tModLoader

tModLoader

Dragon Ball Terraria Legacy
1,018 Comments
Gojosin 12 hours ago 
I'm enjoying this. Working on just using Ki attacks instead of anything else, though adding in summons because you're giving me more slots XD
Inquisitor Firebrand 20 hours ago 
died to queen bee 10 times trying to unlock super saiyan it just won't unlock this run and there really needs to be a better way to unlock it
Song baht haa sib Jul 19 @ 8:24am 
When will it be updated?:steamhappy:
FullNovaAlchemist  [author] Jul 18 @ 6:29pm 
You can be Trunks when we properly flesh out his weapons and Melee combat : )
SalcaManJ Jul 18 @ 2:16pm 
I just wanna be Trunks, ok.
Ayre Simp Jul 18 @ 10:24am 
Idk why people are upset ngl about it being changed to ki dmg it was something that makes complete sense before you just buff random weapons not designed to do 4x dmg and easily win. Anyhow if you still want full effects for stuff grab one of the DLC mods. Their added forms are still dmg boosts for free.
SalcaManJ Jul 17 @ 1:32pm 
Maybe you can just have it as a toggle? Just if some people want the full effect for non-ki weapons? It can defiantly be a boost for whips and other physical weapons
✧Starshadow Melody✧ Jul 11 @ 5:14pm 
honestly I'm genuinely not sure transformations having their Full effect for non-ki weapons is a good idea even with the current shitass damage type system. I tried playing mixed Ki/Mage and just felt like I was better off ignoring Ki and focusing entirely on Magic weapons. Which is boring and I don't like it.
kudou.conan Jul 11 @ 2:19pm 
I see. That's unfortunate. Really enjoyed that feature and am bummed it got Nintendo'd as it made themed runs and mixing with other mods fun. Thanks for the answer and reasoning.
Tyndareus  [author] Jul 11 @ 1:25pm 
Well, main reason was because I had to change the weapons because they weren't functioning correctly with stats (for example things that spawn off of a projectile; these don't inherit the damage type, so beams damage was calculated incorrectly and the crit damage was also ignored).
Fixing crit alone caused a huge damage increase, and too many players don't actually "play" this mod, they simply pull it for the transformation damage increase and sit there playing a ranger or some shit.
✧Starshadow Melody✧ Jul 11 @ 12:18pm 
to be honest, I never really liked how locked-up the "classes"- or more accurately, damage types- in Terraria were. It just isn't that interesting to me if I can't mix and match things in more expressive ways, and Terraria's "you use the mage armor for the mage class" approach never really made me excited. Sure, there's Frost and Forbidden armor, letting you do SOME mixing, and OOA gear, but they're still... pretty on rails. and nothing does the melee & magic mix I'd wanna do.

THAT SAID, Ki weapons were designed with Transformations in mind, while vanilla weapons were not.

Frankly I just want a complete overhaul to the entire "class system" because I think it's a boring system literally any other game with something it calls a class system does better.
FullNovaAlchemist  [author] Jul 11 @ 12:10pm 
because we want the ki-class to be self-sustained and standalone
forms buffing other classes was never intended.
Choco Jul 10 @ 6:46pm 
why remove the non-ki damage buff to the transformations? Really bummed out because of it.
walter Jul 6 @ 4:39pm 
How often is this mod getting updated? Seems cool.
orangeduce Jul 3 @ 3:20pm 
Seems that things that interacts with buffs will cause the character to freeze when in SSJ and etc. Easiest one that instantly produces this bug is the Challenger's Ring from Secrets of the Shadows (but also the Thorium mod vampire buff?? I got that in my log during the bug once.) Every time it's something along the lines of:
"System.NullReferenceException: Object reference not set to an instance of an object.
at DBZMODPORT.MyPlayer.AddKi(Single kiAmount, Boolean isWeaponDrain, Boolean isFormDrain) in DBZMODPORT\MyPlayer.cs:line 322
at DBZMODPORT.Buffs.TransBuff.Update(Player player, Int32& buffIndex) in DBZMODPORT\Buffs\TransBuff.cs:line 66"
The first part is what's consistent between the errors. Whether or not the error is occuring during the addki bit is inconsistent, but it also occurs in addon mods (e.g. the dbz calamity addon) consistently in the update function.
Tyndareus  [author] Jun 30 @ 6:38am 
Not this mod
Black Dog Jun 30 @ 6:13am 
Is this mod gonna add fusion?
Disappointed Jun 29 @ 3:23pm 
I've figured out my reason - Another RPG Mod seems to overwrite the menu assets for Dragon Ball Terraria. I'm not sure how this works at all - does anyone have a suggestion to fixing it? It seems as if it used to work in the past.
FullNovaAlchemist  [author] Jun 29 @ 2:30pm 
@Jonas10

