Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Embarkation++
24 Comments
YoYoDude012 Mar 25 @ 9:59am 
@Builder, @Kaladin
Hopefully you can see the discussion I created?
I realise this is well over a year after you two were looking for something like this, but I hope this helps.
3D Master Sep 19, 2024 @ 9:36am 
Noticed I forget; if you can get onto a water tile that has galley, you don't need to do anything new for "ferrying" just allow the formation link option, and voila; you can just imagine that this is the unit boarding the galley, rather than embarking and being in a formation.
3D Master Sep 19, 2024 @ 9:30am 
There is something missing for the non-civilian units though: use Galley/Quadrienne as a ferry/bridge. This was done in reality; the Persian empire literally just tied a bunch of boats together, opened up gangway and crossed from what is now Turkey to Greece.
Marshal Aug 9, 2024 @ 4:11am 
Doesn't work at all. Maybe because I have another mod that allows for extra movement and vision
Builder Oct 26, 2023 @ 6:54am 
@Kaladin No, But a workaround is going in the 6T file Data > Unlocks > Unlock units scroll down to sea movement and individually add units there. Although only one unit can be added to each tech/civic or it breaks. And I'm pretty sure theirs no way to add every variant of scout to one tech.
Kaladin Oct 26, 2023 @ 4:10am 
Anyone had any luck with this and 6T lately? Unfortunately 6T and islands becomes basically unplayable without this mod at slower speeds
Iskellion Aug 29, 2023 @ 7:48pm 
Thanks, setting my beady eyes on something nice just across the water is no longer a sad violin moment.
Builder Jul 19, 2023 @ 12:39pm 
Anyone know how to make this compatible with 6T? I've tried changing the file to switch sailing with 6T_FISHING is pretty much every combination, I've also tried putting the file into the 6T file (including integrating the modinfo), But it seems to just refuse to work for whatever reason.
Nizou Mar 3, 2023 @ 7:15pm 
@James III, Big Kahuna With both mods activated, the game runs well, but 6T overwrites the changes brought by Embarkation++ so it isn't really compatible
James III, Headless Programmer Oct 20, 2022 @ 5:48pm 
Is this compatible with 6T?
Skardi Oct 17, 2022 @ 7:56am 
Not gonna lie. When I saw this my first thought was "Ooh a mod that finally allows helicopters to cross open water without embarking." lol. I don't suppose that is something you would be able to mod, is it?
H.Humpel Jul 14, 2022 @ 5:21pm 
Hi sukritact,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
白衣卿相 Jul 9, 2022 @ 9:54pm 
good
UgiSnk Jul 9, 2022 @ 7:45pm 
nice nice!
Akkadon Jul 9, 2022 @ 12:09pm 
@herecomedatpepe It does!
tmehmel5 Jul 8, 2022 @ 4:27pm 
Great mod! Could you update your Wat Arun mod so that it works/is compatible with the current version of the game?
herecomedatpepe Jul 8, 2022 @ 9:16am 
Does this work with JNR's mod that edits the tech tree? (Grand Eras? I forgot the name)
Northerleyfire Jul 8, 2022 @ 7:34am 
Could you perhaps put all of your Civ 6 mods into a collection? They're very good and it would be useful to easily navigate them.
🜲REX||HYDRATVS🜲 Jul 8, 2022 @ 5:26am 
Exactly what I needed, thanks. Will definitely try this out with your amazing ocean mod soon.
axatoramus Jul 7, 2022 @ 6:48am 
Awesome SHiadzzzzzzz
D34DLY Jul 6, 2022 @ 4:32am 
Hmm, I might edit this mod to only apply to recon units, as I already use Junky's mod, and another mod for initial settlers.

I was pleasantly surprised when I saw your additions to your Ocean's mod while playing in-game a few days ago. great stuff.
Junky Jul 5, 2022 @ 4:45am 
And if you want to embark settlers directly after starting a new game this mod can be used: https://steamcommunity.com/sharedfiles/filedetails/?id=1201637503
Akkadon Jul 4, 2022 @ 9:14pm 
You are a gentleman and a scholar and I appreciate your myriad gifts beyond measure 🫡
BrickmasterE Jul 4, 2022 @ 7:38pm 
Is this compatible with YnAMP?