Total War: WARHAMMER III

Total War: WARHAMMER III

Show me the Fatigue! - SFO submod
53 Comments
HotPizza87 Aug 18, 2024 @ 7:35am 
At the moment I can report the SMTF mod works without this submod (and 47 other mods running!)
RatboyW Jul 27, 2024 @ 5:30pm 
Love to see evergreen submods, thanks for this homie!
nopunctuation  [author] Mar 29, 2024 @ 8:47am 
Probably not, but have not tested it. It only changes a few small things in files that have not been changed since the game was released, so it will likely always work (so long as the main mod does).
If you try it please tell me if it works, and I'll update it if it needs one.
*Vanka Mar 28, 2024 @ 8:22pm 
Hey, does this require an update? Thanks
nopunctuation  [author] Oct 3, 2023 @ 9:54am 
Cool, thanks for the feedback
PwimeDiwective Oct 3, 2023 @ 9:46am 
yes it works, thank you very much!
nopunctuation  [author] Oct 3, 2023 @ 6:37am 
Does it work now then?
PwimeDiwective Oct 2, 2023 @ 6:51pm 
corrupted files after the quick update was the reason for the crash. sorry for the unnecessary frustration!
nopunctuation  [author] Oct 2, 2023 @ 12:35pm 
Then I have no idea why it doesnt work, it worked fine for me, and there shouldn't be any reason for the game to crash. Did you have them all activated?
PwimeDiwective Oct 2, 2023 @ 12:27pm 
yes, just sfo, this mod and its parent
nopunctuation  [author] Oct 2, 2023 @ 12:13pm 
Are you using any other mods? (aside from sfo and the main mod of course)
Elnestea Oct 2, 2023 @ 12:12pm 
still crashing for me too
PwimeDiwective Oct 2, 2023 @ 12:08pm 
stil ctds on launch unfortunately
nopunctuation  [author] Oct 2, 2023 @ 11:52am 
Does it work now?
Barracuda Oct 2, 2023 @ 11:13am 
Simular problem as @Elnestea. Mods included: 1. Fatigue SFO submod 2. Fatigue Main 3. SFO Main
nopunctuation  [author] Oct 2, 2023 @ 7:25am 
I'll take another look, worked on my pc, but mabye I overlooked something

Jack o'neil, in CAMPAIGN it is applied to ALL units (if they are added by mods or not), but in CUSTOM BATTLE it need to be applied manually, so it only works for vanilla units in custom battle (since I don't want to go through all the units every update, and campaign is where it really matters in my opinion). The abilities are added one by one as exhaustion gets worse, so "avtive" = -x%, winded = -x% -x%, "tired" = -x% -x% -x%
Elnestea Oct 2, 2023 @ 5:02am 
it seems that since the update this mod prevents my game to launch, stick in loading then abort procedure
=[NK]= Col. Jack O'Neil Oct 2, 2023 @ 4:28am 
Hey, sorry I deleted my comment because I thought I was wrong, but yeah, you don't seem to have the SFO units in here? Also I'm super confused trying to work out how the math on the DB tables work, as they all seem the same for the different levels?
Manikin Oct 2, 2023 @ 3:55am 
Crashes since update, can't use it with show me the fatigue main mod, therefore campaign files can't be loaded. Update again please, would appreciate
FullAutoAttack Oct 1, 2023 @ 5:10pm 
This crashes if I use with the Show me the Fatigue! main mod.

If i use either the main mod or this one by itself it does not crash.
IIIIII Oct 1, 2023 @ 4:12am 
update plz
TinoDrima May 24, 2023 @ 8:23am 
CTD. I have all the required mods
Shovelmaster88 May 21, 2023 @ 6:29am 
This mod still causes CTD when enabled.
I have been trying to discover which mod caused CTD and this was the only one that caused it.
Not yet updated or fixed!
Bro, die! May 16, 2023 @ 3:51pm 
This gives me a ctd but then again, i'm using about 230ish mods with sfo 3.0
nopunctuation  [author] Apr 8, 2023 @ 9:01am 
Apologies for the mod being broken for so long, I took an extended break from modding/playing the game.

I also had trouble reproducing the crash, since it seams to happen inconsistently. After more testing I also experienced the reported crashes.

The mod should now be fixed. It was caused by me misunderstanding how file overwriting works.

