Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome 1 TW style Berserkers
15 Comments
Scab Gunner Apr 7, 2024 @ 5:14am 
their weapons just disappear, empty-handed, could you fix that? thx
macedo Jul 5, 2022 @ 6:09am 
ok good work, potato
Bobu  [author] Jul 4, 2022 @ 2:26pm 
about buff,im going to make more testing before actually doing any changes.
Remember they are damage dealers,better used as a "Foot cavalry" not as main battle units
Bobu  [author] Jul 4, 2022 @ 2:24pm 
Still,i dont know how to fix it if it works perfectly for me? like u have both the weapon and the unit model disappear,but i see both.
Also about the 2 weapons i wasn't sure wich one was correct so i used 2. ill take an indepth look at the unit tomorrow
macedo Jul 4, 2022 @ 1:53pm 
but good work
macedo Jul 4, 2022 @ 1:53pm 
it needs to be buffed...
macedo Jul 4, 2022 @ 1:46pm 
i test them up, and they disappear when the cam. is some distance away,

only the unit marker or triangles stay in the battle map...
macedo Jul 4, 2022 @ 1:36pm 
it was the location, of the weapon, i fix it -

<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />



should they have to kinds of the same weapon or should i delete the second one?? --
macedo Jul 4, 2022 @ 1:21pm 
Bers_axe is in the _variantmodels, i unpacked it,

<VARIANT_MESH model="A:/SteamLibrary/steamapps/common/Total War Rome II/assembly_kit/working_data/VariantMeshes/_VariantModels/man/weapons/Bers_axe.rigid_model_v2" />

Ger_Berserkers -still dont appears

i will look to the files better tomorrow
macedo Jul 4, 2022 @ 1:08pm 
ok
Bobu  [author] Jul 4, 2022 @ 10:31am 
mmh everything is fine for me.. i updated it,unsubscribe it and subscribe it again.
macedo Jul 4, 2022 @ 10:16am 
yes
Bobu  [author] Jul 4, 2022 @ 9:26am 
what do you mean for "gun type"?
Is the weapon invisible?
macedo Jul 4, 2022 @ 9:17am 
Did a little test and the gun type doesn't appears; can you try to make them look more animalistic, more like religion type of german paganism??

I'm trying to create a mod or project of units for another mod, and i really like the idea of a german berserker type of unit based on german ancient religion; that assimilate the german berserker from Rome I...
Bobu  [author] Jul 3, 2022 @ 7:38am 
Needs testing,let me know how they fair in battle against other units,if they need a buff or nerf