Stellaris

Stellaris

Star Wars Empire Ships 4.0
350 kommentarer
Superior General Delvardus  [ophavsmand] 10. juni kl. 8:10 
@YF-23 Enjoyer
This is basically just another choice you have for the appearance of your ships when creating an empire, much like humanoid or mammilian ships. So yeah (unless I am misunderstanding your question).
YF-23 Enjoyer 9. juni kl. 19:44 
I assume that this adds entirely new ships rather than just making existing ones have different models? (this goes for the republic ships pack too)
Superior General Delvardus  [ophavsmand] 5. juni kl. 21:00 
@Excision Weed
I'm not sure I understand the question here
Excision Weed 5. juni kl. 18:32 
@Superior General Delvardus how to turn it on?
~_Athena_~ 4. juni kl. 23:29 
nvm found the nsc3 edition :p
~_Athena_~ 4. juni kl. 23:26 
update ?
Faker kk 3. juni kl. 9:36 
Peak design
I honestly thought those were EaW screenshots
Makkasag 28. maj kl. 7:35 
Could you make it so that when you are creating an imperial armada they too will have empire looking ships? Because they look diferent for me.
Immortal Zeki 17. maj kl. 17:09 
That is news I did not think I would get lmao. If you do have the time to do that, that would be amazing. And for the other shipsets that don't have it too if possible.
Superior General Delvardus  [ophavsmand] 17. maj kl. 17:02 
@Immortal Zeki
Now that I am a bit more experienced with model making I might not need to, I could just modify the existing textures (though doing so for all models in this shipset would take time). Could be a fun summer modding project for me.
Immortal Zeki 17. maj kl. 16:19 
Do you still not have access to the original textures to make a color support mod?
Superior General Delvardus  [ophavsmand] 9. maj kl. 6:57 
@Hershey Squirt
Well, the models that you use all depend on what I said in the credits page for each of my shipsets. Take the credits for this shipset for example, the models from the Mod Database and EvilleJedi are free-release and I don't really really care if anyone uses them or not, in the case of those, go ham. But this shipset also consists of a significant number of models from Elratie's Star Wars Empire Ships which will require you to go ask for his approval to use those models. Make sure you have a good look at what I said in each of the credits pages before using anything from my sets, you are most likely need to ask other modders for permissions.
Hershey Squirt 8. maj kl. 15:41 
I’m in the very beginning stages of a total conversion mod, starting right after Endor and ending with the defeat of Caedus. Could I get permission to use the ship sets, I’m not exactly sure how to create them from scratch. You’d be credited heavily upon release.
Zombie 6. maj kl. 20:51 
Variefy your game. What happened is that your steam didn't update the mod.
MissUltra 6. maj kl. 20:10 
is this updated the launcher says its not but the mods name says it is i'm a little confused
Superior General Delvardus  [ophavsmand] 5. maj kl. 7:13 
@Zombie
Hold on... I'm working on it...
Zombie 5. maj kl. 7:13 
the addition of biological ships have caused the shipsets to break.
tilarium 5. maj kl. 7:10 
I suspected 4.0 would break them, sad to get confirmation I was right. So many old shipsets will be lost forever
Zombie 5. maj kl. 6:03 
All shipsets made 3.14 and before are broken at the moment. Please wait till the mod is updated from Stellaris 3.14 to Stellaris 4.0
Hello. how to make these ships mechanical? i may have done something wrong, but they are biological
Nom__Anor 26. apr. kl. 15:28 
oh ok thanks
Superior General Delvardus  [ophavsmand] 26. apr. kl. 11:45 
@Nom__Anor
Well unless more people specifically request such, I am not going to do that. But it isn't to difficult to do it yourself. All you have to do is go into this mod's files and under gfx/models/ships/empire delete the "empire_01_entities_planetary_rings" ASSET file, that will default the orbital rings to a mammalian appearance.
Nom__Anor 26. apr. kl. 10:45 
yes
Superior General Delvardus  [ophavsmand] 26. apr. kl. 8:37 
@Nom__Anor
Are you telling me you want the vanilla mammalian orbital ring?
Nom__Anor 26. apr. kl. 6:50 
can u plz restore the orbital ring to its original form? i liked it much better
tilarium 13. apr. kl. 12:43 
The Nebulon b is one of the destroyer options
L1TTL3 PYP 13. apr. kl. 11:49 
can we add the imperial nebulon b to this?
Superior General Delvardus  [ophavsmand] 29. mar. kl. 8:36 
@Harry
Sorry, Steam is blocking your link for me. Is there another way to describe of show this specific ship?
Harry 29. mar. kl. 6:25 
@Superior General Delvardus
excuse me,In which science could I build these ships?
Jatßkan 25. mar. kl. 9:40 
much appreciated!
Superior General Delvardus  [ophavsmand] 25. mar. kl. 9:00 
@Jat and the Giant Autism
Everything there is either a free-release or was originally from Elratie's mod. Yea, go for it!
Jatßkan 24. mar. kl. 16:10 
could i use the ones for the other buildings. like for the megastructures as well?
Superior General Delvardus  [ophavsmand] 24. mar. kl. 15:54 
@Jat and the Giant Autism
The starbase line you mean? Those were pulled directly from Empire at War so in that case, go right ahead.
Jatßkan 24. mar. kl. 10:46 
@superior general could i ask for permission to use a model or two from your mod?

