tModLoader

tModLoader

Dragon Ball Terraria Legacy
1,035 Comments
CHΛOS Aug 22 @ 11:34am 
you must construct additional pylons
✧Starshadow Melody✧ Aug 22 @ 5:34am 
you must construct additional pylons
5 gram crack Aug 21 @ 8:05pm 
is there any way to get a faster beam charge? being able to charge all the way up to 20 isn't as fun when you have to wait a full 30 seconds each time
CHΛOS Aug 19 @ 11:28pm 
you must construct additional pylons
Morrowind Argonian Aug 19 @ 9:06pm 
is there any way to lock the ui?
✧Starshadow Melody✧ Aug 16 @ 8:12pm 
you must construct additional pylons
CHΛOS Aug 16 @ 10:40am 
you must construct additional pylons
✧Starshadow Melody✧ Aug 16 @ 6:21am 
you must construct additional pylons
krazysamurai Aug 16 @ 5:12am 
@nesze45 sorry you had to find out how probability worked like this
ThunderCracker Aug 16 @ 5:09am 
not sure if im the only one having this issue but my ki damage, casting speed AND ki usage is in the negatives....as far as i know i didnt do anything to break it but my forms wont even give me the buffs because im stuck in -76 :/
✧Starshadow Melody✧ Aug 14 @ 4:43pm 
you must construct additional pylons
nesze45 Aug 14 @ 12:08pm 
created like 100 characters and non of them got traits wtf is this
✧Starshadow Melody✧ Aug 12 @ 5:08pm 
you must construct additional pylons
dlagos3454 Aug 12 @ 5:05pm 
how do i use the dragon balls
AmirGalm Aug 8 @ 12:02am 
Hello, i used the dragon balls power wish but i cannot see a damage increase, anyone encountered this?
Chris Aug 5 @ 8:56am 
I managed to get the dragonballs and used the Genetic Reroll to get the Legacy trait. When I logged back on the next day and its back to being Prodigy. Any suggestions on what I've done wrong or how to fix?
I've tried giving myself the balls again using Hero's but it doesn't open the UI (Don't know if this is because the balls are also back in the world)
Fr灬丿~星绕 Jul 29 @ 4:32pm 
Hello man, could the mod please get a Chinese language?
This mod was loved by Chinese players a long time ago, but the delay in getting the Chinese language has caused Chinese players to give up on this mod, I hope you can add the Chinese language to this mod in the next update, thanks!:steamhappy:
Gojosin Jul 21 @ 12:25pm 
I'm enjoying this. Working on just using Ki attacks instead of anything else, though adding in summons because you're giving me more slots XD
Inquisitor Firebrand Jul 21 @ 4:45am 
died to queen bee 10 times trying to unlock super saiyan it just won't unlock this run and there really needs to be a better way to unlock it
Song baht haa sib Jul 19 @ 8:24am 
When will it be updated?:steamhappy:
FullNovaAlchemist  [author] Jul 18 @ 6:29pm 
You can be Trunks when we properly flesh out his weapons and Melee combat : )
SalcaManJ Jul 18 @ 2:16pm 
I just wanna be Trunks, ok.
Ayre Simp Jul 18 @ 10:24am 
Idk why people are upset ngl about it being changed to ki dmg it was something that makes complete sense before you just buff random weapons not designed to do 4x dmg and easily win. Anyhow if you still want full effects for stuff grab one of the DLC mods. Their added forms are still dmg boosts for free.
SalcaManJ Jul 17 @ 1:32pm 
Maybe you can just have it as a toggle? Just if some people want the full effect for non-ki weapons? It can defiantly be a boost for whips and other physical weapons
✧Starshadow Melody✧ Jul 11 @ 5:14pm 
honestly I'm genuinely not sure transformations having their Full effect for non-ki weapons is a good idea even with the current shitass damage type system. I tried playing mixed Ki/Mage and just felt like I was better off ignoring Ki and focusing entirely on Magic weapons. Which is boring and I don't like it.
kudou.conan Jul 11 @ 2:19pm 
I see. That's unfortunate. Really enjoyed that feature and am bummed it got Nintendo'd as it made themed runs and mixing with other mods fun. Thanks for the answer and reasoning.
Tyndareus  [author] Jul 11 @ 1:25pm 
Well, main reason was because I had to change the weapons because they weren't functioning correctly with stats (for example things that spawn off of a projectile; these don't inherit the damage type, so beams damage was calculated incorrectly and the crit damage was also ignored).
Fixing crit alone caused a huge damage increase, and too many players don't actually "play" this mod, they simply pull it for the transformation damage increase and sit there playing a ranger or some shit.
✧Starshadow Melody✧ Jul 11 @ 12:18pm 
to be honest, I never really liked how locked-up the "classes"- or more accurately, damage types- in Terraria were. It just isn't that interesting to me if I can't mix and match things in more expressive ways, and Terraria's "you use the mage armor for the mage class" approach never really made me excited. Sure, there's Frost and Forbidden armor, letting you do SOME mixing, and OOA gear, but they're still... pretty on rails. and nothing does the melee & magic mix I'd wanna do.

