Library Of Ruina

Library Of Ruina

Less Easy Library of Ruina
53 Comments
Rush parash Jul 23 @ 3:20am 
@ChannelMiner PT's combat pages are acquired through starting the fight with her with different floors and winning that. Hod for Slash, Netzach for Pierce, Yesod for Blunt, Malkuth for Defensive.
ChannelMiner Jul 23 @ 3:00am 
Certain bosses once u reach star of the city have phase twos that are just not very well balanced, this is disappointing as I was having fun with the previous stages of the game but its kinda just hah gotcha you cant do anything and the enemies all roll higher than you and disrupt you with cancer abno pages.

Also where is my purple tear rewards, you give us the keypage but u owe me the combat pages too after all of that and the red mist fight!
ChannelMiner Jul 18 @ 6:34pm 
Ok this mod is actually amazing. At first it's unassuming, with the enemies just getting permanent strength and protection.
But then they start using abnormality pages against you.
And some bosses have brand new phase twos its actually really cool.
Yuijin and the smoke guys are the first that i saw and my jaw was on the floor.
This mod is exactly what I want from a hard difficulty, it doesnt remove cheese or change any existing builds so if u want to play like that u still can play exactly how u do in the vanilla game, its just the enemies that are buffed and u can choose to interact with their mechanics or not.
ChannelMiner Jul 15 @ 1:50am 
Rats took me ages
I died to Finn 10.10 mod
Everett Jun 15 @ 3:09pm 
逆天难度
Winnis May 20 @ 12:52pm 
Oh this is really awesome, all the changes are just really cool, especially the red mist fight which i have yet to beat, enemies using abno pages is really awesome and none of the changes feel particularly unfair. But wow some of the smaller fights are no joke, i highly recommend it if you want more challenges in ruina for some reason
windypanda1 May 13 @ 6:36am 
I finished the mod up to the black silence reception, which is the end of the changes, fully vanilla. I enjoyed many parts of it, and I feel like the enemies using abnormalities added a lot of flavor and challenge in fun ways. I felt like I had to try my best to build optimal teams and play mindfully in order to win.

However, there are certain fights that have multiple new phases added onto it that are very long and exhausting with no checkpoints in between, and it was highly frustrating to replay them for another 60-90 minutes when I wiped at the final phases. The Binah realization and Kali reception are among the most grueling things I ever played in Ruina. Overall the mod is pretty good but I cannot recommend playing it for this reason.
Narkle Jul 9, 2024 @ 5:49am 
Hey biha, you mind taking this off unlisted? I've found quite a few people who want to play it but the only way for them to do it currently is getting linked a downloaded copy of it. It'd just be a lot easier if it was possible to get it from workshop like people used to. Like don't feel pressured for a rework or anything, the mod as it is is just fine imo, would just be cool for others to get to experience it too.
Ironguard Jan 20, 2024 @ 9:46pm 
Looks good!
Wood mmr scholar Dec 15, 2023 @ 1:29pm 
It's pretty fun, I liked the fact guests got abno pages. It felt like something that shoudl have been in the base game, and the difficulty really makes it feel simillar to Lob corp. Over all great mod, but I'm bewildered on how I managed to get all of my hp back in the crying children fight.
Punai  [author] Dec 15, 2023 @ 2:14am 
I just ended the semester so I'll have a bit more time
I'm not confident enough to give an exact date tho
Punai  [author] Dec 15, 2023 @ 2:02am 
life and school have been pretty busy :(
also I'm working for a reception mod team rn
TheUglyDuckling Dec 12, 2023 @ 10:50pm 
is there a rough estimate for the release date of the rework?
Snatcher Nov 10, 2023 @ 2:21am 
This mod has made me realize that all my builds are proper doo-doo. There have been at least 100+ hours of my life dumped into completing this mod from start to finish and I can say with complete certainty that this is truly the Library of Ruina. I'm really looking forward to re-doing it all when the new patch comes out for this mod. I just hope I can complete the Black Silence fight before the update comes out. I've made it to Gone Angels , using 20 complete decks on all the Meta Floors; with about an hour and thirty minutes before I failed.

