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(Btw if you enable the Only Cure not via the main menu but via the solo -> mods, the problem does not seem to occur... ;) )
Have you tried playing with your mod list and only disabling mine to see whether the problem is still present?
https://steamcommunity.com/sharedfiles/filedetails/?id=3397561666&searchtext=tetris
https://steamcommunity.com/sharedfiles/filedetails/?id=3582290034&searchtext=tetris
Do you use a lot of other mods? Possible that other mods cause the issue or that there is a specific compatibility issue. Just asking because that never happened for me when I play with it.
Glad to hear that you were able to find out more about the issue! Might be best to ask the mobile port developers or the people behind Lifestyle in that case. Good luck!
First, your mod is working fine with Lifestyle.
But I discovered the fault is Lifestyle itself.
It crashes with a high variety of mods, for example: Sapph's Cooking, Working Appliances, Authentic Z, etc.
Also sorry for wasting your time razab, your mod works fine with Lifestyle on mobile.
It's just Lifestyle that is broken with other mods. Sorry.
I just tested both mods again on pc and they run fine together for me (on B42 and B41). My mod also contains a compatibility patch for lifestyle so that they should work well.
If you still have the error logs (console.txt), you can try posting it here in the bug reports section under discussions. I can have a look and check whether there is something obvious going wrong.
But since they work fine on pc, it is possible that the problem is related to the mobile port in which case I can probably not help a lot.
But it's very weird because your mod works fine with other mods but only crashes when using the Lifestyle mod.
Do you only have the problems when on mobile or also on the pc version?
Also, I'm playing on Zombroid, that port of Zomboid to mobile. This mod is the one crashing the game.
How i send the log to you?
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1765)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1638)
zombie.ui.UIElement.onMouseUp(UIElement.java:1593)
zombie.ui.UIElement.onMouseUp(UIElement.java:1593)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1700)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
zombie.ui.UIManager.update(UIManager.java:725)
zombie.GameWindow.logic(GameWindow.java:329)
zombie.GameWindow.frameStep(GameWindow.java:923)
zombie.GameWindow.mainThreadStep(GameWindow.java:647)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
function: CalculateHandFeasibility -- file: CachedDataHandler.lua line # 118 | MOD: The Only Cure
function: OverrideBothHandsFeasibility -- file: CachedDataHandler.lua line # 140 | MOD: The Only Cure
function: apply -- file: LimitActionsController.lua line # 43 | MOD: The Only Cure
function: onOptionMouseDown -- file: MainOptions.lua line # 4529 | Vanilla
function: onOptionMouseDown -- file: RasBodyModUpdateKeyBinding.lua line # 16 | MOD: ra's Body Mod
function: onMouseUp -- file: ISButton.lua line # 65 | Vanilla
ERROR: General f:0, t:1760782801278> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getUsername of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Whenever I go in-game and change any setting from the main menu, I get an error popup.
Everything still works fine in-game, though it’s just kinda annoying
Sorry for the trouble you guys now have with my mod but due to frequent game updates, those kind of problems can never be completely ruled out.
It is known that my mod is not compatible with Spongie's (it is listed as incompatible in the "Incomaptible Mods" post).
Using the large vanilla B42 character window isn't possible for me since there wouldn't be enough space for the new UI elements introduced by my mod. (I already tried to somehow make it work together but it all looked terrible.)
Moreover, to use my mod with Spongie's would require that some people make new textures which are optimized to look acceptable when combined with textures from my mod. So even if they would technically be compatible, they won't be usable together due to visual inconsistency.
Also, I already had a look at Spongie's mod to see how easy a comaptibility patch would be. It would be quite a lot of work so I abandoned this project.
But the mod itself is pure gold!
Can you provide some more information like posting some relevant part of your console.txt? Also, do you play with other mods or did you try it with only my mod enabled?
todo esto con la finalidad de darle mas realismo al personaje que se juega, que sea realmente persona unica en sus características físicas