Project Zomboid

Project Zomboid

Ultimate XP Tweaker
155 Comments
Garglin'funk Jun 10 @ 10:34pm 
How do you get this mod to work? 'SandboxVars.lua" does not show anything with UXPT values on the file pages. Need some help please
nekochan AL Apr 26 @ 1:10am 
can you use this mod mid-game or only at starting a new one?
TheGreat101 Dec 29, 2024 @ 11:37am 
most of this mods functionality is vanilla now in b42, but im still missing the more detailed xp multiplier readout. Does anyone know another mod that has that functionality?
Intro Dec 19, 2024 @ 6:15am 
o7
Stealth Inc Nov 24, 2024 @ 12:04am 
Some skills are missing the ability to change their XP rates in the Advanced tab (dependent on traits from character creation, where vanilla is set to 0.25XP with no starting trait boost). These skills are Short Blade, Tailoring, Trapping, Cooking, First Aid, Foraging, Fishing, and Farming.
Zarigani-san Nov 10, 2024 @ 11:47pm 
this is Great MOD!
just i want it for multi Play
Stray Aug 26, 2024 @ 6:29am 
Permission to add this on my Mod pack. Thank you
De Heinede folder Jun 27, 2024 @ 6:30am 
This does not work for MP servers.
ImBlackMagic Jun 5, 2024 @ 9:05pm 
TTV ghostedstep, you don't need standarized experience, there's an "XP derandomizer" included in this mode, and in the advanced options you can change a lot of stuff to your liking, be sure to enable the option for multipliers to affect passive skills, remember to also install the mod options mod, and check at the end of the sandbox settings
ghost May 30, 2024 @ 8:39pm 
Does this work with standarized experience?
xapti Feb 7, 2024 @ 5:05pm 
Can this be used to apply exp multipliers to modded-in skills?
Twak Jan 20, 2024 @ 9:28pm 
Not compatible with Ultimate XP viewer
cyke Jan 7, 2024 @ 6:22pm 
Under the advanced tab, right under Shortblade XP Boost: 3+ Starting points all of the others below seem to compile into a single line of text and all text boxes also combine. I am using the "Change SandBox options" by 菜喵球BIBI and in that mod menu is where I'm seeing this issue.
Havanno Jan 6, 2024 @ 4:17pm 
Chuckleberry Finn from SRJ seems to have fixed the incompatibility :steamthumbsup:
PhoenixEchelon Jan 6, 2024 @ 6:25am 
@Sjaak Trekhaak
Hey there, I did some testing:
It seems that the disappearing skill bars are a conflict / interaction between "Skill Recovery Journal" and "Ultimate XP Tweaker". When you hover over them left of the actively gained skill (trying to read xp of an ongoing or achieved lvl) they disappear.
Our server is running ~300 other mods just fine but when I did some testing or add it on a clean server with just those two mods enabled it's happening.
Thank you for your great work and good luck solving!
! ! _ _ G R E Y _ _ ! ! Dec 25, 2023 @ 3:48pm 
Mod no longer seems to work for multiplayer servers. Given the lack of mod owner responses, one can presume it is abandoned for now. Buyers beware!
Mayaraluk Dec 15, 2023 @ 8:47pm 
Hi, there seems to be a bug with the protein boost mechanic. I set the mod to give StrXP a 1.75/2.00/2.25 boost at levels 1/2/3. In the log, it seems like things are getting calculated correctly, as when protein < 50, the log reads...

[15-12-23 18:51:39.211] LOG : General , 1702698699211> [UltimateXPTweaker] UXPT : Strength_3 (1,2.25,1) : 4.800000190734863 + 6.000000238418579 = 10.800000429153442.

Everything is good, and in game 10.8 StrXP is gained. After protein > 50, the log reads...

[15-12-23 18:53:53.162] LOG : General , 1702698833162> [UltimateXPTweaker] UXPT : Strength_3 (1,2.25,1) : 7.200000286102295 + 9.000000357627869 = 16.200000643730164.

Everything should be good, but this time in game you gain 20.7 StrXP. The only thing I can think of is that it seems like the game is taking half of the second number (9.000000357627869) and adding it to xp gained. I wonder if the vanilla formula for protein boost is just (strengthxp) + (strengthxp/2). Is this fixable?
Tannac Dec 1, 2023 @ 5:41am 
@Sjaak Trekhaak

Hey! I'm running into an issue using this on a multiplayer server that upon restart, the sandbox.vars file for the UXPT values get reset. It seems to be applying some things when the server starts, as changing the values then restarting seem to have them 'reset' so to speak.

