Stellaris

Stellaris

Star Wars Empire Ships 4.0
350 Comments
Superior General Delvardus  [author] Jun 10 @ 8:10am 
@YF-23 Enjoyer
This is basically just another choice you have for the appearance of your ships when creating an empire, much like humanoid or mammilian ships. So yeah (unless I am misunderstanding your question).
YF-23 Enjoyer Jun 9 @ 7:44pm 
I assume that this adds entirely new ships rather than just making existing ones have different models? (this goes for the republic ships pack too)
Superior General Delvardus  [author] Jun 5 @ 9:00pm 
@Excision Weed
I'm not sure I understand the question here
Excision Weed Jun 5 @ 6:32pm 
@Superior General Delvardus how to turn it on?
~_Athena_~ Jun 4 @ 11:29pm 
nvm found the nsc3 edition :p
~_Athena_~ Jun 4 @ 11:26pm 
update ?
Faker kk Jun 3 @ 9:36am 
Peak design
I honestly thought those were EaW screenshots
Makkasag May 28 @ 7:35am 
Could you make it so that when you are creating an imperial armada they too will have empire looking ships? Because they look diferent for me.
Immortal Zeki May 17 @ 5:09pm 
That is news I did not think I would get lmao. If you do have the time to do that, that would be amazing. And for the other shipsets that don't have it too if possible.
Superior General Delvardus  [author] May 17 @ 5:02pm 
@Immortal Zeki
Now that I am a bit more experienced with model making I might not need to, I could just modify the existing textures (though doing so for all models in this shipset would take time). Could be a fun summer modding project for me.
Immortal Zeki May 17 @ 4:19pm 
Do you still not have access to the original textures to make a color support mod?
Superior General Delvardus  [author] May 9 @ 6:57am 
@Hershey Squirt
Well, the models that you use all depend on what I said in the credits page for each of my shipsets. Take the credits for this shipset for example, the models from the Mod Database and EvilleJedi are free-release and I don't really really care if anyone uses them or not, in the case of those, go ham. But this shipset also consists of a significant number of models from Elratie's Star Wars Empire Ships which will require you to go ask for his approval to use those models. Make sure you have a good look at what I said in each of the credits pages before using anything from my sets, you are most likely need to ask other modders for permissions.
Hershey Squirt May 8 @ 3:41pm 
I’m in the very beginning stages of a total conversion mod, starting right after Endor and ending with the defeat of Caedus. Could I get permission to use the ship sets, I’m not exactly sure how to create them from scratch. You’d be credited heavily upon release.
Zombie May 6 @ 8:51pm 
Variefy your game. What happened is that your steam didn't update the mod.
MissUltra May 6 @ 8:10pm 
is this updated the launcher says its not but the mods name says it is i'm a little confused
Superior General Delvardus  [author] May 5 @ 7:13am 
@Zombie
Hold on... I'm working on it...
Zombie May 5 @ 7:13am 
the addition of biological ships have caused the shipsets to break.
tilarium May 5 @ 7:10am 
I suspected 4.0 would break them, sad to get confirmation I was right. So many old shipsets will be lost forever
Zombie May 5 @ 6:03am 
All shipsets made 3.14 and before are broken at the moment. Please wait till the mod is updated from Stellaris 3.14 to Stellaris 4.0
Hello. how to make these ships mechanical? i may have done something wrong, but they are biological
Nom__Anor Apr 26 @ 3:28pm 
oh ok thanks
Superior General Delvardus  [author] Apr 26 @ 11:45am 
@Nom__Anor
Well unless more people specifically request such, I am not going to do that. But it isn't to difficult to do it yourself. All you have to do is go into this mod's files and under gfx/models/ships/empire delete the "empire_01_entities_planetary_rings" ASSET file, that will default the orbital rings to a mammalian appearance.
Nom__Anor Apr 26 @ 10:45am 
yes
Superior General Delvardus  [author] Apr 26 @ 8:37am 
@Nom__Anor
Are you telling me you want the vanilla mammalian orbital ring?
Nom__Anor Apr 26 @ 6:50am 
can u plz restore the orbital ring to its original form? i liked it much better
tilarium Apr 13 @ 12:43pm 
The Nebulon b is one of the destroyer options
L1TTL3 PYP Apr 13 @ 11:49am 
can we add the imperial nebulon b to this?
Superior General Delvardus  [author] Mar 29 @ 8:36am 
@Harry
Sorry, Steam is blocking your link for me. Is there another way to describe of show this specific ship?
Harry Mar 29 @ 6:25am 
@Superior General Delvardus
excuse me,In which science could I build these ships?
Jatßkan Mar 25 @ 9:40am 
much appreciated!
Superior General Delvardus  [author] Mar 25 @ 9:00am 
@Jat and the Giant Autism
Everything there is either a free-release or was originally from Elratie's mod. Yea, go for it!
Jatßkan Mar 24 @ 4:10pm 
could i use the ones for the other buildings. like for the megastructures as well?
Superior General Delvardus  [author] Mar 24 @ 3:54pm 
@Jat and the Giant Autism
The starbase line you mean? Those were pulled directly from Empire at War so in that case, go right ahead.
Jatßkan Mar 24 @ 10:46am 
@superior general could i ask for permission to use a model or two from your mod?