THAT SAID, Ki weapons were designed with Transformations in mind, while vanilla weapons were not.

Frankly I just want a complete overhaul to the entire "class system" because I think it's a boring system literally any other game with something it calls a class system does better.
FullNovaAlchemist  [author] Jul 11 @ 12:10pm 
because we want the ki-class to be self-sustained and standalone
forms buffing other classes was never intended.
Choco Jul 10 @ 6:46pm 
why remove the non-ki damage buff to the transformations? Really bummed out because of it.
walter Jul 6 @ 4:39pm 
How often is this mod getting updated? Seems cool.
orangeduce Jul 3 @ 3:20pm 
Seems that things that interacts with buffs will cause the character to freeze when in SSJ and etc. Easiest one that instantly produces this bug is the Challenger's Ring from Secrets of the Shadows (but also the Thorium mod vampire buff?? I got that in my log during the bug once.) Every time it's something along the lines of:
"System.NullReferenceException: Object reference not set to an instance of an object.
at DBZMODPORT.MyPlayer.AddKi(Single kiAmount, Boolean isWeaponDrain, Boolean isFormDrain) in DBZMODPORT\MyPlayer.cs:line 322
at DBZMODPORT.Buffs.TransBuff.Update(Player player, Int32& buffIndex) in DBZMODPORT\Buffs\TransBuff.cs:line 66"
The first part is what's consistent between the errors. Whether or not the error is occuring during the addki bit is inconsistent, but it also occurs in addon mods (e.g. the dbz calamity addon) consistently in the update function.
Tyndareus  [author] Jun 30 @ 6:38am 
Not this mod
Black Dog Jun 30 @ 6:13am 
Is this mod gonna add fusion?
Disappointed Jun 29 @ 3:23pm 
I've figured out my reason - Another RPG Mod seems to overwrite the menu assets for Dragon Ball Terraria. I'm not sure how this works at all - does anyone have a suggestion to fixing it? It seems as if it used to work in the past.
FullNovaAlchemist  [author] Jun 29 @ 2:30pm 
@Jonas10

All in due time.
Jonas10 Jun 29 @ 8:02am 
why don't you add bosses related to dragon ball?
Kichibata Jun 29 @ 7:56am 
Hello!! I have a very peculiar problem. Not serious, but I would like your appreciation, I'm already in mid-game Hardmode and I haven't died yet, so I still can't transform into SSJ1. I would like to suggest something for this. Like instead of just dying being the factor of the transformation, this 'invincibility' also has a factor. After 'Wall of Flesh' or any other boss, you are 100% guaranteed the transformation if not die yet. Maybe a specific trait.
Best Regards and thank you for the port.
Disappointed Jun 27 @ 1:24pm 
For some reason, I can't see a ki bar, and when I open the transformation menu it's invisible, but still blocks my mouse. I have a fair amount of other mods though, so that could be it.
P1ckle R11ck Jun 26 @ 6:29am 
I don't know if anyone else has encountered this issue but when equipping the `Spiritual Emblem` before certain accessories, it's doesn't apply the 15% damage and instead removes 15% damage
Kirbo.exe Jun 21 @ 11:59pm 
ya I noticed that to got legendary on my melee character and i cant even use it now
kudou.conan Jun 16 @ 1:00pm 
Been a while since I loaded this up. Transformations used to boost non Ki damage types too, but not anymore? Anybody have info on when that happened.
__Kobac Jun 12 @ 9:13am 
peak mod
FullNovaAlchemist  [author] Jun 6 @ 4:09pm 
yes
Kabs Jun 5 @ 5:31am 
planet4q3 Jun 4 @ 5:03pm 
whenever i use transformations like ssj or ssj2 my ki damage is in the negatives
FullNovaAlchemist  [author] Jun 2 @ 1:19pm 
@keagydafry

been fixed their mod updated inside their discord please refer to their steam page
keagydafry Jun 2 @ 1:00pm 
i know its not your job but your recent update broke all the ki damage of the calamity addon if you could somehow fix it on your end it would be awesome
Tyndareus  [author] May 17 @ 5:59am 
Wrath of the gods always crashes
WAR FISH May 16 @ 8:19pm 
game crashes while going into the garden from wrath of the gods with this mod enabled