Any insight on how to solve this would be appreciated!
Viperspider Nov 28, 2023 @ 4:57am 
Hello! My group and I have really been enjoying this mod but have run in to some issues. It is insanely helpful for a group like mine who have full time jobs and/or families who don't have the time to endlessly grind skills.

I have added this to my dedicated MP server and while it works for the most part I have run into issues getting some of the multipliers to apply.

Firstly, under the UXPT options MetalWelding modifiers don't work. No matter what I change it to in the SandboxVars.lua settings nothing changes in game.

Secondly, none of the settings under UXPT_Advanced seem to work either. I tried to change the level 0 skill multiplier for every single skill and none of them changed (all still showing as 0.25x). Is there a toggle somewhere that I am missing? Perhaps in the other .ini files which are included in the mod?
Hammerhead Nov 26, 2023 @ 12:03pm 
Even starting the game fresh with this mod absolutely causes crashes on the skills UI. Lost multiple hours of gameplay to this mod at this point, glad I found the culprit.
tegheff Nov 13, 2023 @ 3:50pm 
Whatever that XP boost is it brings the total multiplier down ALOT. It sucks cause theres no real way to change it I think. For example I want my maintenance to be a 5x and to get it anywhere near there I need to set the multiplier from the mod to 20. It seems broken.
Ben_Dover Nov 9, 2023 @ 2:48pm 
Hi there, I cant seem to find the "UXPT" values that need to be changed in the SandboxVars.lua file.

I've added the mod to the server, ran the server once, then quit.

I'm just opening the lua file with notepad, is that an issue? Sorry, I'm new to modding.

Thanks
Viperspider Nov 2, 2023 @ 12:23pm 
This mod seems to work for the most part but I can't seem to affect the Metalworking skill. Possibly because it's called "Metalwelding" in the configs? Tried changing it to Metalworking in the Sandbox ini but sadly it's still not working. Any suggestions?
TheDarkOne_HxC Oct 21, 2023 @ 2:25pm 
Need help locating the SandboxVars file location for my main save. I've looked in the C:\user location, SteamApps\common and SteamApps\workshop, but can't find the one file pertaining to said savegame.
Endministrator Oct 20, 2023 @ 6:54am 
@Alpacalypse You have to reload the save. Go back to menu and it should work.
Alpacalypse Sep 14, 2023 @ 7:38am 
Making changes to xp modifiers midgame via sandbox settings changer doesn't seem to actually change the amount of XP gained in my singleplayer world.
frugbug Jul 15, 2023 @ 8:05pm 
My game crashes when I mouse over the XP bars on the skills menu. I added it midgame, and if you want I can give you a mod list or log
BootyClaps Jun 25, 2023 @ 9:43am 
Not sure if you'll see this, but I would like an option to toggle certain books from appearing in the world (perhaps in the advanced settings). I like that the mod adds books for sneaking and such, but I would like to disable the combat books specifically.
BeastMaster Jun 18, 2023 @ 4:54am 
Hello, getting issue with carpentry, farming, etc stuck on 0.25xp boost?
MommasTaco Jun 11, 2023 @ 12:53am 
adding this mod midgame crashes my game.
Lost Storm Jun 5, 2023 @ 5:09pm 
Doesn't work.
Fractyon May 23, 2023 @ 12:46pm 
Fantastic mod, I love how much versatility it offers. The more in depth page for tweaking xp is just what I was looking for.

The only thing I'm having "trouble" with (and it's not the mods fault) is balancing the xp running gives to fitness, since I want to increase fitness xp (via exercise) but I don't want sprinting to just level it up by itself.

But what I think it'd be great to have is a toggle with the possibility of not seeing the xp multipliers in game in the Abilities/Skills tab when you hover over the different skills (not sure if the tab goes by that name in english, but the one in between the health and information tabs).

The mod is amazing as it is and I know developing takes time (and the mod is free after all), so if that option could be added in the future that'd be great, but even if you can't I can't thank you enough for such a great mod.
kAzAAkAs  [author] Apr 22, 2023 @ 5:01am 
@xapti

I agree with all your points, and it has crossed my mind to come up with options to set sensible defaults values for the mod. The thing is, the mod and its countless configuration options are already very complicated as is. To be honest, I already think it's fringing on being so complicated it hurts usability, and sometimes wish I kept it simpler, so I really don't want to add even more stuff.

