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This is basically just another choice you have for the appearance of your ships when creating an empire, much like humanoid or mammilian ships. So yeah (unless I am misunderstanding your question).
I'm not sure I understand the question here
Now that I am a bit more experienced with model making I might not need to, I could just modify the existing textures (though doing so for all models in this shipset would take time). Could be a fun summer modding project for me.
Well, the models that you use all depend on what I said in the credits page for each of my shipsets. Take the credits for this shipset for example, the models from the Mod Database and EvilleJedi are free-release and I don't really really care if anyone uses them or not, in the case of those, go ham. But this shipset also consists of a significant number of models from Elratie's Star Wars Empire Ships which will require you to go ask for his approval to use those models. Make sure you have a good look at what I said in each of the credits pages before using anything from my sets, you are most likely need to ask other modders for permissions.
Hold on... I'm working on it...
Well unless more people specifically request such, I am not going to do that. But it isn't to difficult to do it yourself. All you have to do is go into this mod's files and under gfx/models/ships/empire delete the "empire_01_entities_planetary_rings" ASSET file, that will default the orbital rings to a mammalian appearance.
Are you telling me you want the vanilla mammalian orbital ring?
Sorry, Steam is blocking your link for me. Is there another way to describe of show this specific ship?
excuse me,In which science could I build these ships?
Everything there is either a free-release or was originally from Elratie's mod. Yea, go for it!
The starbase line you mean? Those were pulled directly from Empire at War so in that case, go right ahead.
i have been maintaining elrati/thestings empire sships mod for a good few years now, it needs models for the starbases and other such buildings, so it would be greatly appreciated if i could use them.
Well I'll try to explain (and hopefully I won't sound confusing) if there is some specific set that are stuck on, it is a bit much to fully lay out all the sets. But since this seems to be a personal project perhaps I would start by re-formatting the GFX and ASSET files for the set you are putting together, it will make things much easier for you. As you may have seen in the files for my sets I keeps things very organized so that making changes or bugfixing can be done quickly and easily.
I'm guessing you already know how to transfer ships from one mod to another? Starbases and any other space structure work pretty much the same way. All you should have to do is import the models and textures to the mod and overwrite the data for the starbases for the set you are putting together, same way as is done with ships.
What specifically do you wish to ask about? I'm happy to give some advice if you want.
Maybe, I'll think about swapping the model
Would using the TIE Fighter model instead of the bomber work?
Not possible with the way stellaris entities are set up. All strike craft variants are bound to a single model per shipset.
thanks for your answer @Zombies