Barotrauma

Barotrauma

[DEPRECATED] Barotraumatic Creature Pack
1.631 kommentarer
Romanulus 21. okt. kl. 11:47 
WTF?!
What do you mean not to use it?
Draconis🐊  [ophavsmand] 3. okt. kl. 14:17 
ONLY USE: Barotraumatic

Barotraumatic main mod is ALL in ONE

This mod is deprecated and no longer used to set creatures to the spawns. Seriously Stop using it.
Anopsis 3. okt. kl. 13:00 
А какая актульная версия или что?
DuckGoosebear PrairieDogLover 22. sep. kl. 21:23 
"deprecated" gets an update today... :Tenshi:
♡ 스윗하트 ♡ 21. sep. kl. 23:42 
o7
mslolokolo 21. sep. kl. 14:26 
О спасибо, только что увидел описание Баротраумика, все же вы обьеденили эти моды за что огромный вам респект; и всей вашей команде. Спасибо что поддерживаете этот мод пак.
Draconis🐊  [ophavsmand] 21. sep. kl. 13:40 
Модификация устарела. Не использовать.
Adamiya 21. sep. kl. 11:48 
So i have just met the undying inside an abandoned station...thankfully i was geared enough to survive, but uh...the mission couldn't complete cuz a target spawned 1000 meters away
turdbergler657 19. sep. kl. 8:26 
RIP Creature Pack (not really):captainsmooth:
Unfounding 6. sep. kl. 12:44 
Wait, this mod has stealth? (I read that in the mod's update logs)
★<¦DenialTornado¦>★ 29. aug. kl. 5:34 
@Draconis Thank you :barotrauma:
Draconis🐊  [ophavsmand] 28. aug. kl. 18:35 
No more comments, do not use this mod with Barotraumatic they are merged now.
Draconis🐊  [ophavsmand] 27. aug. kl. 13:13 
what
FRAG TOSS 27. aug. kl. 10:04 
Is there an ID list somewhere I can use for my custom game? Thanks
Draconis🐊  [ophavsmand] 21. aug. kl. 20:08 
look up
Tacocat 21. aug. kl. 19:19 
Has a whole section in the description about how to manually fix, mentions the mod id, doesn't tell us the mod id or how to find it
Draconis🐊  [ophavsmand] 18. aug. kl. 10:55 
To confuse you and generate engagement with stream analytics.
TheH 18. aug. kl. 2:20 
if this mod is no longer needed an gona be updated why not remove from steam workshop?
Starempire42 17. aug. kl. 14:58 
o7!!!
Draconis🐊  [ophavsmand] 17. aug. kl. 7:50 
So with the Creature Pack being deprecated/merged with Barotraumatic as a single mod to combat issues we are having with them being separate mods such as people telling people to run BT without creature pack and messing up campaigns servers, improper load orders/patches and trying to maintain Nightmare which has been completely thankless and usually just bizarrely run with massive power fantasy mods so as to have lots of monsters to effortlessly kill. All future comments questions and concerns will be on Barotraumatic. Trying to run this mod with BTC issues will be ignored as you should only be running the BT main mod, which be completely updated and changed to reflect this.
Draconis🐊  [ophavsmand] 16. aug. kl. 17:03 
Barotraumatic is being merged with Creature Pack next update as maintaining Nightmare has been a chore and completely thankless. Explorer is long forgotten and too many people are running one mod but not the other and having problems in campaigns
BrotherVarga 16. aug. kl. 15:53 
@S-U-M-I make sure the load order is correct
S-U-M-I 16. aug. kl. 12:32 
Hi, tell me, are there any creatures from the Husk mod in this mod? I just can't figure it out, I have both a Husky mod and this mod, but infected creatures don't appear.
Draconis🐊  [ophavsmand] 7. aug. kl. 12:15 
So handful of fixes and some tweaks keep reporting stuff and I will try to get them in every 2 weeks or so unless its actually serious.
Draconis🐊  [ophavsmand] 6. aug. kl. 14:43 
hmm looks like a rare beacon station preset with the wrong missing character, fixed in next patch of BT
Singrave 6. aug. kl. 14:20 
Another one error appeared...

‖color:#9370DB‖[BaroTraumatic]‖color:end‖ Failed to find config file for species "Crawler_large1".