I think a the best approach would for someone who has a lot of experience fine tuning the mods values to fork this mod and release their own version with either the defaults set to something different, or with no options at all and the values being hardcoded.
xapti Apr 22, 2023 @ 1:20am 
Regardless of dev intent, it's very inconsistent. If someone wanted a default experience, they'd probably expect Sprinting to work the same as the other skills, regardless of whether or not it is a better or dev-intended multi for skills to have.

Balance wise (which maybe isn't your concern), I think 1→1.25 is very insufficient for the investment, especially when Sprinting level currently doesn't increase run speed much (level 1 to level 10 is only 16% faster), and considering that level up cost increases significantly every level. With current Sprinting multipliers (rather than how it is with other skills) it makes the traits/professions too expensive, and makes Fast Learner OP (it's already good as-is).

Overall I think changing the mod isn't necessary, I just think that most people are ignorant about the weird Sprinting mechanic (like Aiming), and hence might want an option to make it consistent, or at least to remind them about the mechanic.
kAzAAkAs  [author] Apr 20, 2023 @ 9:35am 
@xapti

Not sure I understand. The sprinting skill is the only skill where the default XP Boost numbers seem fair to me, as they are 1.0, 1.25, 1.33, 1.66 for 0, 1, 2, 3 starting points respectively.

It's the other skills that are truly weird, like Strength and Fitness, where the XP Boost doesn't work at all, or all other skills, where its 0.25, 1.0, 1.33, 1.66.
xapti Apr 19, 2023 @ 6:21pm 
I know you have the option for players to manually change it, but since many don't know about it you should maybe add an easy checkbox option to fix the weird/different starting experience multipliers for the Sprinting skill
kAzAAkAs  [author] Apr 19, 2023 @ 11:45am 
Small update released, only affecting UI presentation, no gameplay changes

Changes:
* Added Spanish translations
* Removed spammy printing into the debug console
* UI presentation now correctly takes the new XpMultiplierAffectsPassive setting into account

I haven't played this game in quite a while, so I'm not certain if I missed any gameplay changes that this mod needs updating for. If you know of any, feel free to share.
John Fallout Apr 10, 2023 @ 4:06am 
Definitely in TOP 10 mods of all time for this game. Amazing work you did, thank you.
Triangle Man Apr 2, 2023 @ 9:29pm 
fitness and strength are listed at 1x even though I have a global 1.5x multiplier with "affects passive skills" enabled. Is this correct?
BBBBilly Mar 28, 2023 @ 5:52am 
I hope to add sandbox settings: remove XP transparency, I hope players don't know the specific.
Bischu Mar 25, 2023 @ 8:06pm 
The mod multipliers get reset when I start the game so they don't work :(
Gebirgsjäger Mar 22, 2023 @ 5:28pm 
Is there a way to remove the mechanic xp soft cap so that you can just train your skill without a limit?
caydemlebahtiyar Jan 26, 2023 @ 4:20am 
Right, okay.
kAzAAkAs  [author] Jan 26, 2023 @ 3:44am 
No, they don't add up, they multiply. 1x1=1, 1.5x1.5=2.25, 5x5=25, etc.
caydemlebahtiyar Jan 25, 2023 @ 11:10am 
@Sjaak Trekhaak so even having this mod enabled
default xp multiplier is x1 + mod's multiplier x1=x2 xp multiplier?
kAzAAkAs  [author] Jan 25, 2023 @ 2:48am 
@caydemlebahtiyar
They would multiply
caydemlebahtiyar Jan 25, 2023 @ 12:26am 
@Sjaak Trekhaak If i were to put the game's multiplier to 5 with the mod's one of the skill's multiplier to 3 which one would take priority or would they stack? Great work on the mod thank you.
john flick Jan 20, 2023 @ 10:42am 
Big thanks @Divisionic it made the mod working an even more: I was thinking that my recent sandbox modifications were not possible mid-game but it's all set now :steamthumbsup::steamhappy:
Divisionic Jan 17, 2023 @ 8:59am 
@KeanuRaves
Try looking for the map_sand.bin file and delete it, usually that fixes the problem.
john flick Jan 17, 2023 @ 1:59am 
Could not get it work on mid-game mp server. Installed after the vanilla XP multiplier is reset to 1 but the all xp multiplier keep getting affected by old vanilla xp multiplier.