i have been maintaining elrati/thestings empire sships mod for a good few years now, it needs models for the starbases and other such buildings, so it would be greatly appreciated if i could use them.
Zombie 15. mar. kl. 19:54 
It should act like a normal colossus.
Goldenkiller775 15. mar. kl. 12:12 
hey how do i make the death star colossus work for whatever reason it doesn't work for me and it only allows me to move it please respond
ryan.johns99 12. feb. kl. 9:31 
@Superior General Delvardu yeah i did have a look at your file structure first and it is pretty neat and tidy, the other mod is relatively okay, but its difficult to deal with, especially as it firstly contains data structures for the 1.9 version of the game (i.e wormhole stations, warp drive in the components etc.) and second it has unique features i am trying to keep a hold of, that most current mods no longer have, so it can be hard to separate what is/isn't necessary for that functionality and what is legacy content that will no longer function, and yes it very much is a personal project, and tbh this mod has been re-upped a lot of times but has never seen anything new to complete the original, people have however stripped content out of it to make similar iterations, but they all remove the features i'm most fond of sadly
Superior General Delvardus  [ophavsmand] 12. feb. kl. 9:15 
@ryan.johns99
Well I'll try to explain (and hopefully I won't sound confusing) if there is some specific set that are stuck on, it is a bit much to fully lay out all the sets. But since this seems to be a personal project perhaps I would start by re-formatting the GFX and ASSET files for the set you are putting together, it will make things much easier for you. As you may have seen in the files for my sets I keeps things very organized so that making changes or bugfixing can be done quickly and easily.
ryan.johns99 12. feb. kl. 4:09 
@Superior General Delvardus thanks, i figured as much but its not exactly going smoothly haha, d'you mind just running through how you would transfer them, just to make sure, the difficulty is with the age of the mod i'm working with the format is'nt exactly the normal standard used now, just wanna make sure i'm not overthinking it or over-complicating it
Superior General Delvardus  [ophavsmand] 10. feb. kl. 20:11 
@ryan.johns99
I'm guessing you already know how to transfer ships from one mod to another? Starbases and any other space structure work pretty much the same way. All you should have to do is import the models and textures to the mod and overwrite the data for the starbases for the set you are putting together, same way as is done with ships.
ryan.johns99 10. feb. kl. 19:57 
@Superior General Delvardus i'm trying to transfer models from one mod to another, specifically starbases, the mod i'm reworking for personal use is quite old, and still uses vanilla starbase models, textures, meshes etc. so im looking to replace them, the rest i've mostly figured out, but this is proving a bit elusive to get right
Superior General Delvardus  [ophavsmand] 10. feb. kl. 19:25 
@ryan.johns99
What specifically do you wish to ask about? I'm happy to give some advice if you want.
ryan.johns99 10. feb. kl. 12:23 
@Superior General Delvardus just wondering if you could give me some help/advice on a small bit of modding (specifically with shipsets) if you're free? either way, thanks for all the cool mods you've released so far
Modern Spartan 4. feb. kl. 18:14 
You're the best!!
Superior General Delvardus  [ophavsmand] 4. feb. kl. 16:27 
@Modern Spartan
Maybe, I'll think about swapping the model
Modern Spartan 4. feb. kl. 15:34 
Well that's unfortunate. It's so weird seeing bombers dogfighting

Would using the TIE Fighter model instead of the bomber work?
Superior General Delvardus  [ophavsmand] 4. feb. kl. 9:25 
@Modern Spartan
Not possible with the way stellaris entities are set up. All strike craft variants are bound to a single model per shipset.
Modern Spartan 3. feb. kl. 19:32 
With vanilla strike craft being the way they are now, wouldn't it make more sense to have TIE Defenders as the tier 3 ship model instead of older TIE Bombers?
HgLampe 31. jan. kl. 19:00 
omg that explains, so I can only add this to a new game? I've been playing with an old archive before
thanks for your answer @Zombies