 2:39pm 
(deleted prev message as I was distracted)

@Reece

I wouldn't be advising that to people who you're not sure is or is not a modder...doing so could mess a lot of things up if not done properly and if you don't know what you're doing exactly.
For a start, you would need to do that each and every time mods updated.

I would advise anyone having such problems to use as little mods as possible. So only enabling mods for the campaign you're playing, ie Slaanesh, instead of having 146 mods that gives everyone something. And although some mods may look pretty cool etc, if you're having issues then it's best to just wait until CA sorts it out.

Also maybe upgrading some of your hardware could ease the problems you're having a little.
Reece Jul 10, 2022 @ 1:37pm 
@NINA rojozangre
~146 but you can merge mods.
Theres a bug right now where mods are causing major fps issues.

To fix it go into your workshop folder, search ".pack", and drag everything that shows up into your "data" folder where TWWH3 is installed. This is the current fix until CA does it.
Ran Jul 10, 2022 @ 1:13pm 
@NINA rojozangre I use 140 mods without any trouble but since the last hotfix there is a bug that kills the framerate
Storeslem Jul 10, 2022 @ 1:07pm 
@NINA rojozangre CA is aware of the amount of mods creating low frame rates, CA_yuey_Ninja said it yesterday that the team i looking into it
Woizer Jul 10, 2022 @ 11:55am 
4 is good but 6 is better
NINA rojozangre Jul 10, 2022 @ 11:04am 
Hello, a few questions...
- Do you know how many MODs can be activated in the game? 🔴

This is because as I subscribe and activate the Mods, the FPS of the game drops considerably, from 70 FPS to 14, 10 FPS. EJ: if I activate 10 Mods the FPS reaches 40 from then on, if I activate more Mods the FPS drops to 14 (this happens with any type of mod - battle, units, graphics, UI, etc...) this is seen in custom battles or in the campaign when you enter a battle.

- Do you know the reason why this happens or is there a problem with the game or is there a specific order in which the MODs are organized according to their category within the workshop? 🔴

Greetings :)
Merchant of menace Jul 10, 2022 @ 10:28am 
Perfect!