I had previously named the file to load before sfo/main mod, and the table was named the same for overwriting. Apparently the table should use the same naming protocol to load before what is overwrites. Anecdotally this seams to not be required in all cases, and I suspect it is more necessary when overwriting large files, but I don't know for sure. Hope this was useful.
Willpowered Feb 4, 2023 @ 7:14pm 
tried testing with only this mod the parent mod and sfo and i crashed to desktop,
I wonder if SFO changes to how fatigue works creates conflicts :beeped: ?
Love ya work, the thumbnail is dope.
Rustic "Kalessin" Citrus Jan 28, 2023 @ 11:44pm 
Using several (hundred :WH3_greasus_rofl:) mods and combinations, alas, this is the CTD crasher as the others mentioning!
★Wiz Jan 27, 2023 @ 6:42pm 
ctd
Phoenix Jan 16, 2023 @ 5:41am 
CTD for me as well
Kardoc Ragefury Jan 7, 2023 @ 6:02pm 
Confirming that this is the only mod that will cause a CTD for me. I'm using 58 total mods and this is the one mod that will cause a CTD while starting the game. Disable it... everything else works fine.
Scubert Dec 22, 2022 @ 11:37am 
ctd to me as well
Ahriman Dec 6, 2022 @ 9:48am 
CTD for me too, yes this specific mod.
The basic fatigue mod with latest SFO, without this submod load just fine.
nopunctuation  [author] Dec 4, 2022 @ 2:29am 
Are you sure this mod is the cause, I just tested it and it worked fine. Could it be another mod?

xBlueye, the load order should be automatic, and load the submod before the main mod. The automatic load order is "alphabetically" (+ numbers/signs), and the submod should autmatically be placed before the main mod and sfo. Mods loaded before others overwrite whatever comes after, which is what you want from a submod.

This does not need an update no, it still works.
AwwHEEEALNaw Dec 4, 2022 @ 1:13am 
I also get CTD on the opening loading screen regardless of which order the mod/submod are in
FullAutoAttack Oct 28, 2022 @ 3:18pm 
CTD for me
FullAutoAttack Oct 20, 2022 @ 12:20pm 
Does this need an update?
nopunctuation  [author] Aug 21, 2022 @ 5:33am 
If you really want to use the mod and don't mind messing with the files, you could copy over the files in the submod into the main mod (overwriting what's what's there), and that should work
nopunctuation  [author] Aug 21, 2022 @ 5:30am 
I don't get it either then, the only explanation I can see for why it would "work" but with the vanilla values and not the SFO values is if the SFO submod is loaded after the main mod, but if changing it doesn't work I really have no idea what the issue could be.
You could try just switching the order of the main mod and submod, though I'm not particularly confident that will work. In any case, I'm sorry the mod doesn't work for you
Redfog Aug 20, 2022 @ 5:55pm 
reverse order is what it was originally, where it doesn't crash but the fatigue effects are vanilla and not SFO. not sure what could be causing it to crash if yours doesn't since i deleted the mods and reinstalled them to make sure they are all on the latest version in case that was the problem so i should have the same versions as you.
nopunctuation  [author] Aug 20, 2022 @ 3:45pm 
It works fine for me, I just tried it, mabye your load order is reversed, if you try the complete opposite order, that might work
Redfog Aug 20, 2022 @ 12:24pm 
huh, if i have that load order it CTDs on game launch, even with only those 3 mods installed as a fresh install
nopunctuation  [author] Aug 20, 2022 @ 5:00am 
Hi, have you checked the load order? It should be 1. "Show me the Fatigue! - SFO submod", 2. "Show me the Fatigue!", 3. "SFO"

I just checked for me, and it works fine (displaying the correct SFO's values), from what you described it's probably load order. The load order should be automatic (alphabetically sorted by file name (not the displayed name)), but if it isn't you'll have to manually sort them or make it automatic again.
Redfog Aug 11, 2022 @ 9:36am 
Not sure if this is intentional but this mod displays the vanilla fatigue effects instead of the SFO ones, in SFO units lose 5% all stats for each level of fatigue. not sure if its just the display is wrong and they are getting the SFO effects or if they are also getting vanilla effects
Pau Jul 10, 2022 @ 9:51pm 
My load order is
SMTF! - SFO submod
SMTF!
SFO: Grimhammer

I have changed this to
SFO: Grimhammer
SMTF!
SMTF! - SFO submod

And now it works.

... I'm an idiot! And possibly Total War's auto-configure load order is also dumb. Thanks, nopunctuation, sorry for the silly user error.
nopunctuation  [author] Jul 10, 2022 @ 6:15am 
Works fine for me, did you remember to install both the main mod, and the submod?
Leaf Jul 10, 2022 @ 5:56am 
yup this causes crash with SFO
nopunctuation  [author] Jul 9, 2022 @ 3:26pm 
Both mods are needed, thats the case for most submods I belive.
Em Jul 9, 2022 @ 3:06pm 
do i need both mods for it to work? the regular and this version?
nopunctuation  [author] Jul 8, 2022 @ 3:15am 
I've just tested with both the main SFO mod, and the SFO battles, both work fine for me.

Do you have the correct mods installed? (You need "Show me the Fatigue!" and "Show me the Fatigue! - SFO submod", and either "SFO: Grimhammer III Land of Wealth" or "SFO: Grimhammer III - BATTLES")

Have you changed your load order?
Pau Jul 8, 2022 @ 2:51am 
Looks like today's update broke this - Game crashes after launch.