something wrong with my barotrauma :)
Singrave 6. aug. kl. 12:34 
Then, it's ok and all works as intended ?
as i said i don't get any negative behaviors after this "error" :)
Draconis🐊  [ophavsmand] 6. aug. kl. 10:51 
spawning in editor or console bypassed this and worked normally
Draconis🐊  [ophavsmand] 6. aug. kl. 10:51 
Looks like it was a duplicated variable on one of the entries that was preventing the character from getting a proper gender tag when spawned by the ingame event spawner which then caused the character to become a blank human and trying to call for [GENDER] instead of [MALE] or [FEMALE]
Singrave 6. aug. kl. 10:43 
Thanks a lot, sorry for troubling you :-/
Draconis🐊  [ophavsmand] 6. aug. kl. 9:41 
ok that narrows its down I will look over all of the human like enemies again and see if I can't fix it next patch
Singrave 6. aug. kl. 9:08 
Lua for Barotrauma
Barotraumatic
Barotraumatic Creature Pack
Dynamic Europa
Real Sonar
Submarine Overhaul (adds overhauled submarines, don't edit vanilla ones)
Smarter Bot AI
Draconis🐊  [ophavsmand] 6. aug. kl. 8:35 
Post modlist?
Draconis🐊  [ophavsmand] 6. aug. kl. 8:33 
2 almost naked people? Who, What? That doesn't tell me anything. I need a monster or name. Were they Jovian Pirates? Another Mod?
Singrave 6. aug. kl. 8:18 
Draconis, hello. On Sprite "Content/Characters/Human/Human_[GENDER].png" not found! issue.
I don't have more info in console logs.
I can tell you that i have 2 or 5 or even 12 strings with this error at the loading of the Round.
Sometimes there are NO errors, but it's rare occasion.

I've done filecheck in Steam, reloaded all mods. Nothing helps :-/

What else info can i provide? TBH it's not that game-breaking error, cuz everything works fine afaik, i even encounter some clowns in caves, but recently i've encountered 2 almost naked people in a cave.
Draconis🐊  [ophavsmand] 5. aug. kl. 12:06 
Tuesday is Steam maintenance day.
Nah, uh 5. aug. kl. 7:09 
The mod stopped downloading from the workshop, even though I subscribed
Draconis🐊  [ophavsmand] 5. aug. kl. 6:23 
Ok so patched up Hermits new sounds and some inventory tweaks, Fixed Tulu iventory issues, new sounds and inventory fixes for the Rockworm.

Shield effect for Fractal Enforcer 2 seems to have borked and so is the issue with the item which is supposed to work as an upgrade for the defense bot, will adjust/fix later

I got 258 creatures to deal with in this thing so if there are issues report them and they will get fixed but I need a solid error trace not a "mod doesn't work get error"
Draconis🐊  [ophavsmand] 3. aug. kl. 7:04 
Can you get me anything more specific to the error message, that is a base game texture but its supposed to be split between MALE and FEMALE and something is causing it to display Gender which the game is supposed to read and assign the correct male or female skin to the humanoid creature or NPC like, I went through all 240+ of the creatures in the mod with special detail to those like husk immortal cult, jovian pirates and clown wanderers. I did not encounter this error with spawning any of them so it might be tied to when they are spawned for the event in game.

I found several other unrelated issues and fixed them last patch

I need more info to proceed before I can work it into the next patch a long with some sound overhauls
Singrave 1. aug. kl. 22:45 
I have another mods like Dynamic Europa and Real Sonar. But afaik both Barotraumatic and DE or RS don't have conflicts.
Maybe loading order?
Draconis🐊  [ophavsmand] 1. aug. kl. 13:53 
its possible its this mod however that seems to not track with testing I have done with clown wanderers and pirates. Need more info
Singrave 1. aug. kl. 9:45 
Hi there!
After entering Europan Ridge i always get several strings with this error.
Sprite "Content/Characters/Human/Human_[GENDER].png" not found!

Maybe it's not related to this one mod.
{ZET} Inflitor 28. juli kl. 9:21 
alright thanks
Draconis🐊  [ophavsmand] 27. juli kl. 14:09 
huh interesting I will change it to BTChuskspawn in the next patch
{ZET} Inflitor 27. juli kl. 13:17 
i got this error message if it helps:

Failed to load "C:/Users/Username/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2645362256/Items/BaroPlusSpawneggs.xml": Failed to add the prefab "Husk Spawner", "huskspawn" (Barotrauma.ItemPrefab) from "BaroPlus" (C:\Users\Username\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2645362256): a prefab with the same identifier from "Barotraumatic Creature Pack" (C:\Users\Inflitor\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2831987252) already exists;
Draconis🐊  [ophavsmand] 27. juli kl. 11:27 
which item specifically
{ZET} Inflitor 27. juli kl. 11:20 
hi i recently got an error from another mod called Baro Plus it says that the Creature pack is using an item called Husk Spawner that is also present in Baro Plus. i now cant use the Baro Plus mod anymore wich completly robbed me of all the items the mod has to offer... so i now need to either ditch the Creature pack to be able to use the items again or i need to ditch Baro Plus so i can use the Creature pack... is there any way that you could update the Husk spawner under a diffrent name so i can use both mods?
Draconis🐊  [ophavsmand] 27. juli kl. 7:16 
huh odd, those are really odd parts of the code
Racc 27. juli kl. 7:12 
Request - please remove spaces in <Holdable> slots tag within the files for artifacts. Causes issues with the Smarter Bot AI mod. Will make a temporary patch so I can play with it until you remove those.
ccoolian 22. juli kl. 17:46 
Okay thank I did not see the instructions at the very top of the description and it did work.