All in due time.
Jonas10 Jun 29 @ 8:02am 
why don't you add bosses related to dragon ball?
Kichibata Jun 29 @ 7:56am 
Hello!! I have a very peculiar problem. Not serious, but I would like your appreciation, I'm already in mid-game Hardmode and I haven't died yet, so I still can't transform into SSJ1. I would like to suggest something for this. Like instead of just dying being the factor of the transformation, this 'invincibility' also has a factor. After 'Wall of Flesh' or any other boss, you are 100% guaranteed the transformation if not die yet. Maybe a specific trait.
Best Regards and thank you for the port.
Disappointed Jun 27 @ 1:24pm 
For some reason, I can't see a ki bar, and when I open the transformation menu it's invisible, but still blocks my mouse. I have a fair amount of other mods though, so that could be it.
P1ckle R11ck Jun 26 @ 6:29am 
I don't know if anyone else has encountered this issue but when equipping the `Spiritual Emblem` before certain accessories, it's doesn't apply the 15% damage and instead removes 15% damage
Kirbo.exe Jun 21 @ 11:59pm 
ya I noticed that to got legendary on my melee character and i cant even use it now
kudou.conan Jun 16 @ 1:00pm 
Been a while since I loaded this up. Transformations used to boost non Ki damage types too, but not anymore? Anybody have info on when that happened.
__Kobac Jun 12 @ 9:13am 
peak mod
FullNovaAlchemist  [author] Jun 6 @ 4:09pm 
yes
Kabs Jun 5 @ 5:31am 
planet4q3 Jun 4 @ 5:03pm 
whenever i use transformations like ssj or ssj2 my ki damage is in the negatives
FullNovaAlchemist  [author] Jun 2 @ 1:19pm 
@keagydafry

been fixed their mod updated inside their discord please refer to their steam page
keagydafry Jun 2 @ 1:00pm 
i know its not your job but your recent update broke all the ki damage of the calamity addon if you could somehow fix it on your end it would be awesome
Tyndareus  [author] May 17 @ 5:59am 
Wrath of the gods always crashes
WAR FISH May 16 @ 8:19pm 
game crashes while going into the garden from wrath of the gods with this mod enabled
Plasmaace May 9 @ 9:52am 
@weiss you have to hold charge, or go to mod config and change ki charge settings..
weiss May 8 @ 8:54pm 
how do you even do anything in the mod, nothing is doing anything.
like, i looked at the hotkeys of the mod ... pressing C to charge ki does for example not work at all ... unless that stuff doesnt works at the beginning but, i have a ki bar which says 0/1000...
tactical glizzy May 8 @ 3:36pm 
thank you
FullNovaAlchemist  [author] May 7 @ 9:41am 
Changelog:

Version 1.0.0.18
Fixed: Add-ons not working.
Tyndareus  [author] May 6 @ 5:31pm 
Try again
DragonWings May 6 @ 11:54am 
Hey, thanks for the link, but i am unable to accept that link, i think perhaps i got blacklisted or banned.
FullNovaAlchemist  [author] May 5 @ 9:13am 
DragonWings May 5 @ 8:49am 
Hi, i got kicked from the discord server because my account sent some scam links in the server after it was stolen. Do you mind if I can get a link to join back into the server again? I wish to check on the progress of the revamped version of the mod.
Grey May 3 @ 9:05pm 
Putting this here after some testing
If you are having issues with the Transformation menu freezing, the mod that is causing it is Vyklade's DBT Transformation Lib v1.8.0, which is a requirement for the Calamity DBZ mod, due to the calamity DBZ mod not currently working, the transformation lib is believed to be loading menu items that no longer exist, in turn causing the freeze. Disable Vyklade's DBT Transformation lib until calamity dbz mod is working again.
Myst_Sylver May 2 @ 2:41pm 
This may or may not be an issue, however, when the transformation menu is open all item uses do not work. Items are able to be taken from the inventory, but not used or dropped. Items can be favorited. This was tested with base DBTL without addons
Plasmaace May 2 @ 10:05am 
This mod is amazing, can't find any issues or exploits. Just wish you could pick up the God Ki, because as legendary, there's no point in it, and it's just always there. I wish there was a KI Blade though, like Goku Black uses.
Hliwi May 1 @ 8:25am 
Give the same thing, you can't see the transform menu :(
C H I C K E N Apr 29 @ 11:30am 
It appears to be mainly about the transformation library... some error there.
bLvck Apr 29 @ 5:29am 
im having the same issue doing to much dmg, its like having cheatmode on and oneshotting everything in ssj
Tyndareus  [author] Apr 29 @ 4:09am 
Considering this is the mod they depend on, don't you think you should comment about it over there?
Deku Apr 28 @ 6:32pm 
The mod is no longer working with addons such as Calamity Dragon ball and Dragon ball blue evolution, and it is also not possible to play multiplayer
juanfeparra.9 Apr 28 @ 5:02pm 
i was playing perfectly yesterday with this mod, but ever since today i cant enter the game, it says that this mos was made for another version of tmodloader, idk why