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Also where is my purple tear rewards, you give us the keypage but u owe me the combat pages too after all of that and the red mist fight!
But then they start using abnormality pages against you.
And some bosses have brand new phase twos its actually really cool.
Yuijin and the smoke guys are the first that i saw and my jaw was on the floor.
This mod is exactly what I want from a hard difficulty, it doesnt remove cheese or change any existing builds so if u want to play like that u still can play exactly how u do in the vanilla game, its just the enemies that are buffed and u can choose to interact with their mechanics or not.
I died to Finn 10.10 mod
However, there are certain fights that have multiple new phases added onto it that are very long and exhausting with no checkpoints in between, and it was highly frustrating to replay them for another 60-90 minutes when I wiped at the final phases. The Binah realization and Kali reception are among the most grueling things I ever played in Ruina. Overall the mod is pretty good but I cannot recommend playing it for this reason.
I'm not confident enough to give an exact date tho
also I'm working for a reception mod team rn
Overall very well put together mod! I had more to say but the character limit & time here is discouraging me. Really hoping for the release of the new version soon! Again, great job Bihapove!
(Link for those who are curious & unable to reach that part: Here's the Link . warning: spoilers, horrendous quality, and rage quit, but still comprehensible(?))
dunno how you see me on ruina 24/7 lol I'm not that active
in hana 1 reception, harold died and mirinae didn't change phase, just standng there perma invul
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These will be changed if I am to publish a full mod.
Sayo, Kim (full rework), Hanafuda, Sweeper, Dawn Office, Wedge Office, Yan (full rework), Purple Tears (full rework), Hana Association, Philip (full rework), Greta (full rework), Bremen, Pluto, Compatibility issues, unchanged abno fights, additional rewards
As you can see most stuffs before SoTC3 are implemented in a horribly incompatible way. That's because I built it with very little knowledge. The original aim was only to get familiar with LoR modding and I didn't intend it to be played other than by several people I know.
Since it's somehow getting views rn, I might making a team with others to polish the mod and republish it as a serious work, but tbh I have irl stuff to do before considering sth like that ._.
will probably fix these qol issues soon
Actually, it is kinda funny, enemies loose they confidence when see Ayin himself
I only have my mod enabled and this doesn't seem to be the case
I sent a fr, maybe you can send me screenshots on that so I can figure out what's happening