Overall very well put together mod! I had more to say but the character limit & time here is discouraging me. Really hoping for the release of the new version soon! Again, great job Bihapove!

(Link for those who are curious & unable to reach that part: Here's the Link . warning: spoilers, horrendous quality, and rage quit, but still comprehensible(?))
AmieraV/TTV Nov 7, 2023 @ 4:45am 
Wait, so, is there another version of this mod? I just wanted to know if there is a list of all the changes, not asking to add any new features ^^’
Punai  [author] Nov 5, 2023 @ 6:51pm 
Sorry but I'm not adding more features to the old version
AmieraV/TTV Oct 22, 2023 @ 5:02am 
Is there a way to see all the changes of this mod without manually going through everything? I want stream a new save of this on twitch but I like to have a list of changes for if I question "Is this Vanilla?" to myself lol
Punai  [author] Oct 17, 2023 @ 2:46am 
I am working on this but I don't have much time. Many designs and implementations in the previous version are really wacky.
dunno how you see me on ruina 24/7 lol I'm not that active
TheUglyDuckling Oct 10, 2023 @ 3:48am 
hopefully more youtubers will play this mod (watch pundance for content of this mod)
Narkle Oct 5, 2023 @ 10:53am 
Not sure if bihapove is even still working on this... granted seeing him in ruina nearly 24/7 so he probably got something cooking
Rush parash Oct 1, 2023 @ 2:19pm 
Will patiently wait for the rework. Overall, it was very fun to play.
Wild Sep 3, 2023 @ 8:16am 
Man i can't wait for more of this mod. Its actually so fun its crazy. Instead of doing dumb shit like making enemies unstaggerable increasing their min and max coin values to no end or some other frustrating shit it makes some cool changes to the fights themselves that never get boring or unfun to play. I really want more of this mod its so good
SevenAngels Jun 5, 2023 @ 11:51am 
this mod is so much fun, its a shame how underrated it is!
Baxi Feb 22, 2023 @ 5:11pm 
Dont know if anyone else had this problem but colored dice mechanic for Xiao second (Technically third?) phase are extremly unclear
Trash Golem Feb 15, 2023 @ 3:33am 
https://imgur.com/a/hcSKmKE
in hana 1 reception, harold died and mirinae didn't change phase, just standng there perma invul
Joemoe Feb 5, 2023 @ 6:32am 
I am about to explode
Punai  [author] Feb 4, 2023 @ 6:32pm 
Visibility changed to Unlisted for now so that I can have more time
Punai  [author] Feb 3, 2023 @ 11:34am 
Not planned. They weren't finished anyway..
------
These will be changed if I am to publish a full mod.
Sayo, Kim (full rework), Hanafuda, Sweeper, Dawn Office, Wedge Office, Yan (full rework), Purple Tears (full rework), Hana Association, Philip (full rework), Greta (full rework), Bremen, Pluto, Compatibility issues, unchanged abno fights, additional rewards
Narkle Feb 3, 2023 @ 7:46am 
Oh... Could you add them back though? They were honestly really fun to test out decks against and just generally fun fights
Punai  [author] Feb 2, 2023 @ 12:42pm 
yeh they weren't supposed to be there
Narkle Feb 2, 2023 @ 12:09pm 
Also just a quick question but did you remove the general receptions that this mod adds, as in the layer based ones? Cuz I can't see them anymore but that might just be a conflict so idk.
Punai  [author] Feb 1, 2023 @ 3:38pm 
Abno pages are scripted for most fights.
As you can see most stuffs before SoTC3 are implemented in a horribly incompatible way. That's because I built it with very little knowledge. The original aim was only to get familiar with LoR modding and I didn't intend it to be played other than by several people I know.

