RimWorld

RimWorld

USE Infinite Medicine
15 Comments
Kyutaru Jan 15, 2023 @ 7:44am 
1.4 fix?
Massattack52 Sep 22, 2022 @ 12:07pm 
I would recommend updating the mod description to reflect the config change. I can see myself using this mod if I can configure the chance I'll be using medicine, and more importantly, I think a lot of other people can as well. They won't know that the mod offers that unless you tell them.
Malicious_Fetus Jul 12, 2022 @ 12:58pm 
Alright thanks.
UpsilonSigmaEta  [author] Jul 12, 2022 @ 4:47am 
@Malicious_Fetus
apply only glitterworld medicine? i will consider adding that on settings. but i cannot confirm that is nearest future.
Malicious_Fetus Jul 12, 2022 @ 3:32am 
Any chance that an option to apply this to glitterworld medicine will be a thing?
ChaosShadoWolfe Jul 9, 2022 @ 11:07am 
Ahh, very fair. It was indeed under the Stabilize function that it was used up. I'll check its settings to see if I can change anything there.
UpsilonSigmaEta  [author] Jul 9, 2022 @ 11:00am 
@ChaosShadoWolfe
is "tend" enemy consume used up, or when some mod's (like CE) Stabilize function used, medicine gets used up? if latter, it's not bug.
ChaosShadoWolfe Jul 9, 2022 @ 10:09am 
Might wanna check the code; the moment you use medical supply to stabilize enemies, it gets used up
UpsilonSigmaEta  [author] Jul 7, 2022 @ 5:40am 
@Chiwei
i forgot to mention it. maybe change title to infinite medical supply? later i will consider adding mods consume option.
粉红战车 Jul 7, 2022 @ 5:34am 
When I installed mods on my character, I found that not only the medicine was not consumed, but the mods were also not consumed.:steamhappy:
Karkino Jul 4, 2022 @ 9:39am 
@UpsilonSigmaEta
thanks! using it on a high combat scenario will save a ton of lives :steamthumbsup::Roland:
UpsilonSigmaEta  [author] Jul 2, 2022 @ 9:35pm 
thanks for feedback. i updated mod. now it has configurable chance to spend medicine.
Mitz Jul 2, 2022 @ 3:03pm 
I'd prefer a chance to not use rather than never use
Karkino Jul 1, 2022 @ 4:41pm 
@KemonoAmigo
seems like a good idea
KemonoAmigo Jul 1, 2022 @ 2:27pm 
How about a configurable chance-based system instead? For example, there is a 20% (customizable) that the medicine will NOT be consumed open being used. It can even be based on the pawn's medicine skill.