Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you try it please tell me if it works, and I'll update it if it needs one.
Jack o'neil, in CAMPAIGN it is applied to ALL units (if they are added by mods or not), but in CUSTOM BATTLE it need to be applied manually, so it only works for vanilla units in custom battle (since I don't want to go through all the units every update, and campaign is where it really matters in my opinion). The abilities are added one by one as exhaustion gets worse, so "avtive" = -x%, winded = -x% -x%, "tired" = -x% -x% -x%
If i use either the main mod or this one by itself it does not crash.
I have been trying to discover which mod caused CTD and this was the only one that caused it.
Not yet updated or fixed!
I also had trouble reproducing the crash, since it seams to happen inconsistently. After more testing I also experienced the reported crashes.
The mod should now be fixed. It was caused by me misunderstanding how file overwriting works.
I had previously named the file to load before sfo/main mod, and the table was named the same for overwriting. Apparently the table should use the same naming protocol to load before what is overwrites. Anecdotally this seams to not be required in all cases, and I suspect it is more necessary when overwriting large files, but I don't know for sure. Hope this was useful.
I wonder if SFO changes to how fatigue works creates conflicts
Love ya work, the thumbnail is dope.
The basic fatigue mod with latest SFO, without this submod load just fine.
xBlueye, the load order should be automatic, and load the submod before the main mod. The automatic load order is "alphabetically" (+ numbers/signs), and the submod should autmatically be placed before the main mod and sfo. Mods loaded before others overwrite whatever comes after, which is what you want from a submod.
This does not need an update no, it still works.
You could try just switching the order of the main mod and submod, though I'm not particularly confident that will work. In any case, I'm sorry the mod doesn't work for you
I just checked for me, and it works fine (displaying the correct SFO's values), from what you described it's probably load order. The load order should be automatic (alphabetically sorted by file name (not the displayed name)), but if it isn't you'll have to manually sort them or make it automatic again.
SMTF! - SFO submod
SMTF!
SFO: Grimhammer
I have changed this to
SFO: Grimhammer
SMTF!
SMTF! - SFO submod
And now it works.
... I'm an idiot! And possibly Total War's auto-configure load order is also dumb. Thanks, nopunctuation, sorry for the silly user error.
Do you have the correct mods installed? (You need "Show me the Fatigue!" and "Show me the Fatigue! - SFO submod", and either "SFO: Grimhammer III Land of Wealth" or "SFO: Grimhammer III - BATTLES")
Have you changed your load order?