Since it's somehow getting views rn, I might making a team with others to polish the mod and republish it as a serious work, but tbh I have irl stuff to do before considering sth like that ._.
?_? HERMY Jan 31, 2023 @ 10:14am 
why the random abno pages though ?_? that makes it too random and changes the difficulty of the fight depending on rng.
?_? HERMY Jan 30, 2023 @ 4:42pm 
wtf this is insanely good. I did not expect the red mist fight to be a whole goddamn realization xD. maybe have some pictures to showcase your work?
Punai  [author] Jan 20, 2023 @ 1:54pm 
lol that's a very old issue that I'm too lazy to fix
will probably fix these qol issues soon
artemyone Jan 20, 2023 @ 8:26am 
Waaaaaait. I see... If there is no librarians with vanila key pages enemies become vanila. If there is at least one, they work a intended
artemyone Jan 20, 2023 @ 8:20am 
Is it intended that when I use key page from any mode, guests just become vanila? They still have their passives, but those just don't work. This happened with Ayin's and bookhunter's key pages.
Actually, it is kinda funny, enemies loose they confidence when see Ayin himself
Dregun Jan 7, 2023 @ 11:06pm 
You can play with your current save file, if you want, I beat the game while waiting for more updates and I'm now going back with restrictions to beat the remaining encounters
link50306 Jan 7, 2023 @ 8:22pm 
Do i need to reset my game to play this mod? Or can I play it with my current save file?
Dregun Jan 7, 2023 @ 7:10pm 
I'm pretty sure the mod creator playtested every single reception himself, and as a less experienced player, I've also played through most of the receptions while he watched (I say most just because I haven't had the time to finish it all up), so I hope that reassures you on its possibility to beat with just basegame.
Narkle Jan 6, 2023 @ 5:17am 
God damn, these updates recently have been super nice. Although are you sure this is possible with basegame? Cuz god damn some of these receptions are insane, then again I should expect no less and this is definitively not me telling you to decrease difficulty because the current difficulty is something not normally seen on workshop and it's amazing.
THE CONCEPT INCINERATING MOON Nov 22, 2022 @ 8:57pm 
the mod is amazing, wish we got the gimmick along with cards xiao has tho
Narkle Nov 14, 2022 @ 6:26am 
Also, does this count as a kaizo mod you think? Because this does seem like it's Kaizo Ruina. Also no clue how this is just a personal meme mod to you cuz it's honestly really good... and challenging as hell.
Narkle Nov 12, 2022 @ 10:04am 
Oh shit forgot to update you but basically all the realization stuff works fine for me now, apart from occasional crashes due to the sheer amount of mods I have installed but they're not exactly related to the mod at all
Punai  [author] Sep 12, 2022 @ 2:39am 
also, work on this mod is being postponed for a while because this is just my personal "meme mod" unlike the other mod I'm helping with
Punai  [author] Sep 12, 2022 @ 2:37am 
@Narkle (I don't think I can ping in steam comments tho)
I only have my mod enabled and this doesn't seem to be the case
I sent a fr, maybe you can send me screenshots on that so I can figure out what's happening
Narkle Sep 10, 2022 @ 5:15am 
Oh yeah, been trying (and failing) some of the realizations but I notice that some enemies like the elena copy spawned by nosferatu during geb realization just.. doesn't do anything. It just kinda sits there and doesn't impact the fight at all. Also last time I tried the apostles in the hokma realization never go below 1 hp and don't disappear when they reach 1 hp so you're just stuck
Narkle Aug 12, 2022 @ 4:03am 
Would be nice if you actually added info of what's been added/changed in the patchnotes :P
Syrett Aug 10, 2022 @ 8:29pm 
its less easy
A Cat Aug 9, 2022 @ 12:21am 
Does it actually change anything on the player side? can I use it with urban adjustment?