tModLoader

tModLoader

The Risk of Rain Mod
13 Comments
ᶻᵒᵐᵉʸ Jul 6 @ 2:12pm 
Is there any chance this could be updated? Playing with this mod was genuinely some of the most fun I've ever had in Terraria
Bare_Bear_Hands Jun 8, 2023 @ 9:26am 
Can confirm, Chargefield Generator, while inactive, has no effect on RAM. While active, it somehow takes ALL of its previous load until it crashes. And just like, it happens in the Dungeon - exactly where you most want to use it.
Other problem present is Headstompers randomly causing the character to be stuck intangible and you have to alt-f4.
Otherwise, it's an excellent mod. Needs more weapons though, the only viable ranged one is Bundle of Fireworks, which outclasses ALL weapons, and there are no magic or summon weapons.
Vardigard Sep 18, 2022 @ 12:46pm 
I seem to have found the item causing the problem. This is a "Chargefield Generator".
Vardigard Sep 18, 2022 @ 10:43am 
This mod has memory leaks. When I'm in a dungeon, the game starts to increase its RAM consumption by 50-80 MB every second. When reaching 8 GB, the game crashes. Without this mod everything is fine.
Horizon Aug 20, 2022 @ 3:38pm 
After playing with this Mod, along side many others which increase difficulty, and even turning up difficult modifiers to the maximum, Etc: regular enemy spawns having 2-3m Pre-hm, This mod is still very overpowered, With the rockets doing 5m-500m damage and the Ceremonial daggers doing even more.. It's fun to play with and honestly they fit well into the terraria world, but they are crazy overpowered.
Orange Peel Assassin Jul 15, 2022 @ 11:43am 
Hey... Do you play with the Calamity mod?
In said mod there are Security Chests and it wold seem that this mod changes there loot table.
https://imgur.com/a/IdVfJLe
Noelle Holiday Jul 15, 2022 @ 11:12am 
honestly I thought this mod was basically a port of the one on 1.3 aka all of the items being useables
Ashsaber Jul 6, 2022 @ 10:27pm 
Okay, single player but it looks like there needs to be a bit of tuning on this mod. Worm enemies trigger the on kill effects on every segment. Game suddenly comes to a crawl for a second, there is a horrible noise and then a hundred daggers pop out of them. Please figure out a way to fix that.
R4skall Jul 5, 2022 @ 11:20pm 
yeah all projectiles are causing no damage multiplayer, also most of the timed effects are triggering nonstop and spamming the effect, noise sometimes particles too
also id like to know how this mods version of infusion works
Raio Jul 5, 2022 @ 1:00am 
getting the same issue, works fine in singleplayer but in multiplayer I take no damage
Sumenora Jul 4, 2022 @ 11:15am 
something is causing projectiles to not do damage to player while in multiplayer

[14:13:28] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at RoRMod.Content.Items.Accessories.RepulsionArmorPlayer.ModifyHitByProjectile(Projectile proj, Int32& damage, Boolean& crit) in RoRMod\Content\Items\Accessories\RepulsionArmor.cs:line 74
at Terraria.ModLoader.PlayerLoader.ModifyHitByProjectile(Player player, Projectile proj, Int32& damage, Boolean& crit) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 815
at Terraria.Projectile.Damage() in tModLoader\Terraria\Projectile.cs:line 10712
Sumenora Jul 2, 2022 @ 4:20pm 
ok then their found in new worlds and not already existing worlds
Sumenora Jul 2, 2022 @ 3:23pm 
i noticed that none of these items have recipes so how are they obtained?