i have been maintaining elrati/thestings empire sships mod for a good few years now, it needs models for the starbases and other such buildings, so it would be greatly appreciated if i could use them.
Zombie Mar 15 @ 7:54pm 
It should act like a normal colossus.
Goldenkiller775 Mar 15 @ 12:12pm 
hey how do i make the death star colossus work for whatever reason it doesn't work for me and it only allows me to move it please respond
ryan.johns99 Feb 12 @ 9:31am 
@Superior General Delvardu yeah i did have a look at your file structure first and it is pretty neat and tidy, the other mod is relatively okay, but its difficult to deal with, especially as it firstly contains data structures for the 1.9 version of the game (i.e wormhole stations, warp drive in the components etc.) and second it has unique features i am trying to keep a hold of, that most current mods no longer have, so it can be hard to separate what is/isn't necessary for that functionality and what is legacy content that will no longer function, and yes it very much is a personal project, and tbh this mod has been re-upped a lot of times but has never seen anything new to complete the original, people have however stripped content out of it to make similar iterations, but they all remove the features i'm most fond of sadly
Superior General Delvardus  [author] Feb 12 @ 9:15am 
@ryan.johns99
Well I'll try to explain (and hopefully I won't sound confusing) if there is some specific set that are stuck on, it is a bit much to fully lay out all the sets. But since this seems to be a personal project perhaps I would start by re-formatting the GFX and ASSET files for the set you are putting together, it will make things much easier for you. As you may have seen in the files for my sets I keeps things very organized so that making changes or bugfixing can be done quickly and easily.
ryan.johns99 Feb 12 @ 4:09am 
@Superior General Delvardus thanks, i figured as much but its not exactly going smoothly haha, d'you mind just running through how you would transfer them, just to make sure, the difficulty is with the age of the mod i'm working with the format is'nt exactly the normal standard used now, just wanna make sure i'm not overthinking it or over-complicating it
Superior General Delvardus  [author] Feb 10 @ 8:11pm 
@ryan.johns99
I'm guessing you already know how to transfer ships from one mod to another? Starbases and any other space structure work pretty much the same way. All you should have to do is import the models and textures to the mod and overwrite the data for the starbases for the set you are putting together, same way as is done with ships.
ryan.johns99 Feb 10 @ 7:57pm 
@Superior General Delvardus i'm trying to transfer models from one mod to another, specifically starbases, the mod i'm reworking for personal use is quite old, and still uses vanilla starbase models, textures, meshes etc. so im looking to replace them, the rest i've mostly figured out, but this is proving a bit elusive to get right
Superior General Delvardus  [author] Feb 10 @ 7:25pm 
@ryan.johns99
What specifically do you wish to ask about? I'm happy to give some advice if you want.
ryan.johns99 Feb 10 @ 12:23pm 
@Superior General Delvardus just wondering if you could give me some help/advice on a small bit of modding (specifically with shipsets) if you're free? either way, thanks for all the cool mods you've released so far
Modern Spartan Feb 4 @ 6:14pm 
You're the best!!
Superior General Delvardus  [author] Feb 4 @ 4:27pm 
@Modern Spartan
Maybe, I'll think about swapping the model
Modern Spartan Feb 4 @ 3:34pm 
Well that's unfortunate. It's so weird seeing bombers dogfighting

Would using the TIE Fighter model instead of the bomber work?
Superior General Delvardus  [author] Feb 4 @ 9:25am 
@Modern Spartan
Not possible with the way stellaris entities are set up. All strike craft variants are bound to a single model per shipset.
Modern Spartan Feb 3 @ 7:32pm 
With vanilla strike craft being the way they are now, wouldn't it make more sense to have TIE Defenders as the tier 3 ship model instead of older TIE Bombers?
HgLampe Jan 31 @ 7:00pm 
omg that explains, so I can only add this to a new game? I've been playing with an old archive before
thanks for your answer @Zombies